Data structures for game programmers:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Rocklin, Calif.
Premier
c2003
|
Schriftenreihe: | Premier Press game development series
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes index Includes bibliographical references and index |
Beschreibung: | 1 Online-Ressource (xli, 930 p.) |
ISBN: | 159200251X 9781592002511 |
Internformat
MARC
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650 | 4 | |a Data structures (Computer science) | |
650 | 4 | |a Computer games |x Programming | |
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776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe, Paperback |z 1-931841-94-2 |
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Datensatz im Suchindex
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any_adam_object | |
author | Penton, Ron |
author_facet | Penton, Ron |
author_role | aut |
author_sort | Penton, Ron |
author_variant | r p rp |
building | Verbundindex |
bvnumber | BV043108862 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)559117259 (DE-599)BVBBV043108862 |
dewey-full | 005.73 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.73 |
dewey-search | 005.73 |
dewey-sort | 15.73 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV043108862 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:17:41Z |
institution | BVB |
isbn | 159200251X 9781592002511 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028533053 |
oclc_num | 559117259 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 1 Online-Ressource (xli, 930 p.) |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2003 |
publishDateSearch | 2003 |
publishDateSort | 2003 |
publisher | Premier |
record_format | marc |
series2 | Premier Press game development series |
spelling | Penton, Ron Verfasser aut Data structures for game programmers Ron Penton Rocklin, Calif. Premier c2003 1 Online-Ressource (xli, 930 p.) txt rdacontent c rdamedia cr rdacarrier Premier Press game development series Includes index Includes bibliographical references and index GAMES / Video & Electronic bisacsh Computer games / Programming fast Data structures (Computer science) fast Data structures (Computer science) Computer games Programming Erscheint auch als Druck-Ausgabe, Paperback 1-931841-94-2 Erscheint auch als Druck-Ausgabe, Paperback 978-1-931841-94-8 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=107512 Aggregator Volltext |
spellingShingle | Penton, Ron Data structures for game programmers GAMES / Video & Electronic bisacsh Computer games / Programming fast Data structures (Computer science) fast Data structures (Computer science) Computer games Programming |
title | Data structures for game programmers |
title_auth | Data structures for game programmers |
title_exact_search | Data structures for game programmers |
title_full | Data structures for game programmers Ron Penton |
title_fullStr | Data structures for game programmers Ron Penton |
title_full_unstemmed | Data structures for game programmers Ron Penton |
title_short | Data structures for game programmers |
title_sort | data structures for game programmers |
topic | GAMES / Video & Electronic bisacsh Computer games / Programming fast Data structures (Computer science) fast Data structures (Computer science) Computer games Programming |
topic_facet | GAMES / Video & Electronic Computer games / Programming Data structures (Computer science) Computer games Programming |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=107512 |
work_keys_str_mv | AT pentonron datastructuresforgameprogrammers |