Affective and emotional aspects of human-computer interaction: game-based and innovative learning approaches
Gespeichert in:
Format: | Elektronisch E-Book |
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Sprache: | English |
Veröffentlicht: |
Amsterdam
IOS Press
c2006
|
Schriftenreihe: | Future of learning
1 |
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Papers presented at the interdisciplinary workshop "Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches.". - Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002 Includes bibliographical references and index Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behavior. Divided in three parts, this title discusses major topics such as: emotions, motivation, games, and game-experience |
Beschreibung: | 1 Online-Ressource (xiv, 317 p.) |
ISBN: | 1423797302 158603572X 1601291299 160750149X 9781423797302 9781586035723 9781601291295 9781607501497 |
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spelling | Affective and emotional aspects of human-computer interaction game-based and innovative learning approaches edited by Maja Pivec Amsterdam IOS Press c2006 1 Online-Ressource (xiv, 317 p.) txt rdacontent c rdamedia cr rdacarrier Future of learning 1 Papers presented at the interdisciplinary workshop "Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches.". - Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002 Includes bibliographical references and index Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behavior. Divided in three parts, this title discusses major topics such as: emotions, motivation, games, and game-experience Enseignement assisté par ordinateur Apprentissage / Recherche Apprentissage expérientiel Éducation, Effets des innovations sur l' Éducation / Simulation, Méthodes de Jeux d'ordinateur / Recherche COMPUTERS / Educational Software bisacsh Mens-computer-interactie gtt Emoties gtt Interaction homme-ordinateur ram Erziehung Computer-assisted instruction Learning Research Experiential learning Education Effect of technological innovations on Education Simulation methods Computer games Research Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd rswk-swf Computerunterstütztes Lernen (DE-588)4225938-1 gnd rswk-swf 1\p (DE-588)1071861417 Konferenzschrift 2004 Pörtschach gnd-content Mensch-Maschine-Kommunikation (DE-588)4125909-9 s Computerunterstütztes Lernen (DE-588)4225938-1 s 2\p DE-604 Pivec, Maja Sonstige oth http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=163998 Aggregator Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Affective and emotional aspects of human-computer interaction game-based and innovative learning approaches Enseignement assisté par ordinateur Apprentissage / Recherche Apprentissage expérientiel Éducation, Effets des innovations sur l' Éducation / Simulation, Méthodes de Jeux d'ordinateur / Recherche COMPUTERS / Educational Software bisacsh Mens-computer-interactie gtt Emoties gtt Interaction homme-ordinateur ram Erziehung Computer-assisted instruction Learning Research Experiential learning Education Effect of technological innovations on Education Simulation methods Computer games Research Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd Computerunterstütztes Lernen (DE-588)4225938-1 gnd |
subject_GND | (DE-588)4125909-9 (DE-588)4225938-1 (DE-588)1071861417 |
title | Affective and emotional aspects of human-computer interaction game-based and innovative learning approaches |
title_auth | Affective and emotional aspects of human-computer interaction game-based and innovative learning approaches |
title_exact_search | Affective and emotional aspects of human-computer interaction game-based and innovative learning approaches |
title_full | Affective and emotional aspects of human-computer interaction game-based and innovative learning approaches edited by Maja Pivec |
title_fullStr | Affective and emotional aspects of human-computer interaction game-based and innovative learning approaches edited by Maja Pivec |
title_full_unstemmed | Affective and emotional aspects of human-computer interaction game-based and innovative learning approaches edited by Maja Pivec |
title_short | Affective and emotional aspects of human-computer interaction |
title_sort | affective and emotional aspects of human computer interaction game based and innovative learning approaches |
title_sub | game-based and innovative learning approaches |
topic | Enseignement assisté par ordinateur Apprentissage / Recherche Apprentissage expérientiel Éducation, Effets des innovations sur l' Éducation / Simulation, Méthodes de Jeux d'ordinateur / Recherche COMPUTERS / Educational Software bisacsh Mens-computer-interactie gtt Emoties gtt Interaction homme-ordinateur ram Erziehung Computer-assisted instruction Learning Research Experiential learning Education Effect of technological innovations on Education Simulation methods Computer games Research Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd Computerunterstütztes Lernen (DE-588)4225938-1 gnd |
topic_facet | Enseignement assisté par ordinateur Apprentissage / Recherche Apprentissage expérientiel Éducation, Effets des innovations sur l' Éducation / Simulation, Méthodes de Jeux d'ordinateur / Recherche COMPUTERS / Educational Software Mens-computer-interactie Emoties Interaction homme-ordinateur Erziehung Computer-assisted instruction Learning Research Experiential learning Education Effect of technological innovations on Education Simulation methods Computer games Research Mensch-Maschine-Kommunikation Computerunterstütztes Lernen Konferenzschrift 2004 Pörtschach |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=163998 |
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