Special effects game programming with DirectX:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
[Indianapolis, IN?]
Premier Press
c2002
|
Schriftenreihe: | Premier Press game development series
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes index An Introduction to Windows Programming -- - Advanced Win32 API Programming -- - DirectX -- - 3D Math -- - 3D Concepts -- - An Introduction to DirectGraphics -- - Lighting -- - Basic Texturing -- - Advanced Texturing -- - Vertex and Pixel Shaders -- - 20 Effects -- - Fire -- - 2D Water -- - Image Feedback -- - Image Warping -- - Clouds -- - Blurs and Other Forms of Image Manipulation -- - Fades, Wipes, and Other Transitions -- - 30 Effects -- - Rain, Smoke, Magic, and More: The Joy of Particle Systems -- - Advanced Particle Systems -- - Explosions -- - Guns and Projectiles -- - Lens Flares -- - 3D Water -- - Vertex and Pixel Shader Effects -- - Advanced C++ and STL -- - Introduction to DevStudio |
Beschreibung: | 1 Online-Ressource (xliv, 913 p.) |
ISBN: | 0585439958 9780585439952 |
Internformat
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | McCuskey, Mason |
author_facet | McCuskey, Mason |
author_role | aut |
author_sort | McCuskey, Mason |
author_variant | m m mm |
building | Verbundindex |
bvnumber | BV043100411 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)614615114 (DE-599)BVBBV043100411 |
dewey-full | 794.8/167768 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/167768 |
dewey-search | 794.8/167768 |
dewey-sort | 3794.8 6167768 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV043100411 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:17:25Z |
institution | BVB |
isbn | 0585439958 9780585439952 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028524602 |
oclc_num | 614615114 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 1 Online-Ressource (xliv, 913 p.) |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2002 |
publishDateSearch | 2002 |
publishDateSort | 2002 |
publisher | Premier Press |
record_format | marc |
series2 | Premier Press game development series |
spelling | McCuskey, Mason Verfasser aut Special effects game programming with DirectX Mason McCuskey [Indianapolis, IN?] Premier Press c2002 1 Online-Ressource (xliv, 913 p.) txt rdacontent c rdamedia cr rdacarrier Premier Press game development series Includes index An Introduction to Windows Programming -- - Advanced Win32 API Programming -- - DirectX -- - 3D Math -- - 3D Concepts -- - An Introduction to DirectGraphics -- - Lighting -- - Basic Texturing -- - Advanced Texturing -- - Vertex and Pixel Shaders -- - 20 Effects -- - Fire -- - 2D Water -- - Image Feedback -- - Image Warping -- - Clouds -- - Blurs and Other Forms of Image Manipulation -- - Fades, Wipes, and Other Transitions -- - 30 Effects -- - Rain, Smoke, Magic, and More: The Joy of Particle Systems -- - Advanced Particle Systems -- - Explosions -- - Guns and Projectiles -- - Lens Flares -- - 3D Water -- - Vertex and Pixel Shader Effects -- - Advanced C++ and STL -- - Introduction to DevStudio DirectX. GAMES / Video & Electronic bisacsh DirectX. fast Computer games / Programming fast Computer games Programming Erscheint auch als Druck-Ausgabe, Paperback 1-931841-06-3 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=78640 Aggregator Volltext |
spellingShingle | McCuskey, Mason Special effects game programming with DirectX DirectX. GAMES / Video & Electronic bisacsh DirectX. fast Computer games / Programming fast Computer games Programming |
title | Special effects game programming with DirectX |
title_auth | Special effects game programming with DirectX |
title_exact_search | Special effects game programming with DirectX |
title_full | Special effects game programming with DirectX Mason McCuskey |
title_fullStr | Special effects game programming with DirectX Mason McCuskey |
title_full_unstemmed | Special effects game programming with DirectX Mason McCuskey |
title_short | Special effects game programming with DirectX |
title_sort | special effects game programming with directx |
topic | DirectX. GAMES / Video & Electronic bisacsh DirectX. fast Computer games / Programming fast Computer games Programming |
topic_facet | DirectX. GAMES / Video & Electronic Computer games / Programming Computer games Programming |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=78640 |
work_keys_str_mv | AT mccuskeymason specialeffectsgameprogrammingwithdirectx |