Linux game programming:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Roseville, Calif.
Prima Tech
2001
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Schriftenreihe: | Prima Tech's game development
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Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes bibliographical references and index What Makes a Game? -- - Different Game Genres -- - What Makes a Successful Game? -- - The Game-Development Process -- - The Design Document -- - Development -- - Testing -- - Releasing Your Game -- - Linux Development Tools -- - Development Tools -- - Compiler -- - Debugging Tools -- - Development Environments -- - Libraries -- - Simple DirectMedia Layer -- - OpenGL -- - libXII -- - Other Libraries -- - The Structure of a Game -- - The Parts of a Game -- - A Game Framework -- - 20 Graphics Under Linux -- - The SDL API -- - Starting Up SDL -- - Creating a Window -- - Creating a Surface -- - Drawing a Bitmap Image -- - Drawing Directly to the Screen -- - Using Palettes -- - Cleaning Up -- - The Xlib API -- - Creating a Window -- - Drawing to the Screen -- - Double Buffering -- - Installing Color Maps -- - Cleaning Up -- - The SVGAlib API -- - Switching to a Graphics Mode -- - Drawing to the Screen -- - Displaying Images -- - Using Color Palettes -- - Cleaning Up -- - A Mini-Project -- - Input with SDL -- - Understanding Input Devices -- - Keyboard -- - Mouse -- - Joystick -- - Handling Methods -- - Event Queues -- - Polling -- - Using the SDL Event Queue -- - The SDL_Event Union -- - Layout -- - Interpreting Event Types -- - Reading from the Event Queue -- - Polling with SDL -- - Polling the Keyboard -- - Polling the Mouse -- - Configuring the Control System -- - 30 Graphics for Linux Games -- - Some History: Mesa and OpenGL -- - What Is OpenGL? -- - Where Can I Get OpenGL? -- - Buffers, Hidden Surface Elimination, and Animation -- - Compiling and Linking with OpenGL -- - Let's Draw Something! -- - Drawing Polygons, Lines, and Points |
Beschreibung: | 1 Online-Ressource (xxxii, 331 pages) |
ISBN: | 0761532552 1592003788 9780761532552 9781592003785 |
Internformat
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490 | 0 | |a Prima Tech's game development | |
500 | |a Includes bibliographical references and index | ||
500 | |a What Makes a Game? -- - Different Game Genres -- - What Makes a Successful Game? -- - The Game-Development Process -- - The Design Document -- - Development -- - Testing -- - Releasing Your Game -- - Linux Development Tools -- - Development Tools -- - Compiler -- - Debugging Tools -- - Development Environments -- - Libraries -- - Simple DirectMedia Layer -- - OpenGL -- - libXII -- - Other Libraries -- - The Structure of a Game -- - The Parts of a Game -- - A Game Framework -- - 20 Graphics Under Linux -- - The SDL API -- - Starting Up SDL -- - Creating a Window -- - Creating a Surface -- - Drawing a Bitmap Image -- - Drawing Directly to the Screen -- - Using Palettes -- - Cleaning Up -- - The Xlib API -- - Creating a Window -- - Drawing to the Screen -- - Double Buffering -- - Installing Color Maps -- - Cleaning Up -- - The SVGAlib API -- - Switching to a Graphics Mode -- - Drawing to the Screen -- - Displaying Images -- - Using Color Palettes -- - Cleaning Up -- - A Mini-Project -- - Input with SDL -- - Understanding Input Devices -- - Keyboard -- - Mouse -- - Joystick -- - Handling Methods -- - Event Queues -- - Polling -- - Using the SDL Event Queue -- - The SDL_Event Union -- - Layout -- - Interpreting Event Types -- - Reading from the Event Queue -- - Polling with SDL -- - Polling the Keyboard -- - Polling the Mouse -- - Configuring the Control System -- - 30 Graphics for Linux Games -- - Some History: Mesa and OpenGL -- - What Is OpenGL? -- - Where Can I Get OpenGL? -- - Buffers, Hidden Surface Elimination, and Animation -- - Compiling and Linking with OpenGL -- - Let's Draw Something! -- - Drawing Polygons, Lines, and Points | ||
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Collins, Mark "Nurgle." |
author_facet | Collins, Mark "Nurgle." |
author_role | aut |
author_sort | Collins, Mark "Nurgle." |
author_variant | m n c mn mnc |
building | Verbundindex |
bvnumber | BV043098990 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)55226505 (DE-599)BVBBV043098990 |
dewey-full | 794.8/15446 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/15446 |
dewey-search | 794.8/15446 |
dewey-sort | 3794.8 515446 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV043098990 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:17:23Z |
institution | BVB |
isbn | 0761532552 1592003788 9780761532552 9781592003785 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028523181 |
oclc_num | 55226505 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 1 Online-Ressource (xxxii, 331 pages) |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2001 |
publishDateSearch | 2001 |
publishDateSort | 2001 |
publisher | Prima Tech |
record_format | marc |
series2 | Prima Tech's game development |
spelling | Collins, Mark "Nurgle." Verfasser aut Linux game programming Mark "Nurgle" Collins Roseville, Calif. Prima Tech 2001 1 Online-Ressource (xxxii, 331 pages) txt rdacontent c rdamedia cr rdacarrier Prima Tech's game development Includes bibliographical references and index What Makes a Game? -- - Different Game Genres -- - What Makes a Successful Game? -- - The Game-Development Process -- - The Design Document -- - Development -- - Testing -- - Releasing Your Game -- - Linux Development Tools -- - Development Tools -- - Compiler -- - Debugging Tools -- - Development Environments -- - Libraries -- - Simple DirectMedia Layer -- - OpenGL -- - libXII -- - Other Libraries -- - The Structure of a Game -- - The Parts of a Game -- - A Game Framework -- - 20 Graphics Under Linux -- - The SDL API -- - Starting Up SDL -- - Creating a Window -- - Creating a Surface -- - Drawing a Bitmap Image -- - Drawing Directly to the Screen -- - Using Palettes -- - Cleaning Up -- - The Xlib API -- - Creating a Window -- - Drawing to the Screen -- - Double Buffering -- - Installing Color Maps -- - Cleaning Up -- - The SVGAlib API -- - Switching to a Graphics Mode -- - Drawing to the Screen -- - Displaying Images -- - Using Color Palettes -- - Cleaning Up -- - A Mini-Project -- - Input with SDL -- - Understanding Input Devices -- - Keyboard -- - Mouse -- - Joystick -- - Handling Methods -- - Event Queues -- - Polling -- - Using the SDL Event Queue -- - The SDL_Event Union -- - Layout -- - Interpreting Event Types -- - Reading from the Event Queue -- - Polling with SDL -- - Polling the Keyboard -- - Polling the Mouse -- - Configuring the Control System -- - 30 Graphics for Linux Games -- - Some History: Mesa and OpenGL -- - What Is OpenGL? -- - Where Can I Get OpenGL? -- - Buffers, Hidden Surface Elimination, and Animation -- - Compiling and Linking with OpenGL -- - Let's Draw Something! -- - Drawing Polygons, Lines, and Points Linux GAMES / Video & Electronic bisacsh Linux fast Computer games / Programming fast Computer games Programming http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=108950 Aggregator Volltext |
spellingShingle | Collins, Mark "Nurgle." Linux game programming Linux GAMES / Video & Electronic bisacsh Linux fast Computer games / Programming fast Computer games Programming |
title | Linux game programming |
title_auth | Linux game programming |
title_exact_search | Linux game programming |
title_full | Linux game programming Mark "Nurgle" Collins |
title_fullStr | Linux game programming Mark "Nurgle" Collins |
title_full_unstemmed | Linux game programming Mark "Nurgle" Collins |
title_short | Linux game programming |
title_sort | linux game programming |
topic | Linux GAMES / Video & Electronic bisacsh Linux fast Computer games / Programming fast Computer games Programming |
topic_facet | Linux GAMES / Video & Electronic Computer games / Programming Computer games Programming |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=108950 |
work_keys_str_mv | AT collinsmarknurgle linuxgameprogramming |