Emergence in games:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston, Mass.
Charles River Media
c2008
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Schriftenreihe: | Game development series (Charles River Media (Firm))
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes bibliographical reference (p. 431-437) and index 1. Introduction -- Emergence -- Emergent Gameplay -- Emergence in Games -- Who This Book Is For -- How This Book Is Organized -- 2. Emergence -- Complex Systems -- Complexity -- Scientific Approaches -- Chaos Theory -- Artificial Life -- Emergence -- 3. Playing Games -- Player Interaction -- The Evolution of Gameplay -- What Players Want -- Future of Gameplay -- 4. Emergence in Games -- Board Games -- Game Worlds -- Characters and Agents -- Emergent Narrative -- Social Emergence -- Developing for Emergence -- Emergent Games -- 5. Techniques for Emergence -- Linear Techniques -- Approximate Reasoning -- Machine Learning -- Complex Systems -- Artificial Life -- Choosing a Technique -- 6. Game Worlds -- Active Game Environment -- Property-Based Objects -- Emergent Game Worlds -- 7. Characters and Agents -- Sensing -- Acting -- 8. Emergent Narrative -- Narrative Structure -- Narrative Elements -- 9. Social Emergence -- Economics -- Social Structures -- Communities -- Artificial Social Networks -- 10. Conclusion -- Emergent Game Worlds -- Emergent Characters and Agents -- Emergent Narrative -- Social Emergence -- Developers -- Players -- The Future of Gameplay Is Emerging -- App. A. Bibliography -- App. B. Glossary "The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths. Emergence in Games provides a foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered, and hands-on tutorials and case studies allow the reader to the put the skills and ideas presented into practice."--Jacket |
Beschreibung: | 1 Online-Ressource (xi, 449 p.) |
ISBN: | 1584505516 1584506059 9781584505518 9781584506058 |
Internformat
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490 | 0 | |a Game development series (Charles River Media (Firm)) | |
500 | |a Includes bibliographical reference (p. 431-437) and index | ||
500 | |a 1. Introduction -- Emergence -- Emergent Gameplay -- Emergence in Games -- Who This Book Is For -- How This Book Is Organized -- 2. Emergence -- Complex Systems -- Complexity -- Scientific Approaches -- Chaos Theory -- Artificial Life -- Emergence -- 3. Playing Games -- Player Interaction -- The Evolution of Gameplay -- What Players Want -- Future of Gameplay -- 4. Emergence in Games -- Board Games -- Game Worlds -- Characters and Agents -- Emergent Narrative -- Social Emergence -- Developing for Emergence -- Emergent Games -- 5. Techniques for Emergence -- Linear Techniques -- Approximate Reasoning -- Machine Learning -- Complex Systems -- Artificial Life -- Choosing a Technique -- 6. Game Worlds -- Active Game Environment -- Property-Based Objects -- Emergent Game Worlds -- 7. Characters and Agents -- Sensing -- Acting -- 8. Emergent Narrative -- Narrative Structure -- Narrative Elements -- 9. Social Emergence -- Economics -- Social Structures -- Communities -- Artificial Social Networks -- 10. Conclusion -- Emergent Game Worlds -- Emergent Characters and Agents -- Emergent Narrative -- Social Emergence -- Developers -- Players -- The Future of Gameplay Is Emerging -- App. A. Bibliography -- App. B. Glossary | ||
500 | |a "The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths. Emergence in Games provides a foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered, and hands-on tutorials and case studies allow the reader to the put the skills and ideas presented into practice."--Jacket | ||
650 | 4 | |a Jeux d'ordinateur / Conception / Aspect psychologique | |
650 | 4 | |a Jeux d'ordinateur / Programmation | |
650 | 4 | |a Émergence (Philosophie) | |
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a Computer games / Design / Psychological aspects |2 blmlsh | |
650 | 7 | |a Computer games / Programming |2 blmlsh | |
650 | 7 | |a Emergence (Philosophy) |2 blmlsh | |
650 | 7 | |a Computer games / Design / Psychological aspects |2 local | |
650 | 7 | |a Computer games / Programming |2 local | |
650 | 7 | |a Emergence (Philosophy) |2 local | |
650 | 4 | |a Psychologie | |
650 | 4 | |a Computer games |x Design |x Psychological aspects | |
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Emergence (Philosophy) | |
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Datensatz im Suchindex
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any_adam_object | |
author | Sweetser, Penny |
author_facet | Sweetser, Penny |
author_role | aut |
author_sort | Sweetser, Penny |
author_variant | p s ps |
building | Verbundindex |
bvnumber | BV043087309 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)315257622 (DE-599)BVBBV043087309 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV043087309 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:17:02Z |
institution | BVB |
isbn | 1584505516 1584506059 9781584505518 9781584506058 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028511501 |
oclc_num | 315257622 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 1 Online-Ressource (xi, 449 p.) |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2008 |
publishDateSearch | 2008 |
publishDateSort | 2008 |
publisher | Charles River Media |
record_format | marc |
series2 | Game development series (Charles River Media (Firm)) |
spelling | Sweetser, Penny Verfasser aut Emergence in games Penny Sweetser Boston, Mass. Charles River Media c2008 1 Online-Ressource (xi, 449 p.) txt rdacontent c rdamedia cr rdacarrier Game development series (Charles River Media (Firm)) Includes bibliographical reference (p. 431-437) and index 1. Introduction -- Emergence -- Emergent Gameplay -- Emergence in Games -- Who This Book Is For -- How This Book Is Organized -- 2. Emergence -- Complex Systems -- Complexity -- Scientific Approaches -- Chaos Theory -- Artificial Life -- Emergence -- 3. Playing Games -- Player Interaction -- The Evolution of Gameplay -- What Players Want -- Future of Gameplay -- 4. Emergence in Games -- Board Games -- Game Worlds -- Characters and Agents -- Emergent Narrative -- Social Emergence -- Developing for Emergence -- Emergent Games -- 5. Techniques for Emergence -- Linear Techniques -- Approximate Reasoning -- Machine Learning -- Complex Systems -- Artificial Life -- Choosing a Technique -- 6. Game Worlds -- Active Game Environment -- Property-Based Objects -- Emergent Game Worlds -- 7. Characters and Agents -- Sensing -- Acting -- 8. Emergent Narrative -- Narrative Structure -- Narrative Elements -- 9. Social Emergence -- Economics -- Social Structures -- Communities -- Artificial Social Networks -- 10. Conclusion -- Emergent Game Worlds -- Emergent Characters and Agents -- Emergent Narrative -- Social Emergence -- Developers -- Players -- The Future of Gameplay Is Emerging -- App. A. Bibliography -- App. B. Glossary "The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths. Emergence in Games provides a foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered, and hands-on tutorials and case studies allow the reader to the put the skills and ideas presented into practice."--Jacket Jeux d'ordinateur / Conception / Aspect psychologique Jeux d'ordinateur / Programmation Émergence (Philosophie) GAMES / Video & Electronic bisacsh Computer games / Design / Psychological aspects blmlsh Computer games / Programming blmlsh Emergence (Philosophy) blmlsh Computer games / Design / Psychological aspects local Computer games / Programming local Emergence (Philosophy) local Psychologie Computer games Design Psychological aspects Computer games Programming Emergence (Philosophy) http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=263312 Aggregator Volltext |
spellingShingle | Sweetser, Penny Emergence in games Jeux d'ordinateur / Conception / Aspect psychologique Jeux d'ordinateur / Programmation Émergence (Philosophie) GAMES / Video & Electronic bisacsh Computer games / Design / Psychological aspects blmlsh Computer games / Programming blmlsh Emergence (Philosophy) blmlsh Computer games / Design / Psychological aspects local Computer games / Programming local Emergence (Philosophy) local Psychologie Computer games Design Psychological aspects Computer games Programming Emergence (Philosophy) |
title | Emergence in games |
title_auth | Emergence in games |
title_exact_search | Emergence in games |
title_full | Emergence in games Penny Sweetser |
title_fullStr | Emergence in games Penny Sweetser |
title_full_unstemmed | Emergence in games Penny Sweetser |
title_short | Emergence in games |
title_sort | emergence in games |
topic | Jeux d'ordinateur / Conception / Aspect psychologique Jeux d'ordinateur / Programmation Émergence (Philosophie) GAMES / Video & Electronic bisacsh Computer games / Design / Psychological aspects blmlsh Computer games / Programming blmlsh Emergence (Philosophy) blmlsh Computer games / Design / Psychological aspects local Computer games / Programming local Emergence (Philosophy) local Psychologie Computer games Design Psychological aspects Computer games Programming Emergence (Philosophy) |
topic_facet | Jeux d'ordinateur / Conception / Aspect psychologique Jeux d'ordinateur / Programmation Émergence (Philosophie) GAMES / Video & Electronic Computer games / Design / Psychological aspects Computer games / Programming Emergence (Philosophy) Psychologie Computer games Design Psychological aspects Computer games Programming |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=263312 |
work_keys_str_mv | AT sweetserpenny emergenceingames |