Gaming matters: art, science, magic, and the computer game medium
Saved in:
Bibliographic Details
Main Author: Ruggill, Judd Ethan (Author)
Format: Electronic eBook
Language:English
Published: Tuscaloosa The University of Alabama Press ©2011
Subjects:
Online Access:FAW01
FAW02
Volltext
Item Description:Includes bibliographical references and index
Includes "gameography."
Idiosyncrasy -- Irreconcilability -- Aimlessness -- Anachronism -- Duplicity -- Work -- Alchemy
In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training
Physical Description:1 Online-Ressource (ix, 155 pages)
ISBN:0817385592
9780817385590

There is no print copy available.

Interlibrary loan Place Request Caution: Not in THWS collection! Get full text