Gaming matters: art, science, magic, and the computer game medium
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Bibliographische Detailangaben
1. Verfasser: Ruggill, Judd Ethan (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Tuscaloosa The University of Alabama Press ©2011
Schlagworte:
Online-Zugang:FAW01
FAW02
Volltext
Beschreibung:Includes bibliographical references and index
Includes "gameography."
Idiosyncrasy -- Irreconcilability -- Aimlessness -- Anachronism -- Duplicity -- Work -- Alchemy
In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training
Beschreibung:1 Online-Ressource (ix, 155 pages)
ISBN:0817385592
9780817385590

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