Gaming matters: art, science, magic, and the computer game medium
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Tuscaloosa
The University of Alabama Press
©2011
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes bibliographical references and index Includes "gameography." Idiosyncrasy -- Irreconcilability -- Aimlessness -- Anachronism -- Duplicity -- Work -- Alchemy In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training |
Beschreibung: | 1 Online-Ressource (ix, 155 pages) |
ISBN: | 0817385592 9780817385590 |
Internformat
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500 | |a In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training | ||
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Datensatz im Suchindex
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author | Ruggill, Judd Ethan |
author_facet | Ruggill, Judd Ethan |
author_role | aut |
author_sort | Ruggill, Judd Ethan |
author_variant | j e r je jer |
building | Verbundindex |
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ctrlnum | (OCoLC)772845328 (DE-599)BVBBV043075531 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
format | Electronic eBook |
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indexdate | 2024-07-10T07:16:41Z |
institution | BVB |
isbn | 0817385592 9780817385590 |
language | English |
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spelling | Ruggill, Judd Ethan Verfasser aut Gaming matters art, science, magic, and the computer game medium Judd Ethan Ruggill and Ken S. McAllister Tuscaloosa The University of Alabama Press ©2011 1 Online-Ressource (ix, 155 pages) txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references and index Includes "gameography." Idiosyncrasy -- Irreconcilability -- Aimlessness -- Anachronism -- Duplicity -- Work -- Alchemy In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training Sport & Recreation GAMES / Video & Electronic bisacsh Gesellschaft Video games Video games Study and teaching Video games Social aspects Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s 1\p DE-604 McAllister, Ken S. Sonstige oth Erscheint auch als Druck-Ausgabe, Hardcover 0-8173-1737-6 Erscheint auch als Druck-Ausgabe, Hardcover 978-0-8173-1737-9 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=420288 Aggregator Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Ruggill, Judd Ethan Gaming matters art, science, magic, and the computer game medium Sport & Recreation GAMES / Video & Electronic bisacsh Gesellschaft Video games Video games Study and teaching Video games Social aspects Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4010457-6 |
title | Gaming matters art, science, magic, and the computer game medium |
title_auth | Gaming matters art, science, magic, and the computer game medium |
title_exact_search | Gaming matters art, science, magic, and the computer game medium |
title_full | Gaming matters art, science, magic, and the computer game medium Judd Ethan Ruggill and Ken S. McAllister |
title_fullStr | Gaming matters art, science, magic, and the computer game medium Judd Ethan Ruggill and Ken S. McAllister |
title_full_unstemmed | Gaming matters art, science, magic, and the computer game medium Judd Ethan Ruggill and Ken S. McAllister |
title_short | Gaming matters |
title_sort | gaming matters art science magic and the computer game medium |
title_sub | art, science, magic, and the computer game medium |
topic | Sport & Recreation GAMES / Video & Electronic bisacsh Gesellschaft Video games Video games Study and teaching Video games Social aspects Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Sport & Recreation GAMES / Video & Electronic Gesellschaft Video games Video games Study and teaching Video games Social aspects Computerspiel |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=420288 |
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