3D game programming for teens:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston, MA
Thomson Course Technology
c2006
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes index. - "User level: Beginner-Intermediate"--P. [4] of cover Ch. 1. A brief history of gaming -- Ch. 2. Becoming the world's best 3D game programmer -- Ch. 3. Designing a game -- Ch. 4. Anatomy of a game -- Ch. 5. Exploring Blitz3D -- Ch. 6. Your first 3D program -- Ch. 7. Shapes and objects -- Ch. 8. Getting graphic -- Ch. 9. 3D modeling -- Ch. 10. Controlling objects -- Ch. 11. Lights and cameras -- Ch. 12. Setting the stage -- Ch. 13. Collisions -- Ch. 14. Sounds and music -- Ch. 15. Other 3D game components -- Ch. 16. Programming fundamentals -- Ch. 17. Putting it all together |
Beschreibung: | 1 Online-Ressource (xii, 427 p.) |
ISBN: | 159200900X 1592009018 9781592009008 9781592009015 |
Internformat
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100 | 1 | |a Grebler, Eric |e Verfasser |4 aut | |
245 | 1 | 0 | |a 3D game programming for teens |c Eric D. Grebler |
246 | 1 | 3 | |a Game programming for teens |
264 | 1 | |a Boston, MA |b Thomson Course Technology |c c2006 | |
300 | |a 1 Online-Ressource (xii, 427 p.) | ||
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500 | |a Includes index. - "User level: Beginner-Intermediate"--P. [4] of cover | ||
500 | |a Ch. 1. A brief history of gaming -- Ch. 2. Becoming the world's best 3D game programmer -- Ch. 3. Designing a game -- Ch. 4. Anatomy of a game -- Ch. 5. Exploring Blitz3D -- Ch. 6. Your first 3D program -- Ch. 7. Shapes and objects -- Ch. 8. Getting graphic -- Ch. 9. 3D modeling -- Ch. 10. Controlling objects -- Ch. 11. Lights and cameras -- Ch. 12. Setting the stage -- Ch. 13. Collisions -- Ch. 14. Sounds and music -- Ch. 15. Other 3D game components -- Ch. 16. Programming fundamentals -- Ch. 17. Putting it all together | ||
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Datensatz im Suchindex
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any_adam_object | |
author | Grebler, Eric |
author_facet | Grebler, Eric |
author_role | aut |
author_sort | Grebler, Eric |
author_variant | e g eg |
building | Verbundindex |
bvnumber | BV043070410 |
collection | ZDB-4-EBA |
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dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV043070410 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:16:31Z |
institution | BVB |
isbn | 159200900X 1592009018 9781592009008 9781592009015 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028494602 |
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physical | 1 Online-Ressource (xii, 427 p.) |
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publishDate | 2006 |
publishDateSearch | 2006 |
publishDateSort | 2006 |
publisher | Thomson Course Technology |
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spelling | Grebler, Eric Verfasser aut 3D game programming for teens Eric D. Grebler Game programming for teens Boston, MA Thomson Course Technology c2006 1 Online-Ressource (xii, 427 p.) txt rdacontent c rdamedia cr rdacarrier Includes index. - "User level: Beginner-Intermediate"--P. [4] of cover Ch. 1. A brief history of gaming -- Ch. 2. Becoming the world's best 3D game programmer -- Ch. 3. Designing a game -- Ch. 4. Anatomy of a game -- Ch. 5. Exploring Blitz3D -- Ch. 6. Your first 3D program -- Ch. 7. Shapes and objects -- Ch. 8. Getting graphic -- Ch. 9. 3D modeling -- Ch. 10. Controlling objects -- Ch. 11. Lights and cameras -- Ch. 12. Setting the stage -- Ch. 13. Collisions -- Ch. 14. Sounds and music -- Ch. 15. Other 3D game components -- Ch. 16. Programming fundamentals -- Ch. 17. Putting it all together GAMES / Video & Electronic bisacsh Computer games / Programming blmlsh Computer programming blmlsh Computer graphics / Design blmlsh Computer games / Programming local Computer programming local Computer graphics / Design local Computer games / Programming fast Computer graphics / Design fast Computer programming fast Computer games Programming Computer programming Computer graphics Design http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=263332 Aggregator Volltext |
spellingShingle | Grebler, Eric 3D game programming for teens GAMES / Video & Electronic bisacsh Computer games / Programming blmlsh Computer programming blmlsh Computer graphics / Design blmlsh Computer games / Programming local Computer programming local Computer graphics / Design local Computer games / Programming fast Computer graphics / Design fast Computer programming fast Computer games Programming Computer programming Computer graphics Design |
title | 3D game programming for teens |
title_alt | Game programming for teens |
title_auth | 3D game programming for teens |
title_exact_search | 3D game programming for teens |
title_full | 3D game programming for teens Eric D. Grebler |
title_fullStr | 3D game programming for teens Eric D. Grebler |
title_full_unstemmed | 3D game programming for teens Eric D. Grebler |
title_short | 3D game programming for teens |
title_sort | 3d game programming for teens |
topic | GAMES / Video & Electronic bisacsh Computer games / Programming blmlsh Computer programming blmlsh Computer graphics / Design blmlsh Computer games / Programming local Computer programming local Computer graphics / Design local Computer games / Programming fast Computer graphics / Design fast Computer programming fast Computer games Programming Computer programming Computer graphics Design |
topic_facet | GAMES / Video & Electronic Computer games / Programming Computer programming Computer graphics / Design Computer games Programming Computer graphics Design |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=263332 |
work_keys_str_mv | AT greblereric 3dgameprogrammingforteens AT greblereric gameprogrammingforteens |