The place of play: toys and digital cultures
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Amsterdam University Press
© 2009
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Schriftenreihe: | MediaMatters
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes bibliographical references (pages 139-151) and index Introduction - Changing Practices, Shifting Sites -- - Core and Periphery of Play -- - Part I - New Children, Different Toys -- - The Child as Consumer -- - Domesticating Play -- - The Child in the City -- - Toys as Containers, Mediators and Promoters -- - Part II - From Solitary to Networked Geographies of Play - LEGO Toys: from Wooden Blocks to Plastic Bricks -- - Brand Extension & Product Differentiation -- - Bringing the Fans into the Company -- - Many-to-Many Geographies of Play -- - Part III - Commercial Geographies of Play - Toy Towns and Simulated Cities -- - A 21st-century Dollhouse: The Sims -- - Unwanted Play Practices in The Sims Online -- - Commodified Geographies of Play -- - Part IV - Serious Geographies of Play - Participation Tools -- - Participation Processes -- - Purposeful Play -- - Serious Geographies of Play -- - Conclusion - Changing Geographies of Play -- - Making Do pt. 1. New children, different toys -- pt. 2. From solitary to networked geographies of play -- pt. 3. Commercial geographies of play -- pt. 4. Serious geographies of play A fascinating, eclectic analysis of the changing geographies of play in contemporary society |
Beschreibung: | 1 Online-Ressource (159 pages) |
ISBN: | 0821379232 1282171461 9048507960 9089640800 9780821379233 9781282171466 9789048507962 9789089640802 |
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500 | |a Includes bibliographical references (pages 139-151) and index | ||
500 | |a Introduction - Changing Practices, Shifting Sites -- - Core and Periphery of Play -- - Part I - New Children, Different Toys -- - The Child as Consumer -- - Domesticating Play -- - The Child in the City -- - Toys as Containers, Mediators and Promoters -- - Part II - From Solitary to Networked Geographies of Play - LEGO Toys: from Wooden Blocks to Plastic Bricks -- - Brand Extension & Product Differentiation -- - Bringing the Fans into the Company -- - Many-to-Many Geographies of Play -- - Part III - Commercial Geographies of Play - Toy Towns and Simulated Cities -- - A 21st-century Dollhouse: The Sims -- - Unwanted Play Practices in The Sims Online -- - Commodified Geographies of Play -- - Part IV - Serious Geographies of Play - Participation Tools -- - Participation Processes -- - Purposeful Play -- - Serious Geographies of Play -- - Conclusion - Changing Geographies of Play -- - Making Do | ||
500 | |a pt. 1. New children, different toys -- pt. 2. From solitary to networked geographies of play -- pt. 3. Commercial geographies of play -- pt. 4. Serious geographies of play | ||
500 | |a A fascinating, eclectic analysis of the changing geographies of play in contemporary society | ||
650 | 4 | |a Migrant remittances | |
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
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650 | 7 | |a Society and culture: general |2 bicssc | |
650 | 7 | |a Media studies |2 bicssc | |
650 | 7 | |a The arts |2 bicssc | |
650 | 7 | |a Film, TV and radio |2 bicssc | |
650 | 7 | |a Humanities |2 bicssc | |
650 | 7 | |a History |2 bicssc | |
650 | 7 | |a Mathematics and science |2 bicssc | |
650 | 7 | |a Science: general issues |2 bicssc | |
650 | 7 | |a SCIENCE / General |2 bisacsh | |
650 | 7 | |a Computer games / Social aspects |2 fast | |
650 | 7 | |a Games and technology |2 fast | |
650 | 4 | |a Geschichte | |
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Computer games |x Social aspects | |
650 | 4 | |a Computer games |x Social aspects |v Case studies | |
650 | 4 | |a Games and technology | |
655 | 7 | |0 (DE-588)4522595-3 |a Fallstudiensammlung |2 gnd-content | |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Lauwaert, Maaike 1978- |
author_GND | (DE-588)1171144296 |
author_facet | Lauwaert, Maaike 1978- |
author_role | aut |
author_sort | Lauwaert, Maaike 1978- |
author_variant | m l ml |
building | Verbundindex |
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dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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isbn | 0821379232 1282171461 9048507960 9089640800 9780821379233 9781282171466 9789048507962 9789089640802 |
language | English |
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publisher | Amsterdam University Press |
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spelling | Lauwaert, Maaike 1978- Verfasser (DE-588)1171144296 aut The place of play toys and digital cultures Maaike Lauwaert Amsterdam Amsterdam University Press © 2009 1 Online-Ressource (159 pages) txt rdacontent c rdamedia cr rdacarrier MediaMatters Includes bibliographical references (pages 139-151) and index Introduction - Changing Practices, Shifting Sites -- - Core and Periphery of Play -- - Part I - New Children, Different Toys -- - The Child as Consumer -- - Domesticating Play -- - The Child in the City -- - Toys as Containers, Mediators and Promoters -- - Part II - From Solitary to Networked Geographies of Play - LEGO Toys: from Wooden Blocks to Plastic Bricks -- - Brand Extension & Product Differentiation -- - Bringing the Fans into the Company -- - Many-to-Many Geographies of Play -- - Part III - Commercial Geographies of Play - Toy Towns and Simulated Cities -- - A 21st-century Dollhouse: The Sims -- - Unwanted Play Practices in The Sims Online -- - Commodified Geographies of Play -- - Part IV - Serious Geographies of Play - Participation Tools -- - Participation Processes -- - Purposeful Play -- - Serious Geographies of Play -- - Conclusion - Changing Geographies of Play -- - Making Do pt. 1. New children, different toys -- pt. 2. From solitary to networked geographies of play -- pt. 3. Commercial geographies of play -- pt. 4. Serious geographies of play A fascinating, eclectic analysis of the changing geographies of play in contemporary society Migrant remittances GAMES / Video & Electronic bisacsh Computing and information technology bicssc Graphical and digital media applications bicssc Society and social sciences bicssc Society and culture: general bicssc Media studies bicssc The arts bicssc Film, TV and radio bicssc Humanities bicssc History bicssc Mathematics and science bicssc Science: general issues bicssc SCIENCE / General bisacsh Computer games / Social aspects fast Games and technology fast Geschichte Gesellschaft Computer games Social aspects Computer games Social aspects Case studies Games and technology (DE-588)4522595-3 Fallstudiensammlung gnd-content http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=283661 Aggregator Volltext |
spellingShingle | Lauwaert, Maaike 1978- The place of play toys and digital cultures Migrant remittances GAMES / Video & Electronic bisacsh Computing and information technology bicssc Graphical and digital media applications bicssc Society and social sciences bicssc Society and culture: general bicssc Media studies bicssc The arts bicssc Film, TV and radio bicssc Humanities bicssc History bicssc Mathematics and science bicssc Science: general issues bicssc SCIENCE / General bisacsh Computer games / Social aspects fast Games and technology fast Geschichte Gesellschaft Computer games Social aspects Computer games Social aspects Case studies Games and technology |
subject_GND | (DE-588)4522595-3 |
title | The place of play toys and digital cultures |
title_auth | The place of play toys and digital cultures |
title_exact_search | The place of play toys and digital cultures |
title_full | The place of play toys and digital cultures Maaike Lauwaert |
title_fullStr | The place of play toys and digital cultures Maaike Lauwaert |
title_full_unstemmed | The place of play toys and digital cultures Maaike Lauwaert |
title_short | The place of play |
title_sort | the place of play toys and digital cultures |
title_sub | toys and digital cultures |
topic | Migrant remittances GAMES / Video & Electronic bisacsh Computing and information technology bicssc Graphical and digital media applications bicssc Society and social sciences bicssc Society and culture: general bicssc Media studies bicssc The arts bicssc Film, TV and radio bicssc Humanities bicssc History bicssc Mathematics and science bicssc Science: general issues bicssc SCIENCE / General bisacsh Computer games / Social aspects fast Games and technology fast Geschichte Gesellschaft Computer games Social aspects Computer games Social aspects Case studies Games and technology |
topic_facet | Migrant remittances GAMES / Video & Electronic Computing and information technology Graphical and digital media applications Society and social sciences Society and culture: general Media studies The arts Film, TV and radio Humanities History Mathematics and science Science: general issues SCIENCE / General Computer games / Social aspects Games and technology Geschichte Gesellschaft Computer games Social aspects Computer games Social aspects Case studies Fallstudiensammlung |
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work_keys_str_mv | AT lauwaertmaaike theplaceofplaytoysanddigitalcultures |