The art of LEGO Mindstorms NXT-G programming:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
San Francisco, Calif.
No Starch Press
c2010
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Description based on print version record Includes bibliographical references and index LEGO and robots : a great combination -- The NXT-G programming environment -- The test robot -- Motion -- Sensors -- Program flow -- The WallFollower program : navigating a maze -- Data wires -- Data wires and the switch block -- Data wires and the loop block -- Variables -- The NXT buttons and the display block -- My blocks -- Math and logic -- Files -- Data logging -- Using multiple sequence beams -- The LineFollower program "The LEGO MINDSTORMS software and its NXT-G programming language are powerful tools that make it easy to write custom programs for your robots. NXT-G is a great first programming language, but that doesn't mean it's easy to understand--at least not right away. In The Art of LEGO MINDSTORMS NXT-G Programming, author and experienced software engineer Terry Griffin explains how to program MINDSTORMS robots with NXT-G. You'll learn how to work with the core parts of the NXT-G language, such as blocks, data wires, files, and variables, and see how these pieces can work together. You'll also learn good programming practices, bad habits to avoid, and useful debugging strategies"--Cover, p. 4 |
Beschreibung: | 1 Online-Ressource (xxiii, 261 p.) |
ISBN: | 1593272189 1593273177 9781593272180 9781593273170 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV043044362 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 151123s2010 |||| o||u| ||||||eng d | ||
020 | |a 1593272189 |9 1-59327-218-9 | ||
020 | |a 1593272189 |c electronic bk. |9 1-59327-218-9 | ||
020 | |a 1593273177 |c electronic bk. |9 1-59327-317-7 | ||
020 | |a 9781593272180 |c electronic bk. |9 978-1-59327-218-0 | ||
020 | |a 9781593273170 |c electronic bk. |9 978-1-59327-317-0 | ||
035 | |a (OCoLC)702369134 | ||
035 | |a (DE-599)BVBBV043044362 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
049 | |a DE-1046 |a DE-1047 | ||
082 | 0 | |a 629.8/9252 |2 22 | |
100 | 1 | |a Griffin, Terry |e Verfasser |4 aut | |
245 | 1 | 0 | |a The art of LEGO Mindstorms NXT-G programming |c Terry Griffin |
264 | 1 | |a San Francisco, Calif. |b No Starch Press |c c2010 | |
300 | |a 1 Online-Ressource (xxiii, 261 p.) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Description based on print version record | ||
500 | |a Includes bibliographical references and index | ||
500 | |a LEGO and robots : a great combination -- The NXT-G programming environment -- The test robot -- Motion -- Sensors -- Program flow -- The WallFollower program : navigating a maze -- Data wires -- Data wires and the switch block -- Data wires and the loop block -- Variables -- The NXT buttons and the display block -- My blocks -- Math and logic -- Files -- Data logging -- Using multiple sequence beams -- The LineFollower program | ||
500 | |a "The LEGO MINDSTORMS software and its NXT-G programming language are powerful tools that make it easy to write custom programs for your robots. NXT-G is a great first programming language, but that doesn't mean it's easy to understand--at least not right away. In The Art of LEGO MINDSTORMS NXT-G Programming, author and experienced software engineer Terry Griffin explains how to program MINDSTORMS robots with NXT-G. You'll learn how to work with the core parts of the NXT-G language, such as blocks, data wires, files, and variables, and see how these pieces can work together. You'll also learn good programming practices, bad habits to avoid, and useful debugging strategies"--Cover, p. 4 | ||
650 | 7 | |a Robots / Design and construction |2 blmlsh | |
650 | 7 | |a Robots / Programming |2 blmlsh | |
650 | 7 | |a LEGO Mindstorms toys |2 blmlsh | |
650 | 7 | |a TECHNOLOGY & ENGINEERING / Robotics |2 bisacsh | |
650 | 7 | |a Robots / Design and construction |2 local | |
650 | 7 | |a Robots / Programming |2 local | |
650 | 7 | |a LEGO Mindstorms toys |2 local | |
650 | 7 | |a LEGO Mindstorms toys |2 fast | |
650 | 7 | |a Robots / Design and construction |2 fast | |
650 | 7 | |a Robots / Programming |2 fast | |
650 | 4 | |a Robots |x Design and construction | |
650 | 4 | |a Robots |x Programming | |
650 | 4 | |a LEGO Mindstorms toys | |
650 | 0 | 7 | |a Roboter |0 (DE-588)4050208-9 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Programmierung |0 (DE-588)4076370-5 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a LEGO MindStorms |0 (DE-588)4668702-6 |2 gnd |9 rswk-swf |
655 | 7 | |8 1\p |0 (DE-588)4142527-3 |a Anleitung |2 gnd-content | |
689 | 0 | 0 | |a LEGO MindStorms |0 (DE-588)4668702-6 |D s |
689 | 0 | 1 | |a Roboter |0 (DE-588)4050208-9 |D s |
689 | 0 | 2 | |a Programmierung |0 (DE-588)4076370-5 |D s |
689 | 0 | |8 2\p |5 DE-604 | |
856 | 4 | 0 | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=440015 |x Aggregator |3 Volltext |
912 | |a ZDB-4-EBA | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-028468899 | ||
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk | |
883 | 1 | |8 2\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk | |
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=440015 |l FAW01 |p ZDB-4-EBA |q FAW_PDA_EBA |x Aggregator |3 Volltext | |
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=440015 |l FAW02 |p ZDB-4-EBA |q FAW_PDA_EBA |x Aggregator |3 Volltext |
Datensatz im Suchindex
_version_ | 1804175410083135488 |
---|---|
any_adam_object | |
author | Griffin, Terry |
author_facet | Griffin, Terry |
author_role | aut |
author_sort | Griffin, Terry |
author_variant | t g tg |
building | Verbundindex |
bvnumber | BV043044362 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)702369134 (DE-599)BVBBV043044362 |
dewey-full | 629.8/9252 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 629 - Other branches of engineering |
dewey-raw | 629.8/9252 |
dewey-search | 629.8/9252 |
dewey-sort | 3629.8 49252 |
dewey-tens | 620 - Engineering and allied operations |
discipline | Mess-/Steuerungs-/Regelungs-/Automatisierungstechnik / Mechatronik |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>04008nmm a2200685zc 4500</leader><controlfield tag="001">BV043044362</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">151123s2010 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1593272189</subfield><subfield code="9">1-59327-218-9</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1593272189</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">1-59327-218-9</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1593273177</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">1-59327-317-7</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781593272180</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">978-1-59327-218-0</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781593273170</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">978-1-59327-317-0</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)702369134</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV043044362</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-1046</subfield><subfield code="a">DE-1047</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">629.8/9252</subfield><subfield code="2">22</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Griffin, Terry</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">The art of LEGO Mindstorms NXT-G programming</subfield><subfield code="c">Terry Griffin</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">San Francisco, Calif.</subfield><subfield code="b">No Starch Press</subfield><subfield code="c">c2010</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (xxiii, 261 p.)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Description based on print version record</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">LEGO and robots : a great combination -- The NXT-G programming environment -- The test robot -- Motion -- Sensors -- Program flow -- The WallFollower program : navigating a maze -- Data wires -- Data wires and the switch block -- Data wires and the loop block -- Variables -- The NXT buttons and the display block -- My blocks -- Math and logic -- Files -- Data logging -- Using multiple sequence beams -- The LineFollower program</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">"The LEGO MINDSTORMS software and its NXT-G programming language are powerful tools that make it easy to write custom programs for your robots. NXT-G is a great first programming language, but that doesn't mean it's easy to understand--at least not right away. In The Art of LEGO MINDSTORMS NXT-G Programming, author and experienced software engineer Terry Griffin explains how to program MINDSTORMS robots with NXT-G. You'll learn how to work with the core parts of the NXT-G language, such as blocks, data wires, files, and variables, and see how these pieces can work together. You'll also learn good programming practices, bad habits to avoid, and useful debugging strategies"--Cover, p. 4</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Robots / Design and construction</subfield><subfield code="2">blmlsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Robots / Programming</subfield><subfield code="2">blmlsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">LEGO Mindstorms toys</subfield><subfield code="2">blmlsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">TECHNOLOGY & ENGINEERING / Robotics</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Robots / Design and construction</subfield><subfield code="2">local</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Robots / Programming</subfield><subfield code="2">local</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">LEGO Mindstorms toys</subfield><subfield code="2">local</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">LEGO Mindstorms toys</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Robots / Design and construction</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Robots / Programming</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Robots</subfield><subfield code="x">Design and construction</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Robots</subfield><subfield code="x">Programming</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">LEGO Mindstorms toys</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Roboter</subfield><subfield code="0">(DE-588)4050208-9</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Programmierung</subfield><subfield code="0">(DE-588)4076370-5</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">LEGO MindStorms</subfield><subfield code="0">(DE-588)4668702-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="655" ind1=" " ind2="7"><subfield code="8">1\p</subfield><subfield code="0">(DE-588)4142527-3</subfield><subfield code="a">Anleitung</subfield><subfield code="2">gnd-content</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">LEGO MindStorms</subfield><subfield code="0">(DE-588)4668702-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Roboter</subfield><subfield code="0">(DE-588)4050208-9</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Programmierung</subfield><subfield code="0">(DE-588)4076370-5</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="8">2\p</subfield><subfield code="5">DE-604</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=440015</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-028468899</subfield></datafield><datafield tag="883" ind1="1" ind2=" "><subfield code="8">1\p</subfield><subfield code="a">cgwrk</subfield><subfield code="d">20201028</subfield><subfield code="q">DE-101</subfield><subfield code="u">https://d-nb.info/provenance/plan#cgwrk</subfield></datafield><datafield tag="883" ind1="1" ind2=" "><subfield code="8">2\p</subfield><subfield code="a">cgwrk</subfield><subfield code="d">20201028</subfield><subfield code="q">DE-101</subfield><subfield code="u">https://d-nb.info/provenance/plan#cgwrk</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=440015</subfield><subfield code="l">FAW01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FAW_PDA_EBA</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=440015</subfield><subfield code="l">FAW02</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FAW_PDA_EBA</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
genre | 1\p (DE-588)4142527-3 Anleitung gnd-content |
genre_facet | Anleitung |
id | DE-604.BV043044362 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:15:50Z |
institution | BVB |
isbn | 1593272189 1593273177 9781593272180 9781593273170 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028468899 |
oclc_num | 702369134 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 1 Online-Ressource (xxiii, 261 p.) |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2010 |
publishDateSearch | 2010 |
publishDateSort | 2010 |
publisher | No Starch Press |
record_format | marc |
spelling | Griffin, Terry Verfasser aut The art of LEGO Mindstorms NXT-G programming Terry Griffin San Francisco, Calif. No Starch Press c2010 1 Online-Ressource (xxiii, 261 p.) txt rdacontent c rdamedia cr rdacarrier Description based on print version record Includes bibliographical references and index LEGO and robots : a great combination -- The NXT-G programming environment -- The test robot -- Motion -- Sensors -- Program flow -- The WallFollower program : navigating a maze -- Data wires -- Data wires and the switch block -- Data wires and the loop block -- Variables -- The NXT buttons and the display block -- My blocks -- Math and logic -- Files -- Data logging -- Using multiple sequence beams -- The LineFollower program "The LEGO MINDSTORMS software and its NXT-G programming language are powerful tools that make it easy to write custom programs for your robots. NXT-G is a great first programming language, but that doesn't mean it's easy to understand--at least not right away. In The Art of LEGO MINDSTORMS NXT-G Programming, author and experienced software engineer Terry Griffin explains how to program MINDSTORMS robots with NXT-G. You'll learn how to work with the core parts of the NXT-G language, such as blocks, data wires, files, and variables, and see how these pieces can work together. You'll also learn good programming practices, bad habits to avoid, and useful debugging strategies"--Cover, p. 4 Robots / Design and construction blmlsh Robots / Programming blmlsh LEGO Mindstorms toys blmlsh TECHNOLOGY & ENGINEERING / Robotics bisacsh Robots / Design and construction local Robots / Programming local LEGO Mindstorms toys local LEGO Mindstorms toys fast Robots / Design and construction fast Robots / Programming fast Robots Design and construction Robots Programming LEGO Mindstorms toys Roboter (DE-588)4050208-9 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf LEGO MindStorms (DE-588)4668702-6 gnd rswk-swf 1\p (DE-588)4142527-3 Anleitung gnd-content LEGO MindStorms (DE-588)4668702-6 s Roboter (DE-588)4050208-9 s Programmierung (DE-588)4076370-5 s 2\p DE-604 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=440015 Aggregator Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Griffin, Terry The art of LEGO Mindstorms NXT-G programming Robots / Design and construction blmlsh Robots / Programming blmlsh LEGO Mindstorms toys blmlsh TECHNOLOGY & ENGINEERING / Robotics bisacsh Robots / Design and construction local Robots / Programming local LEGO Mindstorms toys local LEGO Mindstorms toys fast Robots / Design and construction fast Robots / Programming fast Robots Design and construction Robots Programming LEGO Mindstorms toys Roboter (DE-588)4050208-9 gnd Programmierung (DE-588)4076370-5 gnd LEGO MindStorms (DE-588)4668702-6 gnd |
subject_GND | (DE-588)4050208-9 (DE-588)4076370-5 (DE-588)4668702-6 (DE-588)4142527-3 |
title | The art of LEGO Mindstorms NXT-G programming |
title_auth | The art of LEGO Mindstorms NXT-G programming |
title_exact_search | The art of LEGO Mindstorms NXT-G programming |
title_full | The art of LEGO Mindstorms NXT-G programming Terry Griffin |
title_fullStr | The art of LEGO Mindstorms NXT-G programming Terry Griffin |
title_full_unstemmed | The art of LEGO Mindstorms NXT-G programming Terry Griffin |
title_short | The art of LEGO Mindstorms NXT-G programming |
title_sort | the art of lego mindstorms nxt g programming |
topic | Robots / Design and construction blmlsh Robots / Programming blmlsh LEGO Mindstorms toys blmlsh TECHNOLOGY & ENGINEERING / Robotics bisacsh Robots / Design and construction local Robots / Programming local LEGO Mindstorms toys local LEGO Mindstorms toys fast Robots / Design and construction fast Robots / Programming fast Robots Design and construction Robots Programming LEGO Mindstorms toys Roboter (DE-588)4050208-9 gnd Programmierung (DE-588)4076370-5 gnd LEGO MindStorms (DE-588)4668702-6 gnd |
topic_facet | Robots / Design and construction Robots / Programming LEGO Mindstorms toys TECHNOLOGY & ENGINEERING / Robotics Robots Design and construction Robots Programming Roboter Programmierung LEGO MindStorms Anleitung |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=440015 |
work_keys_str_mv | AT griffinterry theartoflegomindstormsnxtgprogramming |