The art of LEGO Mindstorms NXT-G programming:
Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Griffin, Terry (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: San Francisco, Calif. No Starch Press c2010
Schlagworte:
Online-Zugang:FAW01
FAW02
Volltext
Beschreibung:Description based on print version record
Includes bibliographical references and index
LEGO and robots : a great combination -- The NXT-G programming environment -- The test robot -- Motion -- Sensors -- Program flow -- The WallFollower program : navigating a maze -- Data wires -- Data wires and the switch block -- Data wires and the loop block -- Variables -- The NXT buttons and the display block -- My blocks -- Math and logic -- Files -- Data logging -- Using multiple sequence beams -- The LineFollower program
"The LEGO MINDSTORMS software and its NXT-G programming language are powerful tools that make it easy to write custom programs for your robots. NXT-G is a great first programming language, but that doesn't mean it's easy to understand--at least not right away. In The Art of LEGO MINDSTORMS NXT-G Programming, author and experienced software engineer Terry Griffin explains how to program MINDSTORMS robots with NXT-G. You'll learn how to work with the core parts of the NXT-G language, such as blocks, data wires, files, and variables, and see how these pieces can work together. You'll also learn good programming practices, bad habits to avoid, and useful debugging strategies"--Cover, p. 4
Beschreibung:1 Online-Ressource (xxiii, 261 p.)
ISBN:1593272189
1593273177
9781593272180
9781593273170

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