Fundamental 2D game programming with Java:
Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Wright, Timothy (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Boston, MA Cengage Learning PTR c2015
Schlagworte:
Online-Zugang:FAW01
FAW02
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Beschreibung:Includes bibliographical and index
Learning the fundamentals of 2D game programming is the key to quickly building game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. This book teaches you the basics using Java, including application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more. The book's three parts cover: The Foundations (building a simple prototype game), the Polish (fine-tuning to create a satisfying gaming experience), and The Complete Game (creating an entire game from start to finish). Author and game developer Timothy Wright shares his toolkit of code and expertise to help you speed up the process of game programming in Java. --
Beschreibung:1 Online-Ressource (1 v.)
ISBN:1305076532
1305076540
9781305076532
9781305076549

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