Fundamental 2D game programming with Java:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston, MA
Cengage Learning PTR
c2015
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes bibliographical and index Learning the fundamentals of 2D game programming is the key to quickly building game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. This book teaches you the basics using Java, including application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more. The book's three parts cover: The Foundations (building a simple prototype game), the Polish (fine-tuning to create a satisfying gaming experience), and The Complete Game (creating an entire game from start to finish). Author and game developer Timothy Wright shares his toolkit of code and expertise to help you speed up the process of game programming in Java. -- |
Beschreibung: | 1 Online-Ressource (1 v.) |
ISBN: | 1305076532 1305076540 9781305076532 9781305076549 |
Internformat
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500 | |a Includes bibliographical and index | ||
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Datensatz im Suchindex
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any_adam_object | |
author | Wright, Timothy |
author_facet | Wright, Timothy |
author_role | aut |
author_sort | Wright, Timothy |
author_variant | t w tw |
building | Verbundindex |
bvnumber | BV043043816 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)875001631 (DE-599)BVBBV043043816 |
dewey-full | 005.133 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.133 |
dewey-search | 005.133 |
dewey-sort | 15.133 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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illustrated | Not Illustrated |
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institution | BVB |
isbn | 1305076532 1305076540 9781305076532 9781305076549 |
language | English |
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spelling | Wright, Timothy Verfasser aut Fundamental 2D game programming with Java Timothy Wright Boston, MA Cengage Learning PTR c2015 1 Online-Ressource (1 v.) txt rdacontent c rdamedia cr rdacarrier Includes bibliographical and index Learning the fundamentals of 2D game programming is the key to quickly building game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. This book teaches you the basics using Java, including application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more. The book's three parts cover: The Foundations (building a simple prototype game), the Polish (fine-tuning to create a satisfying gaming experience), and The Complete Game (creating an entire game from start to finish). Author and game developer Timothy Wright shares his toolkit of code and expertise to help you speed up the process of game programming in Java. -- COMPUTERS / Programming Languages / C# bisacsh COMPUTERS / Programming Languages / Java bisacsh COMPUTERS / Programming Languages / Pascal bisacsh Java (Computer program language) Computer games Programming http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=711983 Aggregator Volltext |
spellingShingle | Wright, Timothy Fundamental 2D game programming with Java COMPUTERS / Programming Languages / C# bisacsh COMPUTERS / Programming Languages / Java bisacsh COMPUTERS / Programming Languages / Pascal bisacsh Java (Computer program language) Computer games Programming |
title | Fundamental 2D game programming with Java |
title_auth | Fundamental 2D game programming with Java |
title_exact_search | Fundamental 2D game programming with Java |
title_full | Fundamental 2D game programming with Java Timothy Wright |
title_fullStr | Fundamental 2D game programming with Java Timothy Wright |
title_full_unstemmed | Fundamental 2D game programming with Java Timothy Wright |
title_short | Fundamental 2D game programming with Java |
title_sort | fundamental 2d game programming with java |
topic | COMPUTERS / Programming Languages / C# bisacsh COMPUTERS / Programming Languages / Java bisacsh COMPUTERS / Programming Languages / Pascal bisacsh Java (Computer program language) Computer games Programming |
topic_facet | COMPUTERS / Programming Languages / C# COMPUTERS / Programming Languages / Java COMPUTERS / Programming Languages / Pascal Java (Computer program language) Computer games Programming |
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work_keys_str_mv | AT wrighttimothy fundamental2dgameprogrammingwithjava |