Virtual reality: representations in contemporary media
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York, NY
Bloomsbury Academic
2014
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Schlagworte: | |
Online-Zugang: | FAW01 FAW02 UBM01 Volltext |
Beschreibung: | Description based on print version record |
Beschreibung: | 1 Online-Ressource |
ISBN: | 9781628921472 1628921471 9781441175311 1441175318 9781628929898 |
DOI: | 10.5040/9781628929898 |
Internformat
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245 | 1 | 0 | |a Virtual reality |b representations in contemporary media |c Melanie Chan |
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505 | 8 | |a Histories of virtual reality -- Virtually real and really virtual -- Technological intimacy and social estrangement in strange days -- Virtual identities and material bodies -- Virtual reality, transcendence and flights from embodiment in source code -- Technology, embodiment and being-in-the-world -- Virtuality and simulation in William Gibson's Zero history -- Conclusion | |
505 | 8 | |a The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality | |
650 | 7 | |a COMPUTERS / General |2 bisacsh | |
650 | 7 | |a Mass media and technology |2 fast | |
650 | 7 | |a Virtual reality in mass media |2 fast | |
650 | 7 | |a Virtual reality / Social aspects |2 fast | |
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Virtual reality in mass media | |
650 | 4 | |a Mass media and technology | |
650 | 4 | |a Virtual reality |x Social aspects | |
650 | 0 | 7 | |a Medien |0 (DE-588)4169187-8 |2 gnd |9 rswk-swf |
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776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Chan, Melanie |t Virtual reality |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Chan, Melanie |
author_GND | (DE-588)1076838189 |
author_facet | Chan, Melanie |
author_role | aut |
author_sort | Chan, Melanie |
author_variant | m c mc |
building | Verbundindex |
bvnumber | BV043038036 |
collection | ZDB-4-EBA ZDB-162-BFM |
contents | Histories of virtual reality -- Virtually real and really virtual -- Technological intimacy and social estrangement in strange days -- Virtual identities and material bodies -- Virtual reality, transcendence and flights from embodiment in source code -- Technology, embodiment and being-in-the-world -- Virtuality and simulation in William Gibson's Zero history -- Conclusion The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality |
ctrlnum | (ZDB-4-NLEBK)ocn865508655 (OCoLC)865508655 (DE-599)BVBBV043038036 |
dewey-full | 006.8 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.8 |
dewey-search | 006.8 |
dewey-sort | 16.8 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
doi_str_mv | 10.5040/9781628929898 |
format | Electronic eBook |
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id | DE-604.BV043038036 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:15:40Z |
institution | BVB |
isbn | 9781628921472 1628921471 9781441175311 1441175318 9781628929898 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028462683 |
oclc_num | 865508655 |
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owner | DE-1046 DE-1047 DE-19 DE-BY-UBM |
owner_facet | DE-1046 DE-1047 DE-19 DE-BY-UBM |
physical | 1 Online-Ressource |
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publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Bloomsbury Academic |
record_format | marc |
spelling | Chan, Melanie Verfasser (DE-588)1076838189 aut Virtual reality representations in contemporary media Melanie Chan New York, NY Bloomsbury Academic 2014 1 Online-Ressource txt rdacontent c rdamedia cr rdacarrier Description based on print version record Histories of virtual reality -- Virtually real and really virtual -- Technological intimacy and social estrangement in strange days -- Virtual identities and material bodies -- Virtual reality, transcendence and flights from embodiment in source code -- Technology, embodiment and being-in-the-world -- Virtuality and simulation in William Gibson's Zero history -- Conclusion The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality COMPUTERS / General bisacsh Mass media and technology fast Virtual reality in mass media fast Virtual reality / Social aspects fast Gesellschaft Virtual reality in mass media Mass media and technology Virtual reality Social aspects Medien (DE-588)4169187-8 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 s Medien (DE-588)4169187-8 s 1\p DE-604 Erscheint auch als Druck-Ausgabe Chan, Melanie Virtual reality https://doi.org/10.5040/9781628929898 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Chan, Melanie Virtual reality representations in contemporary media Histories of virtual reality -- Virtually real and really virtual -- Technological intimacy and social estrangement in strange days -- Virtual identities and material bodies -- Virtual reality, transcendence and flights from embodiment in source code -- Technology, embodiment and being-in-the-world -- Virtuality and simulation in William Gibson's Zero history -- Conclusion The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality COMPUTERS / General bisacsh Mass media and technology fast Virtual reality in mass media fast Virtual reality / Social aspects fast Gesellschaft Virtual reality in mass media Mass media and technology Virtual reality Social aspects Medien (DE-588)4169187-8 gnd Virtuelle Realität (DE-588)4399931-1 gnd |
subject_GND | (DE-588)4169187-8 (DE-588)4399931-1 |
title | Virtual reality representations in contemporary media |
title_auth | Virtual reality representations in contemporary media |
title_exact_search | Virtual reality representations in contemporary media |
title_full | Virtual reality representations in contemporary media Melanie Chan |
title_fullStr | Virtual reality representations in contemporary media Melanie Chan |
title_full_unstemmed | Virtual reality representations in contemporary media Melanie Chan |
title_short | Virtual reality |
title_sort | virtual reality representations in contemporary media |
title_sub | representations in contemporary media |
topic | COMPUTERS / General bisacsh Mass media and technology fast Virtual reality in mass media fast Virtual reality / Social aspects fast Gesellschaft Virtual reality in mass media Mass media and technology Virtual reality Social aspects Medien (DE-588)4169187-8 gnd Virtuelle Realität (DE-588)4399931-1 gnd |
topic_facet | COMPUTERS / General Mass media and technology Virtual reality in mass media Virtual reality / Social aspects Gesellschaft Virtual reality Social aspects Medien Virtuelle Realität |
url | https://doi.org/10.5040/9781628929898 |
work_keys_str_mv | AT chanmelanie virtualrealityrepresentationsincontemporarymedia |