Gamer theory:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Mass.
Harvard University Press
2007
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Description based on print version record |
Beschreibung: | 1 online resource (1 volumes (unpaged)) illustrations |
ISBN: | 0674025199 0674044835 9780674025196 9780674044838 |
Internformat
MARC
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300 | |a 1 online resource (1 volumes (unpaged)) |b illustrations | ||
336 | |b txt |2 rdacontent | ||
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500 | |a Description based on print version record | ||
505 | 8 | |a Agony (on the cave) -- Allegory (on The Sims) -- America (on the civilization III) -- Analog (on Katamari Damacy) -- Atopia (on Vice City) -- Battle (on Rez) -- Boredom (on state of emergency) -- Complex (on Deus Ex) -- Conclusions (on SimEarth) -- Cuts (endnotes) -- Directory (index) | |
505 | 8 | |a 'Gamer Theory' uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society | |
650 | 7 | |a POLITICAL SCIENCE / Public Policy / Cultural Policy |2 bisacsh | |
650 | 7 | |a SOCIAL SCIENCE / Anthropology / Cultural |2 bisacsh | |
650 | 7 | |a SOCIAL SCIENCE / Popular Culture |2 bisacsh | |
650 | 7 | |a Computer games / Social aspects |2 fast | |
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Computer games |x Social aspects | |
650 | 0 | 7 | |a Psychosoziologie |0 (DE-588)4176267-8 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
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776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Wark, McKenzie, 1961- |t Gamer theory |
856 | 4 | 0 | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=282445 |x Aggregator |3 Volltext |
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Datensatz im Suchindex
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any_adam_object | |
author | Wark, McKenzie 1961- |
author_facet | Wark, McKenzie 1961- |
author_role | aut |
author_sort | Wark, McKenzie 1961- |
author_variant | m w mw |
building | Verbundindex |
bvnumber | BV043031657 |
collection | ZDB-4-EBA |
contents | Agony (on the cave) -- Allegory (on The Sims) -- America (on the civilization III) -- Analog (on Katamari Damacy) -- Atopia (on Vice City) -- Battle (on Rez) -- Boredom (on state of emergency) -- Complex (on Deus Ex) -- Conclusions (on SimEarth) -- Cuts (endnotes) -- Directory (index) 'Gamer Theory' uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society |
ctrlnum | (OCoLC)877874750 (DE-599)BVBBV043031657 |
dewey-full | 306.487 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 306 - Culture and institutions |
dewey-raw | 306.487 |
dewey-search | 306.487 |
dewey-sort | 3306.487 |
dewey-tens | 300 - Social sciences |
discipline | Soziologie |
format | Electronic eBook |
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id | DE-604.BV043031657 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:15:30Z |
institution | BVB |
isbn | 0674025199 0674044835 9780674025196 9780674044838 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028456308 |
oclc_num | 877874750 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 1 online resource (1 volumes (unpaged)) illustrations |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | Harvard University Press |
record_format | marc |
spelling | Wark, McKenzie 1961- Verfasser aut Gamer theory McKenzie Wark Cambridge, Mass. Harvard University Press 2007 1 online resource (1 volumes (unpaged)) illustrations txt rdacontent c rdamedia cr rdacarrier Description based on print version record Agony (on the cave) -- Allegory (on The Sims) -- America (on the civilization III) -- Analog (on Katamari Damacy) -- Atopia (on Vice City) -- Battle (on Rez) -- Boredom (on state of emergency) -- Complex (on Deus Ex) -- Conclusions (on SimEarth) -- Cuts (endnotes) -- Directory (index) 'Gamer Theory' uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society POLITICAL SCIENCE / Public Policy / Cultural Policy bisacsh SOCIAL SCIENCE / Anthropology / Cultural bisacsh SOCIAL SCIENCE / Popular Culture bisacsh Computer games / Social aspects fast Gesellschaft Computer games Social aspects Psychosoziologie (DE-588)4176267-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Psychosoziologie (DE-588)4176267-8 s 1\p DE-604 Erscheint auch als Druck-Ausgabe Wark, McKenzie, 1961- Gamer theory http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=282445 Aggregator Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Wark, McKenzie 1961- Gamer theory Agony (on the cave) -- Allegory (on The Sims) -- America (on the civilization III) -- Analog (on Katamari Damacy) -- Atopia (on Vice City) -- Battle (on Rez) -- Boredom (on state of emergency) -- Complex (on Deus Ex) -- Conclusions (on SimEarth) -- Cuts (endnotes) -- Directory (index) 'Gamer Theory' uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society POLITICAL SCIENCE / Public Policy / Cultural Policy bisacsh SOCIAL SCIENCE / Anthropology / Cultural bisacsh SOCIAL SCIENCE / Popular Culture bisacsh Computer games / Social aspects fast Gesellschaft Computer games Social aspects Psychosoziologie (DE-588)4176267-8 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4176267-8 (DE-588)4010457-6 |
title | Gamer theory |
title_auth | Gamer theory |
title_exact_search | Gamer theory |
title_full | Gamer theory McKenzie Wark |
title_fullStr | Gamer theory McKenzie Wark |
title_full_unstemmed | Gamer theory McKenzie Wark |
title_short | Gamer theory |
title_sort | gamer theory |
topic | POLITICAL SCIENCE / Public Policy / Cultural Policy bisacsh SOCIAL SCIENCE / Anthropology / Cultural bisacsh SOCIAL SCIENCE / Popular Culture bisacsh Computer games / Social aspects fast Gesellschaft Computer games Social aspects Psychosoziologie (DE-588)4176267-8 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | POLITICAL SCIENCE / Public Policy / Cultural Policy SOCIAL SCIENCE / Anthropology / Cultural SOCIAL SCIENCE / Popular Culture Computer games / Social aspects Gesellschaft Computer games Social aspects Psychosoziologie Computerspiel |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=282445 |
work_keys_str_mv | AT warkmckenzie gamertheory |