Computerspiel und Lebenswelt: kulturanthropologische Perspektiven
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Abschlussarbeit Elektronisch E-Book |
Sprache: | German |
Veröffentlicht: |
Bielefeld
transcript
[2014]
|
Schriftenreihe: | Edition Kulturwissenschaft
Band 53 |
Schlagworte: | |
Online-Zugang: | DE-B1533 DE-473 DE-473 DE-19 DE-355 Volltext |
Beschreibung: | 1 Online-Ressource (313 Seiten) |
ISBN: | 9783839428818 |
DOI: | 10.14361/transcript.9783839428818 |
Internformat
MARC
LEADER | 00000nam a2200000zcb4500 | ||
---|---|---|---|
001 | BV043017660 | ||
003 | DE-604 | ||
005 | 20220211 | ||
007 | cr|uuu---uuuuu | ||
008 | 151118s2014 xx om||| 00||| ger d | ||
020 | |a 9783839428818 |c OnlineAusgabe |9 978-3-8394-2881-8 | ||
024 | 7 | |a 10.14361/transcript.9783839428818 |2 doi | |
024 | 7 | |a 10.1515/transcript.9783839428818 |2 doi | |
035 | |a (OCoLC)903955655 | ||
035 | |a (DE-599)BVBBV043017660 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a ger | |
049 | |a DE-859 |a DE-860 |a DE-473 |a DE-Aug4 |a DE-19 |a DE-739 |a DE-11 |a DE-1046 |a DE-1043 |a DE-355 |a DE-858 |a DE-B1533 | ||
082 | 0 | |a 794.8 |2 23 | |
084 | |a SKA |q DE-11 |2 fid | ||
084 | |a ST 324 |0 (DE-625)143660: |2 rvk | ||
084 | |a AP 15963 |0 (DE-625)6963: |2 rvk | ||
084 | |a DW 4400 |0 (DE-625)20291:761 |2 rvk | ||
084 | |a LC 13000 |0 (DE-625)90622:772 |2 rvk | ||
084 | |a MS 7965 |0 (DE-625)123801: |2 rvk | ||
100 | 1 | |a Lackner, Thomas |e Verfasser |0 (DE-588)1135157057 |4 aut | |
245 | 1 | 0 | |a Computerspiel und Lebenswelt |b kulturanthropologische Perspektiven |c Thomas Lackner |
264 | 1 | |a Bielefeld |b transcript |c [2014] | |
264 | 4 | |c © 2014 | |
300 | |a 1 Online-Ressource (313 Seiten) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 1 | |a Edition Kulturwissenschaft |v Band 53 | |
502 | |b Dissertation |c Universität Graz |d 2014 | ||
505 | 8 | |a Real world or game? Thomas Lackner analyzes computer games' modes of operation and the blurred boundaries between virtual worlds and the everyday reality of gamers | |
650 | 4 | |a Computer games / Social aspects | |
650 | 4 | |a Internet games / Social aspects | |
650 | 4 | |a Virtual reality / Social aspects | |
650 | 4 | |a Spiel | |
650 | 4 | |a Gesellschaft | |
650 | 0 | 7 | |a Lebenswelt |0 (DE-588)4034929-9 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Spieler |0 (DE-588)4182266-3 |2 gnd |9 rswk-swf |
655 | 7 | |0 (DE-588)4113937-9 |a Hochschulschrift |2 gnd-content | |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Spieler |0 (DE-588)4182266-3 |D s |
689 | 0 | 2 | |a Lebenswelt |0 (DE-588)4034929-9 |D s |
689 | 0 | |5 DE-604 | |
776 | 0 | 8 | |i Erscheint auch als |n Druckausgabe |z 978-3-8376-2881-4 |
830 | 0 | |a Edition Kulturwissenschaft |v Band 53 |w (DE-604)BV042009031 |9 53 | |
856 | 4 | 0 | |u https://doi.org/10.14361/transcript.9783839428818 |x Verlag |3 Volltext |
912 | |a ZDB-23-DGG | ||
912 | |a ZDB-41-SEL | ||
912 | |a ZDB-125-TEK | ||
940 | 1 | |q ZDB-125-TEK15 | |
940 | 1 | |q FKE_PDA_DGG | |
940 | 1 | |q FLA_PDA_DGG | |
940 | 1 | |q FHA_PDA_DGG | |
940 | 1 | |q UPA_PDA_DGG | |
940 | 1 | |q FAW_PDA_DGG | |
940 | 1 | |q FCO_PDA_DGG | |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-028442537 | |
966 | e | |u https://elibrary.utb.de/doi/book/10.5555/9783839428818 |l DE-B1533 |p ZDB-41-SEL |x Verlag |3 Volltext | |
966 | e | |u https://doi.org/10.1515/transcript.9783839428818?locatt=mode:legacy |l DE-473 |p ZDB-23-DGG |q UBG_PDA_DGG_Kauf16 |x Verlag |3 Volltext | |
966 | e | |u https://elibrary.utb.de/doi/book/10.5555/9783839428818 |l DE-473 |p ZDB-125-TEK |x Aggregator |3 Volltext | |
966 | e | |u https://elibrary.utb.de/doi/book/10.5555/9783839428818 |l DE-19 |p ZDB-125-TEK |x Aggregator |3 Volltext | |
966 | e | |u https://elibrary.utb.de/doi/book/10.5555/9783839428818 |l DE-355 |p ZDB-125-TEK |q UBR Paketkauf 2020 |x Aggregator |3 Volltext |
Datensatz im Suchindex
_version_ | 1821425993640837120 |
---|---|
adam_text | |
any_adam_object | |
author | Lackner, Thomas |
author_GND | (DE-588)1135157057 |
author_facet | Lackner, Thomas |
author_role | aut |
author_sort | Lackner, Thomas |
author_variant | t l tl |
building | Verbundindex |
bvnumber | BV043017660 |
classification_rvk | ST 324 AP 15963 DW 4400 LC 13000 MS 7965 |
collection | ZDB-23-DGG ZDB-41-SEL ZDB-125-TEK |
contents | Real world or game? Thomas Lackner analyzes computer games' modes of operation and the blurred boundaries between virtual worlds and the everyday reality of gamers |
ctrlnum | (OCoLC)903955655 (DE-599)BVBBV043017660 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Pädagogik Informatik Soziologie Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
doi_str_mv | 10.14361/transcript.9783839428818 |
format | Thesis Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>00000nam a2200000zcb4500</leader><controlfield tag="001">BV043017660</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20220211</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">151118s2014 xx om||| 00||| ger d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9783839428818</subfield><subfield code="c">OnlineAusgabe</subfield><subfield code="9">978-3-8394-2881-8</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.14361/transcript.9783839428818</subfield><subfield code="2">doi</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1515/transcript.9783839428818</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)903955655</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV043017660</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">ger</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-859</subfield><subfield code="a">DE-860</subfield><subfield code="a">DE-473</subfield><subfield code="a">DE-Aug4</subfield><subfield code="a">DE-19</subfield><subfield code="a">DE-739</subfield><subfield code="a">DE-11</subfield><subfield code="a">DE-1046</subfield><subfield code="a">DE-1043</subfield><subfield code="a">DE-355</subfield><subfield code="a">DE-858</subfield><subfield code="a">DE-B1533</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8</subfield><subfield code="2">23</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">SKA</subfield><subfield code="q">DE-11</subfield><subfield code="2">fid</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 324</subfield><subfield code="0">(DE-625)143660:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">AP 15963</subfield><subfield code="0">(DE-625)6963:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">DW 4400</subfield><subfield code="0">(DE-625)20291:761</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">LC 13000</subfield><subfield code="0">(DE-625)90622:772</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">MS 7965</subfield><subfield code="0">(DE-625)123801:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Lackner, Thomas</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)1135157057</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Computerspiel und Lebenswelt</subfield><subfield code="b">kulturanthropologische Perspektiven</subfield><subfield code="c">Thomas Lackner</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Bielefeld</subfield><subfield code="b">transcript</subfield><subfield code="c">[2014]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">© 2014</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (313 Seiten)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">Edition Kulturwissenschaft</subfield><subfield code="v">Band 53</subfield></datafield><datafield tag="502" ind1=" " ind2=" "><subfield code="b">Dissertation</subfield><subfield code="c">Universität Graz</subfield><subfield code="d">2014</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Real world or game? Thomas Lackner analyzes computer games' modes of operation and the blurred boundaries between virtual worlds and the everyday reality of gamers</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games / Social aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Internet games / Social aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Virtual reality / Social aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Spiel</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Gesellschaft</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Lebenswelt</subfield><subfield code="0">(DE-588)4034929-9</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Spieler</subfield><subfield code="0">(DE-588)4182266-3</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="655" ind1=" " ind2="7"><subfield code="0">(DE-588)4113937-9</subfield><subfield code="a">Hochschulschrift</subfield><subfield code="2">gnd-content</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Spieler</subfield><subfield code="0">(DE-588)4182266-3</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Lebenswelt</subfield><subfield code="0">(DE-588)4034929-9</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druckausgabe</subfield><subfield code="z">978-3-8376-2881-4</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Edition Kulturwissenschaft</subfield><subfield code="v">Band 53</subfield><subfield code="w">(DE-604)BV042009031</subfield><subfield code="9">53</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.14361/transcript.9783839428818</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-23-DGG</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-41-SEL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-125-TEK</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">ZDB-125-TEK15</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">FKE_PDA_DGG</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">FLA_PDA_DGG</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">FHA_PDA_DGG</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">UPA_PDA_DGG</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">FAW_PDA_DGG</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">FCO_PDA_DGG</subfield></datafield><datafield tag="943" ind1="1" ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-028442537</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://elibrary.utb.de/doi/book/10.5555/9783839428818</subfield><subfield code="l">DE-B1533</subfield><subfield code="p">ZDB-41-SEL</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1515/transcript.9783839428818?locatt=mode:legacy</subfield><subfield code="l">DE-473</subfield><subfield code="p">ZDB-23-DGG</subfield><subfield code="q">UBG_PDA_DGG_Kauf16</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://elibrary.utb.de/doi/book/10.5555/9783839428818</subfield><subfield code="l">DE-473</subfield><subfield code="p">ZDB-125-TEK</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://elibrary.utb.de/doi/book/10.5555/9783839428818</subfield><subfield code="l">DE-19</subfield><subfield code="p">ZDB-125-TEK</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://elibrary.utb.de/doi/book/10.5555/9783839428818</subfield><subfield code="l">DE-355</subfield><subfield code="p">ZDB-125-TEK</subfield><subfield code="q">UBR Paketkauf 2020</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
genre | (DE-588)4113937-9 Hochschulschrift gnd-content |
genre_facet | Hochschulschrift |
id | DE-604.BV043017660 |
illustrated | Not Illustrated |
indexdate | 2025-01-16T17:06:29Z |
institution | BVB |
isbn | 9783839428818 |
language | German |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028442537 |
oclc_num | 903955655 |
open_access_boolean | |
owner | DE-859 DE-860 DE-473 DE-BY-UBG DE-Aug4 DE-19 DE-BY-UBM DE-739 DE-11 DE-1046 DE-1043 DE-355 DE-BY-UBR DE-858 DE-B1533 |
owner_facet | DE-859 DE-860 DE-473 DE-BY-UBG DE-Aug4 DE-19 DE-BY-UBM DE-739 DE-11 DE-1046 DE-1043 DE-355 DE-BY-UBR DE-858 DE-B1533 |
physical | 1 Online-Ressource (313 Seiten) |
psigel | ZDB-23-DGG ZDB-41-SEL ZDB-125-TEK ZDB-125-TEK15 FKE_PDA_DGG FLA_PDA_DGG FHA_PDA_DGG UPA_PDA_DGG FAW_PDA_DGG FCO_PDA_DGG ZDB-23-DGG UBG_PDA_DGG_Kauf16 ZDB-125-TEK UBR Paketkauf 2020 |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | transcript |
record_format | marc |
series | Edition Kulturwissenschaft |
series2 | Edition Kulturwissenschaft |
spelling | Lackner, Thomas Verfasser (DE-588)1135157057 aut Computerspiel und Lebenswelt kulturanthropologische Perspektiven Thomas Lackner Bielefeld transcript [2014] © 2014 1 Online-Ressource (313 Seiten) txt rdacontent c rdamedia cr rdacarrier Edition Kulturwissenschaft Band 53 Dissertation Universität Graz 2014 Real world or game? Thomas Lackner analyzes computer games' modes of operation and the blurred boundaries between virtual worlds and the everyday reality of gamers Computer games / Social aspects Internet games / Social aspects Virtual reality / Social aspects Spiel Gesellschaft Lebenswelt (DE-588)4034929-9 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Spieler (DE-588)4182266-3 gnd rswk-swf (DE-588)4113937-9 Hochschulschrift gnd-content Computerspiel (DE-588)4010457-6 s Spieler (DE-588)4182266-3 s Lebenswelt (DE-588)4034929-9 s DE-604 Erscheint auch als Druckausgabe 978-3-8376-2881-4 Edition Kulturwissenschaft Band 53 (DE-604)BV042009031 53 https://doi.org/10.14361/transcript.9783839428818 Verlag Volltext |
spellingShingle | Lackner, Thomas Computerspiel und Lebenswelt kulturanthropologische Perspektiven Edition Kulturwissenschaft Real world or game? Thomas Lackner analyzes computer games' modes of operation and the blurred boundaries between virtual worlds and the everyday reality of gamers Computer games / Social aspects Internet games / Social aspects Virtual reality / Social aspects Spiel Gesellschaft Lebenswelt (DE-588)4034929-9 gnd Computerspiel (DE-588)4010457-6 gnd Spieler (DE-588)4182266-3 gnd |
subject_GND | (DE-588)4034929-9 (DE-588)4010457-6 (DE-588)4182266-3 (DE-588)4113937-9 |
title | Computerspiel und Lebenswelt kulturanthropologische Perspektiven |
title_auth | Computerspiel und Lebenswelt kulturanthropologische Perspektiven |
title_exact_search | Computerspiel und Lebenswelt kulturanthropologische Perspektiven |
title_full | Computerspiel und Lebenswelt kulturanthropologische Perspektiven Thomas Lackner |
title_fullStr | Computerspiel und Lebenswelt kulturanthropologische Perspektiven Thomas Lackner |
title_full_unstemmed | Computerspiel und Lebenswelt kulturanthropologische Perspektiven Thomas Lackner |
title_short | Computerspiel und Lebenswelt |
title_sort | computerspiel und lebenswelt kulturanthropologische perspektiven |
title_sub | kulturanthropologische Perspektiven |
topic | Computer games / Social aspects Internet games / Social aspects Virtual reality / Social aspects Spiel Gesellschaft Lebenswelt (DE-588)4034929-9 gnd Computerspiel (DE-588)4010457-6 gnd Spieler (DE-588)4182266-3 gnd |
topic_facet | Computer games / Social aspects Internet games / Social aspects Virtual reality / Social aspects Spiel Gesellschaft Lebenswelt Computerspiel Spieler Hochschulschrift |
url | https://doi.org/10.14361/transcript.9783839428818 |
volume_link | (DE-604)BV042009031 |
work_keys_str_mv | AT lacknerthomas computerspielundlebensweltkulturanthropologischeperspektiven |