Real Wars on Virtual Battlefields: The Convergence of Programmable Media at the Military-Civilian Margin
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Bielefeld
transcript Verlag
[2009]
|
Schriftenreihe: | Kultur- und Medientheorie
|
Schlagworte: | |
Online-Zugang: | Volltext |
Beschreibung: | Description based on online resource; title from PDF title page (publisher’s Web site, viewed September 10 2015) |
Beschreibung: | 1 online resource (412 pages) illustrations |
ISBN: | 9783839412404 |
DOI: | 10.1515/9783839412404 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV043000637 | ||
003 | DE-604 | ||
005 | 20230920 | ||
006 | a m||| 00||| | ||
007 | cr|uuu---uuuuu | ||
008 | 151111s2009 |||| o||u| ||||||eng d | ||
020 | |a 9783839412404 |9 978-3-8394-1240-4 | ||
024 | 7 | |a 10.14361/9783839412404 |2 doi | |
024 | 7 | |a 10.1515/9783839412404 |2 doi | |
035 | |a (OCoLC)992891545 | ||
035 | |a (DE-599)BVBBV043000637 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-859 |a DE-860 |a DE-473 |a DE-355 |a DE-Aug4 |a DE-739 |a DE-1046 |a DE-1043 |a DE-858 | ||
082 | 0 | |a 355.85 |2 23 | |
100 | 1 | |a Werning, Stefan |e Verfasser |4 aut | |
245 | 1 | 0 | |a Real Wars on Virtual Battlefields |b The Convergence of Programmable Media at the Military-Civilian Margin |c Stefan Werning |
264 | 1 | |a Bielefeld |b transcript Verlag |c [2009] | |
264 | 4 | |c © 2009 | |
300 | |a 1 online resource (412 pages) |b illustrations | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Kultur- und Medientheorie | |
500 | |a Description based on online resource; title from PDF title page (publisher’s Web site, viewed September 10 2015) | ||
505 | 8 | |a The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-reading of the key technologies, most notably the paradigm of object-oriented programming, and reconsiders technical disciplines from a humanities perspective. This model is then applied to analyze the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage and military decision-making | |
546 | |a In English | ||
650 | 4 | |a Computer war games | |
650 | 4 | |a Computerspellen | |
650 | 4 | |a Computerspiel | |
650 | 4 | |a Digital computer simulation | |
650 | 4 | |a Kriegsspiel | |
650 | 4 | |a Medien | |
650 | 4 | |a Militaire technologie | |
650 | 4 | |a Militär | |
650 | 4 | |a Simulatiespelen | |
650 | 4 | |a Sociale aspecten | |
650 | 4 | |a War and society | |
650 | 4 | |a Gesellschaft | |
650 | 0 | 7 | |a Militär |0 (DE-588)4039305-7 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Medien |0 (DE-588)4169187-8 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Kriegsspiel |0 (DE-588)4165716-0 |2 gnd |9 rswk-swf |
655 | 7 | |8 1\p |0 (DE-588)4113937-9 |a Hochschulschrift |2 gnd-content | |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Militär |0 (DE-588)4039305-7 |D s |
689 | 0 | 2 | |a Kriegsspiel |0 (DE-588)4165716-0 |D s |
689 | 0 | |5 DE-604 | |
689 | 1 | 0 | |a Militär |0 (DE-588)4039305-7 |D s |
689 | 1 | 1 | |a Medien |0 (DE-588)4169187-8 |D s |
689 | 1 | |5 DE-604 | |
856 | 4 | 0 | |u https://doi.org/10.1515/9783839412404?locatt=mode:legacy |x Verlag |z URL des Erstveröffentlichers |3 Volltext |
912 | |a ZDB-23-DGG |a ZDB-23-DKU | ||
940 | 1 | |q ZDB-23-DKU_2000/09 | |
940 | 1 | |q FKE_PDA_DGG | |
940 | 1 | |q FLA_PDA_DGG | |
940 | 1 | |q UBG_PDA_DGG | |
940 | 1 | |q FHA_PDA_DGG | |
940 | 1 | |q UPA_PDA_DGG | |
940 | 1 | |q FAW_PDA_DGG | |
940 | 1 | |q FCO_PDA_DGG | |
999 | |a oai:aleph.bib-bvb.de:BVB01-028425886 | ||
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk |
Datensatz im Suchindex
_version_ | 1804175340690472960 |
---|---|
any_adam_object | |
author | Werning, Stefan |
author_facet | Werning, Stefan |
author_role | aut |
author_sort | Werning, Stefan |
author_variant | s w sw |
building | Verbundindex |
bvnumber | BV043000637 |
collection | ZDB-23-DGG ZDB-23-DKU |
contents | The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-reading of the key technologies, most notably the paradigm of object-oriented programming, and reconsiders technical disciplines from a humanities perspective. This model is then applied to analyze the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage and military decision-making |
ctrlnum | (OCoLC)992891545 (DE-599)BVBBV043000637 |
dewey-full | 355.85 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 355 - Military science |
dewey-raw | 355.85 |
dewey-search | 355.85 |
dewey-sort | 3355.85 |
dewey-tens | 350 - Public administration and military science |
discipline | Militärwissenschaft |
doi_str_mv | 10.1515/9783839412404 |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03375nmm a2200781zc 4500</leader><controlfield tag="001">BV043000637</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20230920 </controlfield><controlfield tag="006">a m||| 00||| </controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">151111s2009 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9783839412404</subfield><subfield code="9">978-3-8394-1240-4</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.14361/9783839412404</subfield><subfield code="2">doi</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1515/9783839412404</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)992891545</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV043000637</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-859</subfield><subfield code="a">DE-860</subfield><subfield code="a">DE-473</subfield><subfield code="a">DE-355</subfield><subfield code="a">DE-Aug4</subfield><subfield code="a">DE-739</subfield><subfield code="a">DE-1046</subfield><subfield code="a">DE-1043</subfield><subfield code="a">DE-858</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">355.85</subfield><subfield code="2">23</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Werning, Stefan</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Real Wars on Virtual Battlefields</subfield><subfield code="b">The Convergence of Programmable Media at the Military-Civilian Margin</subfield><subfield code="c">Stefan Werning</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Bielefeld</subfield><subfield code="b">transcript Verlag</subfield><subfield code="c">[2009]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">© 2009</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (412 pages)</subfield><subfield code="b">illustrations</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Kultur- und Medientheorie</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Description based on online resource; title from PDF title page (publisher’s Web site, viewed September 10 2015)</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-reading of the key technologies, most notably the paradigm of object-oriented programming, and reconsiders technical disciplines from a humanities perspective. This model is then applied to analyze the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage and military decision-making</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">In English</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer war games</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computerspellen</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computerspiel</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Digital computer simulation</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Kriegsspiel</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Medien</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Militaire technologie</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Militär</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Simulatiespelen</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Sociale aspecten</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">War and society</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Gesellschaft</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Militär</subfield><subfield code="0">(DE-588)4039305-7</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Medien</subfield><subfield code="0">(DE-588)4169187-8</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Kriegsspiel</subfield><subfield code="0">(DE-588)4165716-0</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="655" ind1=" " ind2="7"><subfield code="8">1\p</subfield><subfield code="0">(DE-588)4113937-9</subfield><subfield code="a">Hochschulschrift</subfield><subfield code="2">gnd-content</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Militär</subfield><subfield code="0">(DE-588)4039305-7</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Kriegsspiel</subfield><subfield code="0">(DE-588)4165716-0</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="689" ind1="1" ind2="0"><subfield code="a">Militär</subfield><subfield code="0">(DE-588)4039305-7</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2="1"><subfield code="a">Medien</subfield><subfield code="0">(DE-588)4169187-8</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.1515/9783839412404?locatt=mode:legacy</subfield><subfield code="x">Verlag</subfield><subfield code="z">URL des Erstveröffentlichers</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-23-DGG</subfield><subfield code="a">ZDB-23-DKU</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">ZDB-23-DKU_2000/09</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">FKE_PDA_DGG</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">FLA_PDA_DGG</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">UBG_PDA_DGG</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">FHA_PDA_DGG</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">UPA_PDA_DGG</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">FAW_PDA_DGG</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">FCO_PDA_DGG</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-028425886</subfield></datafield><datafield tag="883" ind1="1" ind2=" "><subfield code="8">1\p</subfield><subfield code="a">cgwrk</subfield><subfield code="d">20201028</subfield><subfield code="q">DE-101</subfield><subfield code="u">https://d-nb.info/provenance/plan#cgwrk</subfield></datafield></record></collection> |
genre | 1\p (DE-588)4113937-9 Hochschulschrift gnd-content |
genre_facet | Hochschulschrift |
id | DE-604.BV043000637 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:14:44Z |
institution | BVB |
isbn | 9783839412404 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028425886 |
oclc_num | 992891545 |
open_access_boolean | |
owner | DE-859 DE-860 DE-473 DE-BY-UBG DE-355 DE-BY-UBR DE-Aug4 DE-739 DE-1046 DE-1043 DE-858 |
owner_facet | DE-859 DE-860 DE-473 DE-BY-UBG DE-355 DE-BY-UBR DE-Aug4 DE-739 DE-1046 DE-1043 DE-858 |
physical | 1 online resource (412 pages) illustrations |
psigel | ZDB-23-DGG ZDB-23-DKU ZDB-23-DKU_2000/09 FKE_PDA_DGG FLA_PDA_DGG UBG_PDA_DGG FHA_PDA_DGG UPA_PDA_DGG FAW_PDA_DGG FCO_PDA_DGG |
publishDate | 2009 |
publishDateSearch | 2009 |
publishDateSort | 2009 |
publisher | transcript Verlag |
record_format | marc |
series2 | Kultur- und Medientheorie |
spelling | Werning, Stefan Verfasser aut Real Wars on Virtual Battlefields The Convergence of Programmable Media at the Military-Civilian Margin Stefan Werning Bielefeld transcript Verlag [2009] © 2009 1 online resource (412 pages) illustrations txt rdacontent c rdamedia cr rdacarrier Kultur- und Medientheorie Description based on online resource; title from PDF title page (publisher’s Web site, viewed September 10 2015) The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-reading of the key technologies, most notably the paradigm of object-oriented programming, and reconsiders technical disciplines from a humanities perspective. This model is then applied to analyze the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage and military decision-making In English Computer war games Computerspellen Computerspiel Digital computer simulation Kriegsspiel Medien Militaire technologie Militär Simulatiespelen Sociale aspecten War and society Gesellschaft Militär (DE-588)4039305-7 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Medien (DE-588)4169187-8 gnd rswk-swf Kriegsspiel (DE-588)4165716-0 gnd rswk-swf 1\p (DE-588)4113937-9 Hochschulschrift gnd-content Computerspiel (DE-588)4010457-6 s Militär (DE-588)4039305-7 s Kriegsspiel (DE-588)4165716-0 s DE-604 Medien (DE-588)4169187-8 s https://doi.org/10.1515/9783839412404?locatt=mode:legacy Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Werning, Stefan Real Wars on Virtual Battlefields The Convergence of Programmable Media at the Military-Civilian Margin The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-reading of the key technologies, most notably the paradigm of object-oriented programming, and reconsiders technical disciplines from a humanities perspective. This model is then applied to analyze the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage and military decision-making Computer war games Computerspellen Computerspiel Digital computer simulation Kriegsspiel Medien Militaire technologie Militär Simulatiespelen Sociale aspecten War and society Gesellschaft Militär (DE-588)4039305-7 gnd Computerspiel (DE-588)4010457-6 gnd Medien (DE-588)4169187-8 gnd Kriegsspiel (DE-588)4165716-0 gnd |
subject_GND | (DE-588)4039305-7 (DE-588)4010457-6 (DE-588)4169187-8 (DE-588)4165716-0 (DE-588)4113937-9 |
title | Real Wars on Virtual Battlefields The Convergence of Programmable Media at the Military-Civilian Margin |
title_auth | Real Wars on Virtual Battlefields The Convergence of Programmable Media at the Military-Civilian Margin |
title_exact_search | Real Wars on Virtual Battlefields The Convergence of Programmable Media at the Military-Civilian Margin |
title_full | Real Wars on Virtual Battlefields The Convergence of Programmable Media at the Military-Civilian Margin Stefan Werning |
title_fullStr | Real Wars on Virtual Battlefields The Convergence of Programmable Media at the Military-Civilian Margin Stefan Werning |
title_full_unstemmed | Real Wars on Virtual Battlefields The Convergence of Programmable Media at the Military-Civilian Margin Stefan Werning |
title_short | Real Wars on Virtual Battlefields |
title_sort | real wars on virtual battlefields the convergence of programmable media at the military civilian margin |
title_sub | The Convergence of Programmable Media at the Military-Civilian Margin |
topic | Computer war games Computerspellen Computerspiel Digital computer simulation Kriegsspiel Medien Militaire technologie Militär Simulatiespelen Sociale aspecten War and society Gesellschaft Militär (DE-588)4039305-7 gnd Computerspiel (DE-588)4010457-6 gnd Medien (DE-588)4169187-8 gnd Kriegsspiel (DE-588)4165716-0 gnd |
topic_facet | Computer war games Computerspellen Computerspiel Digital computer simulation Kriegsspiel Medien Militaire technologie Militär Simulatiespelen Sociale aspecten War and society Gesellschaft Hochschulschrift |
url | https://doi.org/10.1515/9783839412404?locatt=mode:legacy |
work_keys_str_mv | AT werningstefan realwarsonvirtualbattlefieldstheconvergenceofprogrammablemediaatthemilitarycivilianmargin |