Actionable gamification: beyond points, badges, and leaderboards
Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' ex...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
[United States]
[Octalysis Group]
2015
|
Ausgabe: | [Revised] |
Schlagworte: | |
Zusammenfassung: | Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing custormer satisfaction and loyalty |
Beschreibung: | Includes bibliographical references |
Beschreibung: | 499 pages Ill., graph. Darst. 23 cm |
ISBN: | 9781511744041 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV042993276 | ||
003 | DE-604 | ||
005 | 20151130 | ||
007 | t | ||
008 | 151110s2015 ad|| |||| 00||| eng d | ||
020 | |a 9781511744041 |9 978-1511744041 | ||
020 | |z 1511744049 |9 1511744049 | ||
035 | |a (OCoLC)934524780 | ||
035 | |a (DE-599)BVBBV042993276 | ||
040 | |a DE-604 |b ger |e rakwb | ||
041 | 0 | |a eng | |
049 | |a DE-859 |a DE-858 | ||
084 | |a DP 1960 |0 (DE-625)19809:761 |2 rvk | ||
100 | 1 | |a Chou, Yu-Kai |e Verfasser |4 aut | |
245 | 1 | 0 | |a Actionable gamification |b beyond points, badges, and leaderboards |c Yu-kai Chou |
250 | |a [Revised] | ||
264 | 1 | |a [United States] |b [Octalysis Group] |c 2015 | |
300 | |a 499 pages |b Ill., graph. Darst. |c 23 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references | ||
520 | |a Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing custormer satisfaction and loyalty | ||
650 | 4 | |a Gamification | |
650 | 4 | |a Design / Human factors | |
650 | 4 | |a Human engineering | |
650 | 4 | |a Motivation (Psychology) | |
650 | 4 | |a Design / Psychological aspects | |
650 | 4 | |a Design / Social aspects | |
650 | 4 | |a Design / Philosophy | |
650 | 4 | |a User-centered system design | |
650 | 4 | |a Electronic games / Design | |
650 | 7 | |a Computer games |2 fast | |
650 | 7 | |a Computer games / Design |2 fast | |
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Philosophie | |
650 | 4 | |a Psychologie | |
650 | 0 | 7 | |a Trainingsmethode |0 (DE-588)4185850-5 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Lernspiel |0 (DE-588)4074167-9 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Lernspiel |0 (DE-588)4074167-9 |D s |
689 | 0 | 1 | |a Trainingsmethode |0 (DE-588)4185850-5 |D s |
689 | 0 | |5 DE-604 | |
999 | |a oai:aleph.bib-bvb.de:BVB01-028418710 |
Datensatz im Suchindex
_version_ | 1804175329279868928 |
---|---|
any_adam_object | |
author | Chou, Yu-Kai |
author_facet | Chou, Yu-Kai |
author_role | aut |
author_sort | Chou, Yu-Kai |
author_variant | y k c ykc |
building | Verbundindex |
bvnumber | BV042993276 |
classification_rvk | DP 1960 |
ctrlnum | (OCoLC)934524780 (DE-599)BVBBV042993276 |
discipline | Pädagogik |
edition | [Revised] |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02070nam a2200541 c 4500</leader><controlfield tag="001">BV042993276</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20151130 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">151110s2015 ad|| |||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781511744041</subfield><subfield code="9">978-1511744041</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">1511744049</subfield><subfield code="9">1511744049</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)934524780</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV042993276</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rakwb</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-859</subfield><subfield code="a">DE-858</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">DP 1960</subfield><subfield code="0">(DE-625)19809:761</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Chou, Yu-Kai</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Actionable gamification</subfield><subfield code="b">beyond points, badges, and leaderboards</subfield><subfield code="c">Yu-kai Chou</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">[Revised]</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">[United States]</subfield><subfield code="b">[Octalysis Group]</subfield><subfield code="c">2015</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">499 pages</subfield><subfield code="b">Ill., graph. Darst.</subfield><subfield code="c">23 cm</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing custormer satisfaction and loyalty</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Gamification</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Design / Human factors</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Human engineering</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Motivation (Psychology)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Design / Psychological aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Design / Social aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Design / Philosophy</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">User-centered system design</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Electronic games / Design</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games / Design</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Gesellschaft</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Philosophie</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Psychologie</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Trainingsmethode</subfield><subfield code="0">(DE-588)4185850-5</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Lernspiel</subfield><subfield code="0">(DE-588)4074167-9</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Lernspiel</subfield><subfield code="0">(DE-588)4074167-9</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Trainingsmethode</subfield><subfield code="0">(DE-588)4185850-5</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-028418710</subfield></datafield></record></collection> |
id | DE-604.BV042993276 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:14:33Z |
institution | BVB |
isbn | 9781511744041 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028418710 |
oclc_num | 934524780 |
open_access_boolean | |
owner | DE-859 DE-858 |
owner_facet | DE-859 DE-858 |
physical | 499 pages Ill., graph. Darst. 23 cm |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | [Octalysis Group] |
record_format | marc |
spelling | Chou, Yu-Kai Verfasser aut Actionable gamification beyond points, badges, and leaderboards Yu-kai Chou [Revised] [United States] [Octalysis Group] 2015 499 pages Ill., graph. Darst. 23 cm txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing custormer satisfaction and loyalty Gamification Design / Human factors Human engineering Motivation (Psychology) Design / Psychological aspects Design / Social aspects Design / Philosophy User-centered system design Electronic games / Design Computer games fast Computer games / Design fast Gesellschaft Philosophie Psychologie Trainingsmethode (DE-588)4185850-5 gnd rswk-swf Lernspiel (DE-588)4074167-9 gnd rswk-swf Lernspiel (DE-588)4074167-9 s Trainingsmethode (DE-588)4185850-5 s DE-604 |
spellingShingle | Chou, Yu-Kai Actionable gamification beyond points, badges, and leaderboards Gamification Design / Human factors Human engineering Motivation (Psychology) Design / Psychological aspects Design / Social aspects Design / Philosophy User-centered system design Electronic games / Design Computer games fast Computer games / Design fast Gesellschaft Philosophie Psychologie Trainingsmethode (DE-588)4185850-5 gnd Lernspiel (DE-588)4074167-9 gnd |
subject_GND | (DE-588)4185850-5 (DE-588)4074167-9 |
title | Actionable gamification beyond points, badges, and leaderboards |
title_auth | Actionable gamification beyond points, badges, and leaderboards |
title_exact_search | Actionable gamification beyond points, badges, and leaderboards |
title_full | Actionable gamification beyond points, badges, and leaderboards Yu-kai Chou |
title_fullStr | Actionable gamification beyond points, badges, and leaderboards Yu-kai Chou |
title_full_unstemmed | Actionable gamification beyond points, badges, and leaderboards Yu-kai Chou |
title_short | Actionable gamification |
title_sort | actionable gamification beyond points badges and leaderboards |
title_sub | beyond points, badges, and leaderboards |
topic | Gamification Design / Human factors Human engineering Motivation (Psychology) Design / Psychological aspects Design / Social aspects Design / Philosophy User-centered system design Electronic games / Design Computer games fast Computer games / Design fast Gesellschaft Philosophie Psychologie Trainingsmethode (DE-588)4185850-5 gnd Lernspiel (DE-588)4074167-9 gnd |
topic_facet | Gamification Design / Human factors Human engineering Motivation (Psychology) Design / Psychological aspects Design / Social aspects Design / Philosophy User-centered system design Electronic games / Design Computer games Computer games / Design Gesellschaft Philosophie Psychologie Trainingsmethode Lernspiel |
work_keys_str_mv | AT chouyukai actionablegamificationbeyondpointsbadgesandleaderboards |