Games with a purpose (GWAPS):
Gespeichert in:
Hauptverfasser: | , , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London
ISTE Ltd
2015
|
Ausgabe: | First published |
Schriftenreihe: | Focus series in cognitive science and knowledge management
|
Schlagworte: | |
Beschreibung: | Cover; Title Page; Copyright; Contents; List of Figures; Introduction; 1: Biological Games; 1.1. Foldit; 1.2. EteRNA; 1.3. Nanocrafter; 1.4. Phylo; 1.5. Fraxinus; 1.6. Eyewire; 1.7. Citizen sort; 1.7.1. Happy match; 1.7.2. Forgotten Island; 1.8. The Nightjar project; 1.8.1. Nightjar game/Nest game; 1.8.2. Egglab game; 1.9. References; 2: Games with a Medical Purpose; 2.1. Nanodoc; 2.2. Dizeez; 2.3. The Cure; 2.4. Malaria Training Game; 2.5. Malaria Spot Game; 2.6. WormWatch Lab; 2.7. Play to Cure: Genes in Space; 2.8. References; 3: GWAPs for Natural Language Processing; 3.1. Why lexical resources?3.2. GWAPs for natural language processing; 3.2.1. The problem of lexical resource acquisition; 3.2.2. Lexical resources currently available; 3.2.3. Benefits of GWAPs in NLP; 3.3. PhraseDetectives; 3.4. PlayCoref; 3.5. Verbosity; 3.6. JeuxDeMots; 3.7. Zombilingo; 3.8. Infection; 3.9. Wordrobe; 3.10. Other GWAPs dedicated to NLP; 3.10.1. Open Mind Word Expert; 3.10.2. 1001 Paraphrases; 3.10.3. Categorilla/Categodzilla; 3.10.4. FreeAssociation; 3.10.5. Entity Discovery; 3.10.6. PhraTris; 4: Unclassifiable GWAPs; 4.1. Beat the Bots; 4.2. Apetopia; 4.3. Quantum Moves; 4.4. Duolingo4.5. The ARTigo portal; 4.5.1. ARTigo and ARTigo Taboo; 4.5.2. Combino; 4.5.3. Karido; 4.6. Be A Martian; 4.7. Akinator, the genie of the Web; 4.8. References; 5: The JEUXDEMOTS Project -- GWAPs and Words; 5.1. Building a lexical network; 5.2. JEUXDEMOTS: an association game; 5.3. PTICLIC: an allocation game; 5.4. TOTAKI: a guessing game; 5.5. Voting games; 5.5.1. ASKIT; 5.5.2. LIKEIT; 5.5.3. SEXIT; 5.6. Multi-selection games; 5.7. From games to contributory systems; 5.8. Data collected and properties of the games presented; 5.8.1. Instructions/difficult relations; 5.8.2. Forcing, players typology and error rate; Conclusion; Bibliography; Index |
ISBN: | 9781848218031 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV042980917 | ||
003 | DE-604 | ||
005 | 20160628 | ||
007 | t | ||
008 | 151105s2015 |||| 00||| eng d | ||
020 | |a 9781848218031 |9 978-1-84821-803-1 | ||
035 | |a (OCoLC)920773312 | ||
035 | |a (DE-599)BVBBV042980917 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-19 | ||
082 | 0 | |a 004.019 |2 23 | |
100 | 1 | |a Lafourcade, Mathieu |e Verfasser |4 aut | |
245 | 1 | 0 | |a Games with a purpose (GWAPS) |c Mathieu Lafourcade, Alain Joubert, Nathalie Le Brun |
250 | |a First published | ||
264 | 1 | |a London |b ISTE Ltd |c 2015 | |
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a Focus series in cognitive science and knowledge management | |
500 | |a Cover; Title Page; Copyright; Contents; List of Figures; Introduction; 1: Biological Games; 1.1. Foldit; 1.2. EteRNA; 1.3. Nanocrafter; 1.4. Phylo; 1.5. Fraxinus; 1.6. Eyewire; 1.7. Citizen sort; 1.7.1. Happy match; 1.7.2. Forgotten Island; 1.8. The Nightjar project; 1.8.1. Nightjar game/Nest game; 1.8.2. Egglab game; 1.9. References; 2: Games with a Medical Purpose; 2.1. Nanodoc; 2.2. Dizeez; 2.3. The Cure; 2.4. Malaria Training Game; 2.5. Malaria Spot Game; 2.6. WormWatch Lab; 2.7. Play to Cure: Genes in Space; 2.8. References; 3: GWAPs for Natural Language Processing; 3.1. Why lexical resources?3.2. GWAPs for natural language processing; 3.2.1. The problem of lexical resource acquisition; 3.2.2. Lexical resources currently available; 3.2.3. Benefits of GWAPs in NLP; 3.3. PhraseDetectives; 3.4. PlayCoref; 3.5. Verbosity; 3.6. JeuxDeMots; 3.7. Zombilingo; 3.8. Infection; 3.9. Wordrobe; 3.10. Other GWAPs dedicated to NLP; 3.10.1. Open Mind Word Expert; 3.10.2. 1001 Paraphrases; 3.10.3. Categorilla/Categodzilla; 3.10.4. FreeAssociation; 3.10.5. Entity Discovery; 3.10.6. PhraTris; 4: Unclassifiable GWAPs; 4.1. Beat the Bots; 4.2. Apetopia; 4.3. Quantum Moves; 4.4. Duolingo4.5. The ARTigo portal; 4.5.1. ARTigo and ARTigo Taboo; 4.5.2. Combino; 4.5.3. Karido; 4.6. Be A Martian; 4.7. Akinator, the genie of the Web; 4.8. References; 5: The JEUXDEMOTS Project -- GWAPs and Words; 5.1. Building a lexical network; 5.2. JEUXDEMOTS: an association game; 5.3. PTICLIC: an allocation game; 5.4. TOTAKI: a guessing game; 5.5. Voting games; 5.5.1. ASKIT; 5.5.2. LIKEIT; 5.5.3. SEXIT; 5.6. Multi-selection games; 5.7. From games to contributory systems; 5.8. Data collected and properties of the games presented; 5.8.1. Instructions/difficult relations; 5.8.2. Forcing, players typology and error rate; Conclusion; Bibliography; Index | ||
650 | 4 | |a Human computation / Games | |
650 | 4 | |a Human-computer interaction | |
650 | 4 | |a Data mining | |
650 | 4 | |a Cognitive science | |
650 | 4 | |a Knowledge management | |
650 | 7 | |a COMPUTERS / Computer Literacy |2 bisacsh | |
650 | 7 | |a COMPUTERS / Computer Science |2 bisacsh | |
650 | 7 | |a COMPUTERS / Data Processing |2 bisacsh | |
650 | 7 | |a COMPUTERS / Hardware / General |2 bisacsh | |
650 | 7 | |a COMPUTERS / Information Technology |2 bisacsh | |
650 | 7 | |a COMPUTERS / Machine Theory |2 bisacsh | |
650 | 7 | |a COMPUTERS / Reference |2 bisacsh | |
650 | 7 | |a COMPUTERS / Social Aspects / Human-Computer Interaction |2 bisacsh | |
650 | 4 | |a Early childhood education / Activity programs | |
650 | 4 | |a Educational games | |
650 | 4 | |a Play | |
650 | 4 | |a Informatik | |
700 | 1 | |a Joubert, Alain |e Verfasser |4 aut | |
700 | 1 | |a Le Brun, Nathalie |e Verfasser |4 aut | |
999 | |a oai:aleph.bib-bvb.de:BVB01-028406439 |
Datensatz im Suchindex
_version_ | 1804175315478511616 |
---|---|
any_adam_object | |
author | Lafourcade, Mathieu Joubert, Alain Le Brun, Nathalie |
author_facet | Lafourcade, Mathieu Joubert, Alain Le Brun, Nathalie |
author_role | aut aut aut |
author_sort | Lafourcade, Mathieu |
author_variant | m l ml a j aj b n l bn bnl |
building | Verbundindex |
bvnumber | BV042980917 |
ctrlnum | (OCoLC)920773312 (DE-599)BVBBV042980917 |
dewey-full | 004.019 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 004 - Computer science |
dewey-raw | 004.019 |
dewey-search | 004.019 |
dewey-sort | 14.019 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | First published |
format | Book |
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illustrated | Not Illustrated |
indexdate | 2024-07-10T07:14:20Z |
institution | BVB |
isbn | 9781848218031 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028406439 |
oclc_num | 920773312 |
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owner_facet | DE-19 DE-BY-UBM |
publishDate | 2015 |
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publisher | ISTE Ltd |
record_format | marc |
series2 | Focus series in cognitive science and knowledge management |
spelling | Lafourcade, Mathieu Verfasser aut Games with a purpose (GWAPS) Mathieu Lafourcade, Alain Joubert, Nathalie Le Brun First published London ISTE Ltd 2015 txt rdacontent n rdamedia nc rdacarrier Focus series in cognitive science and knowledge management Cover; Title Page; Copyright; Contents; List of Figures; Introduction; 1: Biological Games; 1.1. Foldit; 1.2. EteRNA; 1.3. Nanocrafter; 1.4. Phylo; 1.5. Fraxinus; 1.6. Eyewire; 1.7. Citizen sort; 1.7.1. Happy match; 1.7.2. Forgotten Island; 1.8. The Nightjar project; 1.8.1. Nightjar game/Nest game; 1.8.2. Egglab game; 1.9. References; 2: Games with a Medical Purpose; 2.1. Nanodoc; 2.2. Dizeez; 2.3. The Cure; 2.4. Malaria Training Game; 2.5. Malaria Spot Game; 2.6. WormWatch Lab; 2.7. Play to Cure: Genes in Space; 2.8. References; 3: GWAPs for Natural Language Processing; 3.1. Why lexical resources?3.2. GWAPs for natural language processing; 3.2.1. The problem of lexical resource acquisition; 3.2.2. Lexical resources currently available; 3.2.3. Benefits of GWAPs in NLP; 3.3. PhraseDetectives; 3.4. PlayCoref; 3.5. Verbosity; 3.6. JeuxDeMots; 3.7. Zombilingo; 3.8. Infection; 3.9. Wordrobe; 3.10. Other GWAPs dedicated to NLP; 3.10.1. Open Mind Word Expert; 3.10.2. 1001 Paraphrases; 3.10.3. Categorilla/Categodzilla; 3.10.4. FreeAssociation; 3.10.5. Entity Discovery; 3.10.6. PhraTris; 4: Unclassifiable GWAPs; 4.1. Beat the Bots; 4.2. Apetopia; 4.3. Quantum Moves; 4.4. Duolingo4.5. The ARTigo portal; 4.5.1. ARTigo and ARTigo Taboo; 4.5.2. Combino; 4.5.3. Karido; 4.6. Be A Martian; 4.7. Akinator, the genie of the Web; 4.8. References; 5: The JEUXDEMOTS Project -- GWAPs and Words; 5.1. Building a lexical network; 5.2. JEUXDEMOTS: an association game; 5.3. PTICLIC: an allocation game; 5.4. TOTAKI: a guessing game; 5.5. Voting games; 5.5.1. ASKIT; 5.5.2. LIKEIT; 5.5.3. SEXIT; 5.6. Multi-selection games; 5.7. From games to contributory systems; 5.8. Data collected and properties of the games presented; 5.8.1. Instructions/difficult relations; 5.8.2. Forcing, players typology and error rate; Conclusion; Bibliography; Index Human computation / Games Human-computer interaction Data mining Cognitive science Knowledge management COMPUTERS / Computer Literacy bisacsh COMPUTERS / Computer Science bisacsh COMPUTERS / Data Processing bisacsh COMPUTERS / Hardware / General bisacsh COMPUTERS / Information Technology bisacsh COMPUTERS / Machine Theory bisacsh COMPUTERS / Reference bisacsh COMPUTERS / Social Aspects / Human-Computer Interaction bisacsh Early childhood education / Activity programs Educational games Play Informatik Joubert, Alain Verfasser aut Le Brun, Nathalie Verfasser aut |
spellingShingle | Lafourcade, Mathieu Joubert, Alain Le Brun, Nathalie Games with a purpose (GWAPS) Human computation / Games Human-computer interaction Data mining Cognitive science Knowledge management COMPUTERS / Computer Literacy bisacsh COMPUTERS / Computer Science bisacsh COMPUTERS / Data Processing bisacsh COMPUTERS / Hardware / General bisacsh COMPUTERS / Information Technology bisacsh COMPUTERS / Machine Theory bisacsh COMPUTERS / Reference bisacsh COMPUTERS / Social Aspects / Human-Computer Interaction bisacsh Early childhood education / Activity programs Educational games Play Informatik |
title | Games with a purpose (GWAPS) |
title_auth | Games with a purpose (GWAPS) |
title_exact_search | Games with a purpose (GWAPS) |
title_full | Games with a purpose (GWAPS) Mathieu Lafourcade, Alain Joubert, Nathalie Le Brun |
title_fullStr | Games with a purpose (GWAPS) Mathieu Lafourcade, Alain Joubert, Nathalie Le Brun |
title_full_unstemmed | Games with a purpose (GWAPS) Mathieu Lafourcade, Alain Joubert, Nathalie Le Brun |
title_short | Games with a purpose (GWAPS) |
title_sort | games with a purpose gwaps |
topic | Human computation / Games Human-computer interaction Data mining Cognitive science Knowledge management COMPUTERS / Computer Literacy bisacsh COMPUTERS / Computer Science bisacsh COMPUTERS / Data Processing bisacsh COMPUTERS / Hardware / General bisacsh COMPUTERS / Information Technology bisacsh COMPUTERS / Machine Theory bisacsh COMPUTERS / Reference bisacsh COMPUTERS / Social Aspects / Human-Computer Interaction bisacsh Early childhood education / Activity programs Educational games Play Informatik |
topic_facet | Human computation / Games Human-computer interaction Data mining Cognitive science Knowledge management COMPUTERS / Computer Literacy COMPUTERS / Computer Science COMPUTERS / Data Processing COMPUTERS / Hardware / General COMPUTERS / Information Technology COMPUTERS / Machine Theory COMPUTERS / Reference COMPUTERS / Social Aspects / Human-Computer Interaction Early childhood education / Activity programs Educational games Play Informatik |
work_keys_str_mv | AT lafourcademathieu gameswithapurposegwaps AT joubertalain gameswithapurposegwaps AT lebrunnathalie gameswithapurposegwaps |