The game inventor's guidebook: how to invent and sell board games, card games, role-playing games, and everything in between
Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Tinsman, Brian (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Garden City, NY Morgan James Pub. c2008
Schlagworte:
Online-Zugang:Volltext
Beschreibung:"Habitat for Humanity" -- t.p. verso ; cover, p.4
Includes bibliographical references
How they did it. Trivial pursuit / Chris Haney and Scott Abbott -- Magic : the gathering -- Richard Garfield -- Dungeons and dragons / Gary Gygax and Dave Arneson -- Pokemon trading card game -- Tsunekaz Ishihara, Kouichi Ooyama, Takumi Akabane -- Interview with an inventor / Reiner Knizie -- Interview with a publisher / Mike Gray -- How the industry works. What's in it for you -- How new games happen -- Anatomy of a publisher -- Markets for games -- Games and companies you should know. Mass market games you should know ---- Mass market companies you should know -- Hobby games you should know -- Hobby game companies you should know -- American specialty games and companies you should know -- European games, companies, and an award you should know -- Self-publishing -- Selling a game step by step. How to invent a game -- Game design -- Game development -- Targeting publishers -- Before you submit -- Eight submission strategies -- Contacting publishers -- Protecting your property -- What to do if they say don't say yes -- What to do if they do say yes! -- Game industry's dirty little secret -- Details and resources -- Other resources
Insider's views highlight Brian Hersch, Richard Tait and Whit Alexander, George Parker, Mike Fitzgerald, Alan Moon, Jordan Wissman, Paul Randles, and various publishers
Beschreibung:1 Online-Ressource (xvi, 263 p.)
ISBN:9781600377907
1600377904
9781600374470
1600374476

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