The game inventor's guidebook: how to invent and sell board games, card games, role-playing games, and everything in between
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Garden City, NY
Morgan James Pub.
c2008
|
Schlagworte: | |
Online-Zugang: | Volltext |
Beschreibung: | "Habitat for Humanity" -- t.p. verso ; cover, p.4 Includes bibliographical references How they did it. Trivial pursuit / Chris Haney and Scott Abbott -- Magic : the gathering -- Richard Garfield -- Dungeons and dragons / Gary Gygax and Dave Arneson -- Pokemon trading card game -- Tsunekaz Ishihara, Kouichi Ooyama, Takumi Akabane -- Interview with an inventor / Reiner Knizie -- Interview with a publisher / Mike Gray -- How the industry works. What's in it for you -- How new games happen -- Anatomy of a publisher -- Markets for games -- Games and companies you should know. Mass market games you should know ---- Mass market companies you should know -- Hobby games you should know -- Hobby game companies you should know -- American specialty games and companies you should know -- European games, companies, and an award you should know -- Self-publishing -- Selling a game step by step. How to invent a game -- Game design -- Game development -- Targeting publishers -- Before you submit -- Eight submission strategies -- Contacting publishers -- Protecting your property -- What to do if they say don't say yes -- What to do if they do say yes! -- Game industry's dirty little secret -- Details and resources -- Other resources Insider's views highlight Brian Hersch, Richard Tait and Whit Alexander, George Parker, Mike Fitzgerald, Alan Moon, Jordan Wissman, Paul Randles, and various publishers |
Beschreibung: | 1 Online-Ressource (xvi, 263 p.) |
ISBN: | 9781600377907 1600377904 9781600374470 1600374476 |
Internformat
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246 | 1 | 3 | |a Game inventor's guidebook |
264 | 1 | |a Garden City, NY |b Morgan James Pub. |c c2008 | |
300 | |a 1 Online-Ressource (xvi, 263 p.) | ||
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500 | |a "Habitat for Humanity" -- t.p. verso ; cover, p.4 | ||
500 | |a Includes bibliographical references | ||
500 | |a How they did it. Trivial pursuit / Chris Haney and Scott Abbott -- Magic : the gathering -- Richard Garfield -- Dungeons and dragons / Gary Gygax and Dave Arneson -- Pokemon trading card game -- Tsunekaz Ishihara, Kouichi Ooyama, Takumi Akabane -- Interview with an inventor / Reiner Knizie -- Interview with a publisher / Mike Gray -- How the industry works. What's in it for you -- How new games happen -- Anatomy of a publisher -- Markets for games -- Games and companies you should know. Mass market games you should know ---- Mass market companies you should know -- Hobby games you should know -- Hobby game companies you should know -- American specialty games and companies you should know -- European games, companies, and an award you should know -- Self-publishing -- Selling a game step by step. How to invent a game -- Game design -- Game development -- Targeting publishers -- Before you submit -- Eight submission strategies -- Contacting publishers -- Protecting your property -- What to do if they say don't say yes -- What to do if they do say yes! -- Game industry's dirty little secret -- Details and resources -- Other resources | ||
500 | |a Insider's views highlight Brian Hersch, Richard Tait and Whit Alexander, George Parker, Mike Fitzgerald, Alan Moon, Jordan Wissman, Paul Randles, and various publishers | ||
650 | 7 | |a GAMES / Reference |2 bisacsh | |
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650 | 7 | |a Board game industry |2 fast | |
650 | 7 | |a Games / Design and construction |2 fast | |
650 | 7 | |a Games / Marketing |2 fast | |
650 | 7 | |a Playing card industry |2 fast | |
650 | 4 | |a Games |x Marketing | |
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Datensatz im Suchindex
_version_ | 1804175279796518912 |
---|---|
any_adam_object | |
author | Tinsman, Brian |
author_facet | Tinsman, Brian |
author_role | aut |
author_sort | Tinsman, Brian |
author_variant | b t bt |
building | Verbundindex |
bvnumber | BV042959766 |
collection | ZDB-4-EBU |
ctrlnum | (OCoLC)849513086 (DE-599)BVBBV042959766 |
dewey-full | 793./02/3 |
dewey-hundreds | 700 - The arts |
dewey-ones | 793 - Indoor games and amusements |
dewey-raw | 793./02/3 |
dewey-search | 793./02/3 |
dewey-sort | 3793 12 13 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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geographic | USA |
geographic_facet | USA |
id | DE-604.BV042959766 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:13:46Z |
institution | BVB |
isbn | 9781600377907 1600377904 9781600374470 1600374476 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028385632 |
oclc_num | 849513086 |
open_access_boolean | |
physical | 1 Online-Ressource (xvi, 263 p.) |
psigel | ZDB-4-EBU FLA_PDA_EBU |
publishDate | 2008 |
publishDateSearch | 2008 |
publishDateSort | 2008 |
publisher | Morgan James Pub. |
record_format | marc |
spelling | Tinsman, Brian Verfasser aut The game inventor's guidebook how to invent and sell board games, card games, role-playing games, and everything in between Brian Tinsman Game inventor's guidebook Garden City, NY Morgan James Pub. c2008 1 Online-Ressource (xvi, 263 p.) txt rdacontent c rdamedia cr rdacarrier "Habitat for Humanity" -- t.p. verso ; cover, p.4 Includes bibliographical references How they did it. Trivial pursuit / Chris Haney and Scott Abbott -- Magic : the gathering -- Richard Garfield -- Dungeons and dragons / Gary Gygax and Dave Arneson -- Pokemon trading card game -- Tsunekaz Ishihara, Kouichi Ooyama, Takumi Akabane -- Interview with an inventor / Reiner Knizie -- Interview with a publisher / Mike Gray -- How the industry works. What's in it for you -- How new games happen -- Anatomy of a publisher -- Markets for games -- Games and companies you should know. Mass market games you should know ---- Mass market companies you should know -- Hobby games you should know -- Hobby game companies you should know -- American specialty games and companies you should know -- European games, companies, and an award you should know -- Self-publishing -- Selling a game step by step. How to invent a game -- Game design -- Game development -- Targeting publishers -- Before you submit -- Eight submission strategies -- Contacting publishers -- Protecting your property -- What to do if they say don't say yes -- What to do if they do say yes! -- Game industry's dirty little secret -- Details and resources -- Other resources Insider's views highlight Brian Hersch, Richard Tait and Whit Alexander, George Parker, Mike Fitzgerald, Alan Moon, Jordan Wissman, Paul Randles, and various publishers GAMES / Reference bisacsh GAMES / Travel Games bisacsh Board game industry fast Games / Design and construction fast Games / Marketing fast Playing card industry fast Games Marketing Games Design and construction Case studies Board game industry United States Handbooks, manuals, etc Playing card industry United States Handbooks, manuals, etc USA (DE-588)4522595-3 Fallstudiensammlung gnd-content http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=525341 Aggregator Volltext |
spellingShingle | Tinsman, Brian The game inventor's guidebook how to invent and sell board games, card games, role-playing games, and everything in between GAMES / Reference bisacsh GAMES / Travel Games bisacsh Board game industry fast Games / Design and construction fast Games / Marketing fast Playing card industry fast Games Marketing Games Design and construction Case studies Board game industry United States Handbooks, manuals, etc Playing card industry United States Handbooks, manuals, etc |
subject_GND | (DE-588)4522595-3 |
title | The game inventor's guidebook how to invent and sell board games, card games, role-playing games, and everything in between |
title_alt | Game inventor's guidebook |
title_auth | The game inventor's guidebook how to invent and sell board games, card games, role-playing games, and everything in between |
title_exact_search | The game inventor's guidebook how to invent and sell board games, card games, role-playing games, and everything in between |
title_full | The game inventor's guidebook how to invent and sell board games, card games, role-playing games, and everything in between Brian Tinsman |
title_fullStr | The game inventor's guidebook how to invent and sell board games, card games, role-playing games, and everything in between Brian Tinsman |
title_full_unstemmed | The game inventor's guidebook how to invent and sell board games, card games, role-playing games, and everything in between Brian Tinsman |
title_short | The game inventor's guidebook |
title_sort | the game inventor s guidebook how to invent and sell board games card games role playing games and everything in between |
title_sub | how to invent and sell board games, card games, role-playing games, and everything in between |
topic | GAMES / Reference bisacsh GAMES / Travel Games bisacsh Board game industry fast Games / Design and construction fast Games / Marketing fast Playing card industry fast Games Marketing Games Design and construction Case studies Board game industry United States Handbooks, manuals, etc Playing card industry United States Handbooks, manuals, etc |
topic_facet | GAMES / Reference GAMES / Travel Games Board game industry Games / Design and construction Games / Marketing Playing card industry Games Marketing Games Design and construction Case studies Board game industry United States Handbooks, manuals, etc Playing card industry United States Handbooks, manuals, etc USA Fallstudiensammlung |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=525341 |
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