Entertainment computing - ICEC 2015: 14th international conference, ICEC 2015, Trondheim, Norway, September 29 - October 2 ; proceedings
Gespeichert in:
Körperschaft: | |
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Format: | Tagungsbericht Buch |
Sprache: | English |
Veröffentlicht: |
Cham [u.a.]
Springer
2015
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Schriftenreihe: | Lecture notes in computer science
9353 |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XVI, 583 S. Ill., graph. Darst. |
ISBN: | 9783319245881 |
Internformat
MARC
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700 | 1 | |a Chorianopoulos, Konstantinos |d 1975- |e Sonstige |0 (DE-588)107808193X |4 oth | |
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Datensatz im Suchindex
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adam_text |
Contents
Pull Papers
A Mobile Game Controller Adapted to the Gameplay and User’s
Behavior Using Machine Learning. 3
Leonardo Torok, Mateus Pelegrino, Daniela G. Trevisan,
Esteban Clua, and Anselmo Montenegro
A Participatory Approach for Game Design to Support the Learning
and Communication of Autistic Children. 17
Thiago Porcino, Daniela Trevisan, Esteban Clua, Marcos Rodrigues, and Danilo Barbosa
A Real Time Lighting Technique for Procedurally Generated 2D
Isometric Game Terrains. 32
Erick 0. Rodrigues and Esteban Clua
Adaptive Automated Storytelling Based on Audience Response. 45
Augusto Baffa, Marcus Poggiy and Bruno Feijo
ADITHO - A Serious Game for Training and Evaluating Medical
Ethics Skills. 59
Cristian Lorenzini, Claudia Faita, Michele Barsotti,
Marcello Carrozzino, Franco Tecchia, and Massimo Bergamasco
A Battle of Wit: Applying Computational Humour to Game Design . 72
Dormann Claire
Advanced Dynamic Scripting for Fighting Game AI. 86
Kevin Majchrzaky Jan Quadflieg, and Gunter Rudolph
Applied Games - In Search of a New Definition. 100
Ralf Schmidt, Katharina Emmerich, and Burkhard Schmidt
Classification of Player Roles in the Team-Based Multi-player Game
Dot a 2. 112
Christoph Eggerty Marc Herrlichy Jan Smeddincky and Rainer Malaka
Design-Based Learning in Classrooms Using Playful Digital Toolkits . 126
K.J. Scheltenaar, J.E.C. van der Poely and M.M. Bekker
Embedding and Implementation of Quantum Computational Concepts
in Digital Narratives. 140
Nikitas M. Sgouros
XII
Contents
EmotionBike: A Study of Provoking Emotions in Cycling Exergames . . . Larissa Müller, Sebastian Zagaria, Arne Bemin, Abbes Amira, Naeem Ramzan, Christos Grecos, and Florian Vogt
Evaluating the Impact of Highly Immersive Technologies and Natural
Interaction on Player Engagement and Flow Experience in Games.
Raffaello Brondi, Leila Alem, Giovanni Avveduto, Claudia Faita, Marcello Carrozzino, Franco Tecchia, and Massimo Bergamasco
Evolutionary Changes of Pokemon Game: A Case Study with Focus On
Catching Pokemon.
Chetprayoon Panumate, Shuo Xiong, Hiroyuki Iida, and Toshiaki Kondo
Game-Based Interactive Campaign Using Motion-Sensing Technology. . Alf Inge Wang, Mari Hansen Asplem, Mia Aasbakken, and Letizia Jaccheri
Gamification and Family Housework Applications.
Anne Berit Kigen Bjering, Marikken H0iseth, and Ole Andreas Alsos
Idle Wars: An Evaluation of a Pervasive Game to Promote Sustainable
Behaviour in the Workplace.
Evangelos Tolias, Enrico Costanza, Alex Rogers, Benjamin Bedwell, and Nick Banks
Interactive Digital Gameplay Can Lower Stress Hormone Levels in
Home Alone Dogs — A Case for Animal Welfare Informatics.
Annika Geurtsen, Maarten H. Lamers, and Marcel J.M. Schaaf
KINJIRO: Animatronics for Children’s Reading Aloud Training.
Hisanao Nakadai, Lee Seung Hee, Muneo Kitajima, and Junichi Hoshino
Rogue-Like Games as a Playground for Artificial Intelligence -
Evolutionary Approach.
Vojtech Cemy and Filip Dechterenko
Software Architectures and the Creative Processes
in Game Development.
Alf Inge Wang and Njdl Nordmark
Storytelling Variants: The Case of Little Red Riding Hood.
Edirlei Soares de Lima, Antonio L. Furtado, and Bruno Feijo
Tags You Don’t Forget: Gamified Tagging of Personal Images.
Nina Runge, Dirk Wenig, Danny Zitzmann, and Rainer Malaka
155
169
182
195
209
224
238
252
261
272
286
301
Contents XIII
The Design Process Continues: Attending Experiential Values up to
Version 1.0. 315
Rikard Lindell
Three Apps for Shooting Sports: The Design, Development, and
Deployment. 329
Agnieszka Besz, Maciej Gomicki, Toni Heinonen, Tapani Kiikeri,
Ilkka Ratamo, Mika Luimula, Taisto Suominen, Aki Koponen,
Jouni Saami, Tomi “bgt” Suovuo, and Jouni Svned
Yasmine’s Adventures: An Interactive Urban Experience Exploring the
Sociocultural Potential of Digital Entertainment. 343
Valentina Nisi, Mara Dionisio, Julian Hanna, Luis Ferreira, and Nuno Nunes
Short Papers
Asterodrome: Force-of-Gravity Simulations in an Interactive Media
Theater. 359
Marcel Foster, Michael Schmitz, Soenke Zehle, and Burkhard Detzler
Exploring the Importance of “Making” in an Educational
Game Design. 368
Michail N. Giannakos, Varvara Gameli, and Konstantinos Chorianopoulos
Simple Games - Complex Emotions: Automated Affect Detection Using
Physiological Signals. 375
Thomas Friedrichs, Carolin Zschippig, Marc Herrlich,
Benjamin Walther-Franks, Rainer Malaka, and Kerstin Schill
Studying an Author-Oriented Approach to Procedural Content
Generation through Participatory Design . 383
Rui Craveirinha and Licinio Roque
The Role of Embarrassment to Shape Public Interactions. 391
Lida Calvi
Towards Smart City Learning: Contextualizing Geometry Learning
with a Van Hiele Inspired Location-Aware Game. 399
Matthias Rehm, Catalin Stan, Niels Peter W0ldike, and Dimitra Vasilarou
XIV Contents
Posters
A Simultaneous, Multidisciplinary Development and Design Journey -
Reflections on Prototyping. 409
Achim Gerstenberg, Heikki Sjöman, Thov Reime,
Pekka Abrahamsson, and Martin Steinert
A Role-Switching Mechanic for Reflective Decision-Making Game. 417
Thomas Constant, Axel Buendia, Catherine Rolland, and Stéphane Natkin
Adaptation to TV Delays Based on the User Behaviour towards a
Cheating-Free Second Screen Entertainment.
Rui Neves Madeira, Pedro Centieiro, and Nuno Correia
Exploring Deep Content in Physical Rehabilitation Games.
Niels Quinten, Steven Malliet, and Karin Coninx
Games, from Engaging to Understanding: A Perspective from a
Museum of Computing Machinery.
Giovanni A. Cignoni, Leonora Cappellini, and Tommaso Mongelli
Interactive Painterly Rendering for Mobile Devices.
Dongwann Kang and Kyunghyun Yoon
Lessons from Practicing an Adapted Model Driven Approach in Game
Development.
Hong Guo, Hallvard TrcEtteberg, Alf Inge Wang, Shang Gao, and Maria Letizia Jaccheri
Measuring Latency in Virtual Reality Systems.
Kjetil Raaen and Ivar Kjellmo
MindSpace: A Cognitive Behavioral Therapy Game for Treating
Anxiety Disorders in Children.
Barbara Gobi, Helmut Hlavacs, Jessica Hofer, Isabelle Muller,
Helen Mullner, Claudia Schubert, Halina Helene Spallek,
Charlotte Rybka, and Manuel Sprung
Noise Modeler: An Interactive Editor and Library for
Procedural Terrains via Continuous Generation and Compilation
of GPU Shaders.
Johan K* Helsing and Anne C. Elster
Serious Games: Is Your User Playing or Hunting?.
Sofya Baskin, Sharon Anavi-Goffer, and Anna Zamansky
Space for Seriousness? Player Behavior and Motivation in Quiz Apps . . -Heinrich Sobke
439
445
451
457
463
469
475
482
Contents
XV
Spheres of Play: Designing Games and Interfaces
for Media Architectures. 490
Michael Schmitz, Dominik Scholl, Julian Saraceni, Pascal Klein,
Carsten Blaser, Jorge Olmeda, Soenke Zehle, and André Miede
Supporting the Collaboration between Programmers and Designers
Building Game AI. 496
Ismael Sagredo-Olivenza, Marco Antonio Gómez-Martin, and Pedro A. González-Calero
The Impact of Sensor Noise on Player Experience in Magic Window
Augmented Reality Aiming Games. 502
Farjana Z. Eishita and Kevin G. Stanley
Towards a Framework for Gamification-Based Intervention Mapping in
mHealth. 508
Helf Christopher, Patrick Zwickl, Helmut Hlavacs, and Peter Reichl
Demonstrations
[self.]: Realization/Art Installation/Artificial Intelligence:
A Demonstration. 517
Axel Tidemann and 0yvind Brandtsegg
Bridging Tangible and Virtual Interaction: Rapid Prototyping of a
Gaming Idea. 523
Thov Reime, Heikki Sjôman, Achim Gerstenberg,
Pekka Abrahamsson, and Martin Steinert
Can Interactive Art Installations Attract 15 Years Old Students to
Coding?. 529
Michail N. Giannakos, Finn Inderhaug Holme,
Letizia Jaccheri, Irene Dominguez Marquez, Sofia Papavlasopoulou, and Use Gerda Visser
Digital Art Application Development: A Project to Increase Motivation in Systems Development Courses for Bachelor Students in Computer
Engineering. 533
Anniken Karlsen and Robin T. Bye
Pedal Tanks: A Multiplayer Exergame Based on Teamwork and
Competition. 539
Kristoffer Hagen, Stian Weie, Konstantinos Chorianopoulos,
Alf Inge Wang, and Letizia Jaccheri
The Vocal Range of Movies - Sonifying Gender Representation
in Film. 545
Marcello A. Gómez Maureira and Lisa E. Rombout
XVI Contents
Workshops and Tutorials
Workshop: AI and Creativity in Entertainment. 553
Axel Tidemann and Agnar Aamodt
Creating Video Content for Oculus Rift: Scriptwriting for 360°-
Interactive Video Productions. 556
Mirjam Vosmeer and Ben Schouten
Game Mechanics Supporting Pervasive Learning and Experience in
Games, Serious Games, and Interactive Social Media. 560
J.M. Baalsrud Hauge, T. Lim, S. Louchart, LA. Stanescu, M. Ma, and T. Marsh
Making as a Pathway to Foster Joyful Engagement and Creativity in
Learning. 566
Michail N. Giannakos, Monica Divitini, Ole Sejer Iversen, and Pavlos Koulouris
Playful Experiences and Game Concepts for Multi-screen
Environments. 571
Jeroen Vanattenhoven and David Geerts
Quantum and Entertainment Computing. 575
Nikitas M. Sgouros
Tutorial: Service-Oriented Architecture (SOA) Development for Serious
Games. 578
Maira B. Carvalho, Jun Hu, Francesco Bellotti,
Alessandro De Gloria, and Matthias Rauterberg
Author Index
581 |
any_adam_object | 1 |
author_GND | (DE-588)107808193X |
author_corporate | ICEC Trondheim |
author_corporate_role | aut |
author_facet | ICEC Trondheim |
author_sort | ICEC Trondheim |
building | Verbundindex |
bvnumber | BV042934828 |
classification_rvk | ST 324 |
ctrlnum | (OCoLC)925496736 (DE-599)BVBBV042934828 |
discipline | Informatik |
format | Conference Proceeding Book |
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spelling | ICEC 14. 2015 Trondheim Verfasser aut Entertainment computing - ICEC 2015 14th international conference, ICEC 2015, Trondheim, Norway, September 29 - October 2 ; proceedings Konstantinos Chorianopoulos ... (eds.) Cham [u.a.] Springer 2015 XVI, 583 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Lecture notes in computer science 9353 Infotainment (DE-588)4658795-0 gnd rswk-swf (DE-588)1071861417 Konferenzschrift 2015 Trondheim gnd-content Infotainment (DE-588)4658795-0 s DE-604 Chorianopoulos, Konstantinos 1975- Sonstige (DE-588)107808193X oth Erscheint auch als Online-Ausgabe 978-3-319-24589-8 Lecture notes in computer science 9353 (DE-604)BV000000607 9353 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028361503&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Entertainment computing - ICEC 2015 14th international conference, ICEC 2015, Trondheim, Norway, September 29 - October 2 ; proceedings Lecture notes in computer science Infotainment (DE-588)4658795-0 gnd |
subject_GND | (DE-588)4658795-0 (DE-588)1071861417 |
title | Entertainment computing - ICEC 2015 14th international conference, ICEC 2015, Trondheim, Norway, September 29 - October 2 ; proceedings |
title_auth | Entertainment computing - ICEC 2015 14th international conference, ICEC 2015, Trondheim, Norway, September 29 - October 2 ; proceedings |
title_exact_search | Entertainment computing - ICEC 2015 14th international conference, ICEC 2015, Trondheim, Norway, September 29 - October 2 ; proceedings |
title_full | Entertainment computing - ICEC 2015 14th international conference, ICEC 2015, Trondheim, Norway, September 29 - October 2 ; proceedings Konstantinos Chorianopoulos ... (eds.) |
title_fullStr | Entertainment computing - ICEC 2015 14th international conference, ICEC 2015, Trondheim, Norway, September 29 - October 2 ; proceedings Konstantinos Chorianopoulos ... (eds.) |
title_full_unstemmed | Entertainment computing - ICEC 2015 14th international conference, ICEC 2015, Trondheim, Norway, September 29 - October 2 ; proceedings Konstantinos Chorianopoulos ... (eds.) |
title_short | Entertainment computing - ICEC 2015 |
title_sort | entertainment computing icec 2015 14th international conference icec 2015 trondheim norway september 29 october 2 proceedings |
title_sub | 14th international conference, ICEC 2015, Trondheim, Norway, September 29 - October 2 ; proceedings |
topic | Infotainment (DE-588)4658795-0 gnd |
topic_facet | Infotainment Konferenzschrift 2015 Trondheim |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028361503&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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