Super Mario Seriality: Nintendo's Narratives and audience targeting within the Video Game Console Industry
Gespeichert in:
1. Verfasser: | |
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Format: | Artikel |
Sprache: | English |
Veröffentlicht: |
2015
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ISBN: | 978-1-13-738814-8 |
Internformat
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Datensatz im Suchindex
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spelling | Nelson-Smith, Anthony Verfasser aut Super Mario Seriality Nintendo's Narratives and audience targeting within the Video Game Console Industry Anthony N. Smith 2015 txt rdacontent n rdamedia nc rdacarrier pages:21-39 Storytelling in the media convergence age / ed. by Roberta Pearson ... 1. publ. Basingstoke [u.a.], 2015 S. 21-39 (DE-604)BV042282187 978-1-13-738814-8 |
spellingShingle | Nelson-Smith, Anthony Super Mario Seriality Nintendo's Narratives and audience targeting within the Video Game Console Industry |
title | Super Mario Seriality Nintendo's Narratives and audience targeting within the Video Game Console Industry |
title_auth | Super Mario Seriality Nintendo's Narratives and audience targeting within the Video Game Console Industry |
title_exact_search | Super Mario Seriality Nintendo's Narratives and audience targeting within the Video Game Console Industry |
title_full | Super Mario Seriality Nintendo's Narratives and audience targeting within the Video Game Console Industry Anthony N. Smith |
title_fullStr | Super Mario Seriality Nintendo's Narratives and audience targeting within the Video Game Console Industry Anthony N. Smith |
title_full_unstemmed | Super Mario Seriality Nintendo's Narratives and audience targeting within the Video Game Console Industry Anthony N. Smith |
title_short | Super Mario Seriality |
title_sort | super mario seriality nintendo s narratives and audience targeting within the video game console industry |
title_sub | Nintendo's Narratives and audience targeting within the Video Game Console Industry |
work_keys_str_mv | AT nelsonsmithanthony supermarioserialitynintendosnarrativesandaudiencetargetingwithinthevideogameconsoleindustry |