The influence of a self-avatar on space and body perception in immersive virtual reality:
Gespeichert in:
1. Verfasser: | |
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Format: | Abschlussarbeit Buch |
Sprache: | English |
Veröffentlicht: |
Berlin
Logos Verl.
2014 [erschienen] 2015
|
Schriftenreihe: | MPI Series in Biological Cybernetics
42 |
Schlagworte: | |
Online-Zugang: | Inhaltstext Inhaltsverzeichnis |
Beschreibung: | XIII, 124 S. Ill., graph. Darst. |
ISBN: | 9783832539788 |
Internformat
MARC
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Datensatz im Suchindex
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adam_text |
CONTENTS
1 INTRODUCTION I
1.1 OUTLINE OF THE THESIS 2
1.2 VIRTUAL REALITY 3
1.3 VIRTUAL REALITY APPLICATIONS 4
1.3.1 ENTERTAINMENT 4
1.3.2 VISUALIZATION, PROTOTYPING AND PLANNING 5
1.3.3 SIMULATIONS, TRAINING AND EDUCATION 6
1.3.4 VIRTUAL REALITY APPLICATIONS USED FOR MEDICAL PURPOSES
AND EDUCATION 7
1.4 AIM OF THIS DISSERTATION 8
1.5 CONTRIBUTION OF THE CANDIDATE 9
1.5.1 NOVELTIES OF THE DISSERTATION 9
1.5.2 CONTRIBUTIONS TO VR APPLICATIONS 10
1.5.3 CONTRIBUTION TO BODY AND SPACE PERCEPTION RESEARCH
IN VIRTUAL REALITY 10
1.5.4 DECLARATION OF THE CONTRIBUTION OF THE CANDIDATE . 11
2 STATE-OF-THE-ART AVATARS AND TECHNOLOGIES 13
2.1 STATE-OF-THE-ART REALISTIC AVATARS 13
2.1.1 CREATING STYLIZED AVATARS 13
2.1.2 CREATING PERSONALIZED AVATARS 14
2.1.3 STATIC SELF-AVATARS 14
2.1.4 ANIMATING SELF-AVATARS IN REAL-TIME 15
2.2 PLATFORMS FOR VISUALIZING SELF-AVATARS AND CREATING 3D INTER
ACTIVE TOOLS 20
2.3 TOOLS FOR CREATING AND ANIMATING COMPUTER GRAPHICS CONTENT . 20
2.4 TYPES OF IMMERSIVE DISPLAY TECHNOLOGIES USED IN VR SYSTEMS 21
2.4.1 HEAD-MOUNTED DISPLAYS 22
2.4.2 LARGE SCREEN IMMERSIVE DISPLAYS 23
2.5 LIMITATIONS 25
3
RELATED RESEARCH
27
3.1 BODY PERCEPTION AND EMBODIMENT 27
3.1.1 EMBODIMENT OF ARTIFICIAL LIMBS IN REALITY 28
3.1.2 EMBODIMENT IN VIRTUAL REALITY APPLICATIONS 28
3.1.3 ASSESSING PERCEPTION OF OWN BODY SIZE USING INDIRECT
MEASURES 29
3.1.4 TRADITIONAL METHODS FOR ASSESSING PERCEPTION OF OWN
BODY SIZE 30
3.1.5 LIMITATION OF THE TRADITIONAL METHODS USED FOR GENER
ATING THE VISUAL STIMULI USED IN BODY PERCEPTION RESEARCH 31
3.2 PERCEPTION OF SPACE AND VISUAL CUES IN IMMERSIVE DISPLAYS . . 31
3.2.1 MEASURING EGOCENTRIC DISTANCE PERCEPTION IN THE REAL
WORLD AND THE VE 32
IX
HTTP://D-NB.INFO/1071812998
3.2.2 VISUAL DEPTH CUES SPECIFIC TO LSIDS 33
3.2.3 EGOCENTRIC DISTANCE PERCEPTION IN LSIDS 34
4
MOTIVATION AND RESEARCH QUESTIONS
37
4.1 MOTIVATION VR APPLICATIONS 37
4.2 HOW TO PROVIDE REALISTIC EXPERIENCE IN VR? 38
4.3 OWNERSHIP OVER A CONSIDERABLY DIFFERENT SELF-AVATAR? . 38
4.4 PRECISION OF WEIGHT PERCEPTION IN VR AND CONTRIBUTION OF VI
SUAL CUES 39
5
OWNING AN OVERWEIGHT OR UNDERWEIGHT BODY
41
5.1 MATERIALS AND METHODS 42
5.1.1 ETHICS 42
5.1.2 TECHNICAL SETUP 43
5.1.3 VISUAL STIMULI 43
5.1.4 RESPONSE MEASURES 45
5.1.5 PARTICIPANTS 46
5.1.6 THE EXPERIMENTAL DESIGN 46
5.1.7 PREPARATION FOR THE EXPERIMENT 48
5.1.8 AFFORDANCE ESTIMATION PROCEDURE 48
5.1.9 BODY SIZE ESTIMATION PROCEDURE 49
5.1.10 VISUAL-TACTILE STIMULATION PROCEDURE 49
5.2 RESULTS 49
5.2.1 ANALYSIS OF THE QUESTIONNAIRES 49
5.2.2 ANALYSIS OF THE AFFORDANCE AND THE BODY SIZE ESTIMATIONS 50
5.2.3 RESULTS - EXPERIENCED BODY, PHYSICAL BODY AND VIRTUAL
BODY 54
5.3 DISCUSSION 57
5.3.1 DISCUSSION ABOUT THE SUBJECTIVE SELF-REPORTS 57
5.3.2 DISCUSSION ABOUT AFFORDANCE AND BODY SIZE ESTIMATIONS 58
5.3.3 DISTINCTION ABOUT THE DISTINCTION BETWEEN THE PHYSI
CAL, VIRTUAL AND EXPERIENCED BODY 59
5.4 SUMMARY OF THE MAIN FINDINGS 59
6
SPACE PERCEPTION IN LSIDS
61
6.1 MATERIALS AND METHODS 61
6.1.1 TECHNICAL SETUP 61
6.1.2 VISUAL STIMULI 61
6.1.3 EXPERIMENTAL DESIGN 63
6.1.4 EXPERIMENTAL PROCEDURE 64
6.2 EGOCENTRIC DISTANCE PERCEPTION IN THE REAL WORLD 65
6.3 EGOCENTRIC DISTANCE PERCEPTION IN LSIDS 66
6.3.1 SEMI-SPHERICAL LARGE SCREEN IMMERSIVE DISPLAY . 66
6.3.2 MPI CABIN LARGE SCREEN IMMERSIVE DISPLAY 67
6.3.3 FLAT LARGE SCREEN IMMERSIVE DISPLAY WITH STEREOSCOPIC
PROJECTION AND MOTION TRACKING 68
6.3.4 OVERALL RESULTS 72
6.4 DISCUSSION 75
6.5 SUMMARY OF THE MAIN FINDINGS 77
XI
7 CAN
I RECOGNIZE
MY BODY'S
WEIGHT?
THE
INFLUENCE
OF SHAPE AND
TEXTURE
79
7.1 METHOD 79
7.1.1 PARTICIPANTS 79
7.1.2 GENERATING VIRTUAL AVATARS BASED ON 3D SCAN DATA . . 79
7.1.3 PREPARING THE AVATARS FOR THE INTERACTIVE 3D VISUALIZA
TION PLATFORM 83
7.1.4 VISUAL STIMULI - VIRTUAL SCENE 85
7.1.5 EXPERIMENTAL DESIGN 85
7.1.6 EXPERIMENTAL PROCEDURE 86
7.2 RESULTS 88
7.2.1 SENSITIVITY TO OWN WEIGHT PERCEPTION: DIFFERENCE FOR
OVERWEIGHT VS. UNDERWEIGHT 88
7.2.2 THE INFLUENCE OF SHAPE (OWN VS. AVERAGE) AND TEX
TURE (OWN PHOTO-REALISTIC VS. CHECKERBOARD PATTERN) ON
WEIGHT PERCEPTION OF
AVATARS 89
7.2.3 METHOD OF ADJUSTMENT FOR ESTIMATING CURRENT WEIGHT . 91
7.2.4 CONSIDERING POSSIBLE CONFOUNDS 93
7.3 DISCUSSION 94
7.4 SUMMARY OF THE MAIN FINDINGS 96
8
GENERAL DISCUSSION
97
8.1 EXPERIENCE OF OWNERSHIP OVER A CONSIDERABLY DIFFERENT SELF-
AVATAR IN VR 97
8.2 DESIGNING LSID VR SYSTEMS TO PROVIDE A REALISTIC EXPERIENCE 97
8.3 THE CONTRIBUTION OF VISUAL CUES AND THE PRECISION OF PERCEP
TION OF OWN BODY WEIGHT PORTRAYED BY A PERSONALIZED SELF-AVATAR 98
9
IMPLICATIONS FOR COMPUTER GRAPHICS AND VIRTUAL
REALITY APPLICATIONS
99
9.1 IMPLICATIONS FOR DESIGNING LSID VR SYSTEMS 99
9.2 IMPLICATIONS FOR VR APPLICATIONS USING SELF-AVATARS IN HMDS 100
9.3 IMPLICATIONS FOR VR APPLICATIONS USING PERSONALIZED SELF-AVATARS 100
9.3.1 THE CONTRIBUTION OF VISUAL CUES AND THE PROPERTIES OF
THE BODY MORPHOLOGY TO THE PERCEPTION OF A PERSONAL
IZED SELF-AVATAR , * * * * '00
9.3.2 IMPLICATIONS FOR CLINICAL VR TOOLS 101
9.3.3 CLOTHING-FASHION INDUSTRY 102
9.4 IMPLICATIONS FOR NOVEL RESPONSE MEASURES 102
10
CONCLUSION
105
BIBLIOGRAPHY
107 |
any_adam_object | 1 |
author | Piryankova, Ivelina |
author_GND | (DE-588)1072066882 |
author_facet | Piryankova, Ivelina |
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ctrlnum | (OCoLC)910971438 (DE-599)BSZ433582359 |
discipline | Informatik Psychologie |
format | Thesis Book |
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spelling | Piryankova, Ivelina Verfasser (DE-588)1072066882 aut The influence of a self-avatar on space and body perception in immersive virtual reality vorgelegt von Ivelina Vesselinova Piryankova Berlin Logos Verl. 2014 [erschienen] 2015 XIII, 124 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier MPI Series in Biological Cybernetics 42 Tübingen, Univ., Diss., 2015 Immersion Virtuelle Realität (DE-588)4736034-3 gnd rswk-swf Benutzer (DE-588)4138534-2 gnd rswk-swf Körpererfahrung (DE-588)4120582-0 gnd rswk-swf Avatar Informatik (DE-588)4711803-9 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Raumwahrnehmung (DE-588)4076536-2 gnd rswk-swf (DE-588)4113937-9 Hochschulschrift gnd-content Virtuelle Realität (DE-588)4399931-1 s Immersion Virtuelle Realität (DE-588)4736034-3 s Avatar Informatik (DE-588)4711803-9 s Benutzer (DE-588)4138534-2 s Körpererfahrung (DE-588)4120582-0 s Raumwahrnehmung (DE-588)4076536-2 s DE-604 Max-Planck-Institut für Biologische Kybernetik Sonstige (DE-588)1901293-7 oth MPI Series in Biological Cybernetics 42 (DE-604)BV014608931 42 X:MVB text/html http://deposit.dnb.de/cgi-bin/dokserv?id=5283951&prov=M&dok%5Fvar=1&dok%5Fext=htm Inhaltstext DNB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028229105&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Piryankova, Ivelina The influence of a self-avatar on space and body perception in immersive virtual reality MPI Series in Biological Cybernetics Immersion Virtuelle Realität (DE-588)4736034-3 gnd Benutzer (DE-588)4138534-2 gnd Körpererfahrung (DE-588)4120582-0 gnd Avatar Informatik (DE-588)4711803-9 gnd Virtuelle Realität (DE-588)4399931-1 gnd Raumwahrnehmung (DE-588)4076536-2 gnd |
subject_GND | (DE-588)4736034-3 (DE-588)4138534-2 (DE-588)4120582-0 (DE-588)4711803-9 (DE-588)4399931-1 (DE-588)4076536-2 (DE-588)4113937-9 |
title | The influence of a self-avatar on space and body perception in immersive virtual reality |
title_auth | The influence of a self-avatar on space and body perception in immersive virtual reality |
title_exact_search | The influence of a self-avatar on space and body perception in immersive virtual reality |
title_full | The influence of a self-avatar on space and body perception in immersive virtual reality vorgelegt von Ivelina Vesselinova Piryankova |
title_fullStr | The influence of a self-avatar on space and body perception in immersive virtual reality vorgelegt von Ivelina Vesselinova Piryankova |
title_full_unstemmed | The influence of a self-avatar on space and body perception in immersive virtual reality vorgelegt von Ivelina Vesselinova Piryankova |
title_short | The influence of a self-avatar on space and body perception in immersive virtual reality |
title_sort | the influence of a self avatar on space and body perception in immersive virtual reality |
topic | Immersion Virtuelle Realität (DE-588)4736034-3 gnd Benutzer (DE-588)4138534-2 gnd Körpererfahrung (DE-588)4120582-0 gnd Avatar Informatik (DE-588)4711803-9 gnd Virtuelle Realität (DE-588)4399931-1 gnd Raumwahrnehmung (DE-588)4076536-2 gnd |
topic_facet | Immersion Virtuelle Realität Benutzer Körpererfahrung Avatar Informatik Virtuelle Realität Raumwahrnehmung Hochschulschrift |
url | http://deposit.dnb.de/cgi-bin/dokserv?id=5283951&prov=M&dok%5Fvar=1&dok%5Fext=htm http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028229105&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV014608931 |
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