Developer's dilemma: the secret world of videogame creators
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cambridge, Massachusetts ; London, England
The MIT Press
[2014]
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Schriftenreihe: | Inside technology
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | xii, 337 Seiten Illustrationen 24 cm |
ISBN: | 9780262028196 |
Internformat
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Datensatz im Suchindex
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adam_text | Contents How to Play (Use) This Came (Book) Minus World: A Glitch World -1: Ship It vii ix ix Introduction: A Videogame Industry Primer World 1: A Tutorial Level 1 3 World 1-1: The Text s Software Development Kit (SDK) 4 World 1-2: The Characters—My Gorillas 10 World 1-3: Developer s Dilemma—The Mechanics of the Rant and the Genre of Zero Punctuation 18 World 1-4: Learning to Use the Debugger 24 World 1 Boss Fight: Ready? Fight! 31 Preproduction.· Muddling Toward a Videogame 35 World 2: Teasing Out Underlying Systems and Structures World 2-1: Talking the Game Design Talk 38 World 2-2: Bumping into Software 48 World 2-3: Bumping into Hardware 52 World 2-4: Instrumenta! Work/Play 60 World 2 Boss Fight: Ya Gotta Get over That Real Quick . . World 3: Assembling Experimental Systems 67 71 World 3-1: The Importance of the Pipeline 72 World 3-2: The Console and the Debug Menu 81 World 3-3: Rise of the Technical Artist and Tools Engineer World 3-4: Fault Lines, Fault Lines, Fault Lines Everywhere World 3 Boss Fight: The Fun Part Is Over Now 97 84 94 37
Contents ví Production: Let s Go Make Stuff! 103 World 4: Interactive Game Development Tools 105 World 4-1: Engineering Interactivity 106 World 4-2: Interactive Artistry 112 World 4-3: Designing Interactivity Interactively 121 World 4-4: Keeping Things Synched 128 World 4 Boss Fight: This Ain t Anything like Grandma s Boy World 5: Leeroy Jenkins, Autoplay, and Crunch 132 135 World 5-1: Managing Chaos 137 World 5-2: The Importance of Passion 140 World 5-3: The Game Develop(er/ment) Mythology 147 World 5-4: Designing the Perpetual Startup System 153 World 5 Boss Fight: The Rise and Fall of Quality of Life” 159 Publishing, Manufacturing, and (Digital) Distribution World 6: Actor-Networks of (In)access 167 169 World 6-1: Why the Console Face? 171 World 6-2: The License 182 World 6-3: The Development Kit ( DevKit ) 192 World 6-4: The Non-Disclosure Agreement (NDA) 205 World 6 Boss Fight: Institutional Alzheimer’s 207 World 7: Disciplining the Industry s Actor-Networks World World World World World 217 7-1: Software Is Society Made Malleable 218 7-2: Production Protection 223 7-3: Patent and Copyright Risk 231 7-4: The Death of Hacking and Homebrew 234 7 Boss Fight: Is That Your Head Over There? 242 Epilogue: The Videogame Industry Game World 8: A Game Design Document 247 249 World 8-1: What s in a Game? 249 World 8-2: Vertical Slice—An Analytic Conclusion 251 World 8-3: The Expo Demo”—Two Gameplay Narratives 257 World 8-4: Core Gameplay and Game Elements 262 World 8 Boss Fight: The Credits Roll and Bowser Lives 269 Notes 275 Glossary 285 References 289 Index 305
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author | O'Donnell, Casey 1979- |
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dewey-search | 794.8/1526 |
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discipline | Sport Informatik Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
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illustrated | Illustrated |
indexdate | 2024-07-10T07:08:48Z |
institution | BVB |
isbn | 9780262028196 |
language | English |
lccn | 014013210 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028182584 |
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owner_facet | DE-91 DE-BY-TUM DE-210 DE-384 |
physical | xii, 337 Seiten Illustrationen 24 cm |
publishDate | 2014 |
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publisher | The MIT Press |
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series2 | Inside technology |
spelling | O'Donnell, Casey 1979- Verfasser (DE-588)1089864450 aut Developer's dilemma the secret world of videogame creators Casey O'Donnell Cambridge, Massachusetts ; London, England The MIT Press [2014] © 2014 xii, 337 Seiten Illustrationen 24 cm txt rdacontent n rdamedia nc rdacarrier Inside technology Includes bibliographical references and index Computer games Programming Computer software Development Video games Design Video games Authorship Computer software developers Software (DE-588)4055382-6 gnd rswk-swf Videospiel Motiv (DE-588)1043119086 gnd rswk-swf Programmierer (DE-588)4175854-7 gnd rswk-swf Softwareentwicklung (DE-588)4116522-6 gnd rswk-swf Videospiel Motiv (DE-588)1043119086 s Programmierer (DE-588)4175854-7 s Software (DE-588)4055382-6 s Softwareentwicklung (DE-588)4116522-6 s DE-604 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028182584&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | O'Donnell, Casey 1979- Developer's dilemma the secret world of videogame creators Computer games Programming Computer software Development Video games Design Video games Authorship Computer software developers Software (DE-588)4055382-6 gnd Videospiel Motiv (DE-588)1043119086 gnd Programmierer (DE-588)4175854-7 gnd Softwareentwicklung (DE-588)4116522-6 gnd |
subject_GND | (DE-588)4055382-6 (DE-588)1043119086 (DE-588)4175854-7 (DE-588)4116522-6 |
title | Developer's dilemma the secret world of videogame creators |
title_auth | Developer's dilemma the secret world of videogame creators |
title_exact_search | Developer's dilemma the secret world of videogame creators |
title_full | Developer's dilemma the secret world of videogame creators Casey O'Donnell |
title_fullStr | Developer's dilemma the secret world of videogame creators Casey O'Donnell |
title_full_unstemmed | Developer's dilemma the secret world of videogame creators Casey O'Donnell |
title_short | Developer's dilemma |
title_sort | developer s dilemma the secret world of videogame creators |
title_sub | the secret world of videogame creators |
topic | Computer games Programming Computer software Development Video games Design Video games Authorship Computer software developers Software (DE-588)4055382-6 gnd Videospiel Motiv (DE-588)1043119086 gnd Programmierer (DE-588)4175854-7 gnd Softwareentwicklung (DE-588)4116522-6 gnd |
topic_facet | Computer games Programming Computer software Development Video games Design Video games Authorship Computer software developers Software Videospiel Motiv Programmierer Softwareentwicklung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028182584&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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