Postsecondary play: the role of games and social media in higher education
Gespeichert in:
Format: | Elektronisch E-Book |
---|---|
Sprache: | English |
Veröffentlicht: |
Baltimore
Johns Hopkins University Press
[2014]
|
Schriftenreihe: | Tech.edu
|
Schlagworte: | |
Online-Zugang: | Volltext |
Beschreibung: | Part of the barrier to college access is navigating the elaborate application process with its multiple essays, test scores, and deadlines. For students without substantial school and family support, this is enough to make entering college impossible Includes bibliographical references and index Introduction, why games and social media? / Zoë B. Corwin, William G. Tierney, Tracy Fullerton, and Gisele Ragusa -- The disruptive future of higher education / William G. Tierney -- The need to increase college enrollment and completion / Laura W. Perna -- Transition readiness: making the shift from high school to college in a social media world / David Conley and Mary Seburn -- From communication to community: how games and social media affect postsecondary stakeholders / Zoë B. Corwin -- What games do well: mastering concepts in play / Tracy Fullerton -- The open laptop exam: reflections and expectations / Henry Jenkins and Adam S. Kahn -- Games, passion, and "higher" education / James Paul Gee -- Game-like learning: leveraging the qualities of game design and play / Katie Salen -- Assessing learning in video games / Valerie Shute, Matthew Ventura, Yoon Jeon Kim, and Lubin Wang -- Implications and applications of sociable gaming for higher education / Nicole B. Ellison, Donghee Yvonne Wohn, and Carrie Heeter -- Gender, social media, games, and the college landscape / Gisele Ragusa -- How much technology is enough? / Steven Weiland -- Conclusion: the shape of things to come / William G. Tierney and Zoë B. Corwin |
Beschreibung: | 1 Online-Ressource (vi, 336 pages) |
ISBN: | 9781421413075 1421413078 |
Internformat
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500 | |a Includes bibliographical references and index | ||
500 | |a Introduction, why games and social media? / Zoë B. Corwin, William G. Tierney, Tracy Fullerton, and Gisele Ragusa -- The disruptive future of higher education / William G. Tierney -- The need to increase college enrollment and completion / Laura W. Perna -- Transition readiness: making the shift from high school to college in a social media world / David Conley and Mary Seburn -- From communication to community: how games and social media affect postsecondary stakeholders / Zoë B. Corwin -- What games do well: mastering concepts in play / Tracy Fullerton -- The open laptop exam: reflections and expectations / Henry Jenkins and Adam S. Kahn -- Games, passion, and "higher" education / James Paul Gee -- Game-like learning: leveraging the qualities of game design and play / Katie Salen -- Assessing learning in video games / Valerie Shute, Matthew Ventura, Yoon Jeon Kim, and Lubin Wang -- Implications and applications of sociable gaming for higher education / Nicole B. Ellison, Donghee Yvonne Wohn, and Carrie Heeter -- Gender, social media, games, and the college landscape / Gisele Ragusa -- How much technology is enough? / Steven Weiland -- Conclusion: the shape of things to come / William G. Tierney and Zoë B. Corwin | ||
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650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
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Datensatz im Suchindex
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any_adam_object | |
building | Verbundindex |
bvnumber | BV042734833 |
collection | ZDB-4-EBA ZDB-4-NLEBK |
ctrlnum | (OCoLC)880147747 (DE-599)BVBBV042734833 |
dewey-full | 378.1734 |
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dewey-ones | 378 - Higher education (Tertiary education) |
dewey-raw | 378.1734 |
dewey-search | 378.1734 |
dewey-sort | 3378.1734 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Electronic eBook |
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id | DE-604.BV042734833 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:08:30Z |
institution | BVB |
isbn | 9781421413075 1421413078 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028165796 |
oclc_num | 880147747 |
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owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 1 Online-Ressource (vi, 336 pages) |
psigel | ZDB-4-EBA ZDB-4-NLEBK FAW_PDA_EBA |
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spelling | Postsecondary play the role of games and social media in higher education edited by William G. Tierney, Zoe B. Corwin, Tracy Fullerton, and Gisele Ragusa Baltimore Johns Hopkins University Press [2014] 1 Online-Ressource (vi, 336 pages) txt rdacontent c rdamedia cr rdacarrier Tech.edu Part of the barrier to college access is navigating the elaborate application process with its multiple essays, test scores, and deadlines. For students without substantial school and family support, this is enough to make entering college impossible Includes bibliographical references and index Introduction, why games and social media? / Zoë B. Corwin, William G. Tierney, Tracy Fullerton, and Gisele Ragusa -- The disruptive future of higher education / William G. Tierney -- The need to increase college enrollment and completion / Laura W. Perna -- Transition readiness: making the shift from high school to college in a social media world / David Conley and Mary Seburn -- From communication to community: how games and social media affect postsecondary stakeholders / Zoë B. Corwin -- What games do well: mastering concepts in play / Tracy Fullerton -- The open laptop exam: reflections and expectations / Henry Jenkins and Adam S. Kahn -- Games, passion, and "higher" education / James Paul Gee -- Game-like learning: leveraging the qualities of game design and play / Katie Salen -- Assessing learning in video games / Valerie Shute, Matthew Ventura, Yoon Jeon Kim, and Lubin Wang -- Implications and applications of sociable gaming for higher education / Nicole B. Ellison, Donghee Yvonne Wohn, and Carrie Heeter -- Gender, social media, games, and the college landscape / Gisele Ragusa -- How much technology is enough? / Steven Weiland -- Conclusion: the shape of things to come / William G. Tierney and Zoë B. Corwin EDUCATION / Higher bisacsh GAMES / Video & Electronic bisacsh SOCIAL SCIENCE / Media Studies bisacsh Computer games fast Education, Higher / Effect of technological innovations on fast Education, Higher / Social aspects fast Play / Social aspects fast Social media fast Video games fast Gesellschaft Education, Higher Effect of technological innovations on Education, Higher Social aspects Play Social aspects Video games Computer games Social media Computerspiel (DE-588)4010457-6 gnd rswk-swf Hochschulbildung (DE-588)4160198-1 gnd rswk-swf Social Media (DE-588)4639271-3 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Hochschulbildung (DE-588)4160198-1 s Videospiel (DE-588)4063465-6 s Computerspiel (DE-588)4010457-6 s Social Media (DE-588)4639271-3 s 1\p DE-604 Tierney, William G. Sonstige oth Erscheint auch als Druck-Ausgabe, Hardcover 978-1-4214-1306-8 Erscheint auch als Druck-Ausgabe, Hardcover 1-4214-1306-X http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=662194 Aggregator Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Postsecondary play the role of games and social media in higher education EDUCATION / Higher bisacsh GAMES / Video & Electronic bisacsh SOCIAL SCIENCE / Media Studies bisacsh Computer games fast Education, Higher / Effect of technological innovations on fast Education, Higher / Social aspects fast Play / Social aspects fast Social media fast Video games fast Gesellschaft Education, Higher Effect of technological innovations on Education, Higher Social aspects Play Social aspects Video games Computer games Social media Computerspiel (DE-588)4010457-6 gnd Hochschulbildung (DE-588)4160198-1 gnd Social Media (DE-588)4639271-3 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4160198-1 (DE-588)4639271-3 (DE-588)4063465-6 |
title | Postsecondary play the role of games and social media in higher education |
title_auth | Postsecondary play the role of games and social media in higher education |
title_exact_search | Postsecondary play the role of games and social media in higher education |
title_full | Postsecondary play the role of games and social media in higher education edited by William G. Tierney, Zoe B. Corwin, Tracy Fullerton, and Gisele Ragusa |
title_fullStr | Postsecondary play the role of games and social media in higher education edited by William G. Tierney, Zoe B. Corwin, Tracy Fullerton, and Gisele Ragusa |
title_full_unstemmed | Postsecondary play the role of games and social media in higher education edited by William G. Tierney, Zoe B. Corwin, Tracy Fullerton, and Gisele Ragusa |
title_short | Postsecondary play |
title_sort | postsecondary play the role of games and social media in higher education |
title_sub | the role of games and social media in higher education |
topic | EDUCATION / Higher bisacsh GAMES / Video & Electronic bisacsh SOCIAL SCIENCE / Media Studies bisacsh Computer games fast Education, Higher / Effect of technological innovations on fast Education, Higher / Social aspects fast Play / Social aspects fast Social media fast Video games fast Gesellschaft Education, Higher Effect of technological innovations on Education, Higher Social aspects Play Social aspects Video games Computer games Social media Computerspiel (DE-588)4010457-6 gnd Hochschulbildung (DE-588)4160198-1 gnd Social Media (DE-588)4639271-3 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | EDUCATION / Higher GAMES / Video & Electronic SOCIAL SCIENCE / Media Studies Computer games Education, Higher / Effect of technological innovations on Education, Higher / Social aspects Play / Social aspects Social media Video games Gesellschaft Education, Higher Effect of technological innovations on Education, Higher Social aspects Play Social aspects Computerspiel Hochschulbildung Social Media Videospiel |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=662194 |
work_keys_str_mv | AT tierneywilliamg postsecondaryplaytheroleofgamesandsocialmediainhighereducation |