Gamify your classroom: a field guide to game-based learning
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York [u.a.]
Lang
2015
|
Schriftenreihe: | New literacies and digital epistemologies
71 |
Schlagworte: | |
Online-Zugang: | Inhaltstext Inhaltsverzeichnis |
Beschreibung: | Literaturangaben |
Beschreibung: | X, 263 S. Ill. 23 cm, 400 g |
ISBN: | 9781433126703 9781433126710 |
Internformat
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adam_text |
CONTENTS
ACKNOWLEDGMENTS XI
INTRODUCTION 1
NEW MEDIA LITERACY & GAMES 2
BOOK OVERVIEW 5
CHAPTER 1. GAMES FOR LEARNING 9
FROM MANCALA TO KRIEGSPIEL 10
VIDEO GAME MANIA! 12
THE EDUTAINMENT ERA 16
SERIOUS GAMES 17
GAMES AS ART 18
BRINGING GAMES INTO CLASSROOMS 20
CONCLUSIONS AND TAKEAWAYS 24
LESSON PLAN IDEAS 24
GAMES 25
RESOURCES 25
HTTP://D-NB.INFO/1064685382
VI
GAMIFY YOUR CLASSROOM
CHAPTER 2. WHAT ARE GAMES? 27
DEFINING GAMES 28
VOLUNTARY PARTICIPATION 30
GAME MECHANICS 32
PLAYING BY THE RULES 37
GAMES AS SYSTEMS 37
GAME THEORY 40
CONCLUSIONS AND TAKEAWAYS 43
LESSON PLAN IDEAS 43
GAMES 44
RESOURCES 44
CHAPTER 3. WHO PLAYS GAMES. .AND WHY 45
BARTLE'S PLAYER TYPE MODEL 46
REWARDS AND MOTIVATION 51
PLEASANT FRUSTRATION AND THE FLOW CHANNEL 53
FUN AS A KEY TO ENGAGEMENT 56
RISKY PLAY 57
4 KEYS 2 FUN 59
CONCLUSIONS AND TAKEAWAYS 62
LESSON PLAN IDEAS 62
GAMES 62
RESOURCES 63
CHAPTER 4. ITERATIVE DESIGN 65
PAPER PROTOTYPING 67
PROTOTYPING WITH INTERACTIVE FICTION 70
AUTHORING TOOLS 72
CHRONICLES OF THE TIME SOCIETY: INDEPENDENCE 73
PLAYTESTING 75
STUDENTS AS CO-DESIGNERS 78
POSTMORTEMS 80
IDEA FORUMS FOR TEACHERS 81
CONCLUSIONS AND TAKEAWAYS 82
LESSON PLAN IDEAS 82
GAMES 83
RESOURCES 84
CONTENTS VII
CHAPTER 5. PLAY-BASED LEARNING 87
LEARNING BY PLAYING 87
DIGITAL TOYS 92
TABLET TOYS 93
THE SANDBOX SUMMIT 95
SANDBOX GAMES 96
MINECRAFTEDU 98
THE SCHOOL AS A SANDBOX: PLAYMAKER SCHOOL 100
CONCLUSIONS AND TAKEAWAYS 102
LESSON PLAN IDEAS 102
GAMES 103
RESOURCES 103
CHAPTER 6. LEARNING IN COOPERATIVE MODE 105
COOPERATIVE LEARNING 107
KAGAN STRUCTURES 108
LEE SHELDON 109
COLLATERAL LEARNING 110
BUILDING CIVILIZATIONS TOGETHER WITH HISTORIA 113
CITIZENS OF WHYVILLE 115
CONCLUSIONS AND TAKEAWAYS 117
LESSON PLAN IDEAS 117
GAMES 119
RESOURCES 119
CHAPTER 7. GAMIFICATION AND QUEST-BASED LEARNING 121
GAMIFICATION MECHANICS 122
LEADERBOARDS 123
BADGES 124
MODDING 125
AVATARS 126
IN-GAME ECONOMIES 126
GAME GEOGRAPHY 126
EASTER EGGS 127
GAMIFICATION AS A TOOL. NOT AN ADD-ON 128
QUEST-BASED LEARNING 130
THE PLAYER JOURNEY 134
SOCIAL ENGAGEMENT 135
VIII
GAMIFY YOUR CLASSROOM
CONCLUSIONS AND TAKEAWAYS 136
LESSON PLAN IDEAS 137
GAMES 138
RESOURCES 138
CHAPTER 8. PERSONALIZED LEARNING 139
DIGITAL BADGES AND LEARNING PATHWAYS 141
WHY BADGE? 142
BADGES AND COMMON CORE SKILLS 143
YOUTOPIA 144
CLASSBADGES 146
OPEN BADGES 149
ADAPTIVE ASSESSMENTS 151
ADAPTIVE ENGINES FOR LEARNING 152
KNEWTON 154
GAMES AS ADAPTIVE ASSESSMENTS 155
CONCLUSIONS AND TAKEAWAYS 156
LESSON PLAN IDEAS 157
GAMES 157
RESOURCES 158
CHAPTER 9. UNIVERSITY GAME LABS 159
THE BILL & MELINDA GATES FOUNDATION 160
GAMES + LEARNING + SOCIETY CENTER 163
CENTER FOR GAMES AND IMPACT 165
GAMES INNOVATION LAB 166
THOREAU IN A SANDBOX: WALDEN, THE GAME 167
NUTRITIONAL EDUCATION WITH VIRTUAL SPROUTS 168
ADVENTUROUS DREAMING HIGHFLYING DRAGON 169
GAMING COLLEGE ADMISSIONS: FUTUREBOUND. 170
CONCLUSIONS AND TAKEAWAYS 172
LESSON PLAN IDEAS 172
GAMES 173
RESOURCES 173
CHAPTER 10. VIDEO GAMES FOR LEARNING
FILAMENT GAMES
SCHELL GAMES
175
176
178
CONTENTS IX
GLASSLAB: GAMES, LEARNING, AND ASSESSMENT 179
SIMCITYEDU: POLLUTION CHALLENGE! 180
MARS GENERATION ONE: ARGUBOT ACADEMY 183
E-LINE MEDIA 185
MANGAHIGH 187
BRAINPOP 188
CONCLUSIONS AND TAKEAWAYS 191
LESSON PLAN IDEAS 191
GAMES 193
RESOURCES 194
CHAPTER 11. COMMUNITIES OF PLAY 195
GAME-RELATED FAN FICTION 196
LET'S PLAY! 198
ESPORTS 200
MACHINIMA 201
MODDING COMMUNITIES: FROM DOOM TO MINECRAFT 202
CONCLUSIONS AND TAKEAWAYS 204
LESSON PLAN IDEAS 205
GAMES 205
RESOURCES 206
CHAPTER 12. CREATING DIGITAL GAMES 209
THE NATIONAL STEM VIDEO GAME CHALLENGE 210
CLICK-AND-DRAG WITH SPLODER AND GAMESTAR MECHANIC 212
VISUAL PROGRAMMING LANGUAGES 213
REMIXING WITH SCRATCH 213
PUZZLE CHALLENGES WITH TYNKER 214
CODING ON A TABLET WITH HOPSCOTCH 216
GAMEMAKER: STUDIO 218
CONCLUSIONS AND TAKEAWAYS 220
LESSON PLAN IDEAS 220
GAMES 221
RESOURCES 222
CHAPTER 13. GAMES TO CHANGE THE WORLD
MISSION US AND SOCIAL HISTORY
SOCIAL IMPACT GAMING
223
224
228
X GAMIFY YOUR CLASSROOM
ZYNGA.ORG 230
GAMES FOR CHANGE 231
THE 11TH ANNUAL GAMES FOR CHANGE FESTIVAL 233
JANE MCGONIGAL'S KEYNOTE 234
WELL PLAYED TALKS 235
GAMES AND EMPATHY 237
THE FUTURE 238
CONCLUSIONS AND TAKEAWAYS 239
LESSON PLAN IDEAS 240
GAMES 240
RESOURCES 241
REFERENCES 243
INDEX 255 |
any_adam_object | 1 |
author | Farber, Matthew 1970- |
author_GND | (DE-588)1067609342 |
author_facet | Farber, Matthew 1970- |
author_role | aut |
author_sort | Farber, Matthew 1970- |
author_variant | m f mf |
building | Verbundindex |
bvnumber | BV042642957 |
classification_rvk | DP 2180 |
classification_tum | EDU 650f |
ctrlnum | (OCoLC)900291701 (DE-599)DNB1064685382 |
dewey-full | 371.337 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.337 |
dewey-search | 371.337 |
dewey-sort | 3371.337 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Book |
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language | English |
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physical | X, 263 S. Ill. 23 cm, 400 g |
publishDate | 2015 |
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series | New literacies and digital epistemologies |
series2 | New literacies and digital epistemologies |
spellingShingle | Farber, Matthew 1970- Gamify your classroom a field guide to game-based learning New literacies and digital epistemologies Lernspiel (DE-588)4074167-9 gnd Lernerfolg (DE-588)4125753-4 gnd Unterrichtsmethode (DE-588)4078637-7 gnd |
subject_GND | (DE-588)4074167-9 (DE-588)4125753-4 (DE-588)4078637-7 |
title | Gamify your classroom a field guide to game-based learning |
title_auth | Gamify your classroom a field guide to game-based learning |
title_exact_search | Gamify your classroom a field guide to game-based learning |
title_full | Gamify your classroom a field guide to game-based learning Matthew Farber |
title_fullStr | Gamify your classroom a field guide to game-based learning Matthew Farber |
title_full_unstemmed | Gamify your classroom a field guide to game-based learning Matthew Farber |
title_short | Gamify your classroom |
title_sort | gamify your classroom a field guide to game based learning |
title_sub | a field guide to game-based learning |
topic | Lernspiel (DE-588)4074167-9 gnd Lernerfolg (DE-588)4125753-4 gnd Unterrichtsmethode (DE-588)4078637-7 gnd |
topic_facet | Lernspiel Lernerfolg Unterrichtsmethode |
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Beschreibung
THWS Würzburg Zentralbibliothek Lesesaal
Signatur: |
1000 DP 2180 F219 |
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Exemplar 1 | ausleihbar Verfügbar Bestellen |
Exemplar 2 | ausleihbar Verfügbar Bestellen |