Learning game AI programming with Lua: leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, England
Packt Publishing
2014
|
Schriftenreihe: | Community experience distilled
|
Schlagworte: | |
Beschreibung: | Includes index |
Beschreibung: | 1 Online-Ressource (352 pages) |
ISBN: | 9781783281336 9781783281343 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
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007 | cr|uuu---uuuuu | ||
008 | 150312s2014 |||| o||u| ||||||eng d | ||
020 | |a 9781783281336 |c Print |9 978-1-78328-133-6 | ||
020 | |a 9781783281343 |c Online |9 978-1-78328-134-3 | ||
035 | |a (OCoLC)899245780 | ||
035 | |a (DE-599)BVBBV042405328 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
082 | 0 | |a 794.81526 |2 23 | |
100 | 1 | |a Young, David |e Verfasser |4 aut | |
245 | 1 | 0 | |a Learning game AI programming with Lua |b leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics |c David Young |
264 | 1 | |a Birmingham, England |b Packt Publishing |c 2014 | |
300 | |a 1 Online-Ressource (352 pages) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Community experience distilled | |
500 | |a Includes index | ||
650 | 4 | |a Computer games |x Programming | |
650 | 0 | 7 | |a Künstliche Intelligenz |0 (DE-588)4033447-8 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Lua |g Programmiersprache |0 (DE-588)7547043-3 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
653 | |a Electronic books | ||
689 | 0 | 0 | |a Lua |g Programmiersprache |0 (DE-588)7547043-3 |D s |
689 | 0 | 1 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 2 | |a Künstliche Intelligenz |0 (DE-588)4033447-8 |D s |
689 | 0 | |8 1\p |5 DE-604 | |
912 | |a ZDB-38-EBR | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-027840941 | ||
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk |
Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Young, David |
author_facet | Young, David |
author_role | aut |
author_sort | Young, David |
author_variant | d y dy |
building | Verbundindex |
bvnumber | BV042405328 |
collection | ZDB-38-EBR |
ctrlnum | (OCoLC)899245780 (DE-599)BVBBV042405328 |
dewey-full | 794.81526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV042405328 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T01:20:38Z |
institution | BVB |
isbn | 9781783281336 9781783281343 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-027840941 |
oclc_num | 899245780 |
open_access_boolean | |
physical | 1 Online-Ressource (352 pages) |
psigel | ZDB-38-EBR |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Packt Publishing |
record_format | marc |
series2 | Community experience distilled |
spelling | Young, David Verfasser aut Learning game AI programming with Lua leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics David Young Birmingham, England Packt Publishing 2014 1 Online-Ressource (352 pages) txt rdacontent c rdamedia cr rdacarrier Community experience distilled Includes index Computer games Programming Künstliche Intelligenz (DE-588)4033447-8 gnd rswk-swf Lua Programmiersprache (DE-588)7547043-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Electronic books Lua Programmiersprache (DE-588)7547043-3 s Computerspiel (DE-588)4010457-6 s Künstliche Intelligenz (DE-588)4033447-8 s 1\p DE-604 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Young, David Learning game AI programming with Lua leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics Computer games Programming Künstliche Intelligenz (DE-588)4033447-8 gnd Lua Programmiersprache (DE-588)7547043-3 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4033447-8 (DE-588)7547043-3 (DE-588)4010457-6 |
title | Learning game AI programming with Lua leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics |
title_auth | Learning game AI programming with Lua leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics |
title_exact_search | Learning game AI programming with Lua leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics |
title_full | Learning game AI programming with Lua leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics David Young |
title_fullStr | Learning game AI programming with Lua leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics David Young |
title_full_unstemmed | Learning game AI programming with Lua leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics David Young |
title_short | Learning game AI programming with Lua |
title_sort | learning game ai programming with lua leverage the power of lua programming to create game ai that focuses on motion animation and tactics |
title_sub | leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics |
topic | Computer games Programming Künstliche Intelligenz (DE-588)4033447-8 gnd Lua Programmiersprache (DE-588)7547043-3 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Computer games Programming Künstliche Intelligenz Lua Programmiersprache Computerspiel |
work_keys_str_mv | AT youngdavid learninggameaiprogrammingwithlualeveragethepowerofluaprogrammingtocreategameaithatfocusesonmotionanimationandtactics |