Gamification in community & innovation management: engaging people by letting them have fun
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
[Los Altos, Calif.]
Enterprise Gamification
2014
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Schriftenreihe: | Farm fresh ideas
|
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | 151 S. zahlr. Ill., graph. Darst. |
ISBN: | 1501071440 9781501071447 |
Internformat
MARC
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264 | 1 | |a [Los Altos, Calif.] |b Enterprise Gamification |c 2014 | |
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999 | |a oai:aleph.bib-bvb.de:BVB01-027834419 |
Datensatz im Suchindex
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---|---|
adam_text | Titel: Gamification in community innovation management
Autor: Herger, Mario
Jahr: 2014
CONTENTS
INTRODUCTION.........................................................................................................................7
Gamification In A Nutshell.........................................................................................................................................................8
GAMIF1CATION EXAMPLES......................................................................................................11
Community.....................................................................................................................................................................................11
Innovation Management..........................................................................................................................................................59
MAKINGTHENUMBERS..........................................................................................................83
Numbers and Scores..................................................................................................................................................................83
Reward System Examples.......................................................................................................................................................91
How Well Does Gamification Work?................................................................................................................................106
How MuchDoes Gamification Cost?.................................................................................................................................109
IMPLEMENTING GAMIFICATION.............................................................................................111
Technologies..............................................................................................................................................................................111
Cheatingand Gamingthe System......................................................................................................................................113
From Gamification 1.0 to Gamification 2.0...................................................................................................................119
GAMIFICATION IN YOUR COMPANY.......................................................................................125
Lifecycle........................................................................................................................................................................................125
Strategy.........................................................................................................................................................................................127
Gamification Decision Engine.............................................................................................................................................129
Preparingyourself for Gamification................................................................................................................................130
BONUS CHAPTER: DATING......................................................................................................131
Flirt Planet Meet and Flirt Planet Play............................................................................................................................131
ABOUTTHEAUTHOR..............................................................................................................133
APPENDIX..............................................................................................................................135
Index..............................................................................................................................................................................................135
Tables............................................................................................................................................................................................139
Images...........................................................................................................................................................................................141
Contents.......................................................................................................................................................................................143
References...................................................................................................................................................................................147
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classification_tum | WIR 623f PSY 220f DAT 675f WIR 710f |
ctrlnum | (OCoLC)910102928 (DE-599)HBZHT018465191 |
discipline | Informatik Psychologie Arbeitswissenschaften Wirtschaftswissenschaften |
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id | DE-604.BV042398682 |
illustrated | Illustrated |
indexdate | 2024-07-10T01:20:28Z |
institution | BVB |
isbn | 1501071440 9781501071447 |
language | English |
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physical | 151 S. zahlr. Ill., graph. Darst. |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Enterprise Gamification |
record_format | marc |
series2 | Farm fresh ideas |
spelling | Herger, Mario 1971- Verfasser (DE-588)129710814 aut Gamification in community & innovation management engaging people by letting them have fun Mario Herger [Los Altos, Calif.] Enterprise Gamification 2014 151 S. zahlr. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Farm fresh ideas HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027834419&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Herger, Mario 1971- Gamification in community & innovation management engaging people by letting them have fun |
title | Gamification in community & innovation management engaging people by letting them have fun |
title_auth | Gamification in community & innovation management engaging people by letting them have fun |
title_exact_search | Gamification in community & innovation management engaging people by letting them have fun |
title_full | Gamification in community & innovation management engaging people by letting them have fun Mario Herger |
title_fullStr | Gamification in community & innovation management engaging people by letting them have fun Mario Herger |
title_full_unstemmed | Gamification in community & innovation management engaging people by letting them have fun Mario Herger |
title_short | Gamification in community & innovation management |
title_sort | gamification in community innovation management engaging people by letting them have fun |
title_sub | engaging people by letting them have fun |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027834419&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT hergermario gamificationincommunityinnovationmanagementengagingpeoplebylettingthemhavefun |