Understanding augmented reality: concepts and applications
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Morgan Kaufmann
2013
|
Schlagworte: | |
Online-Zugang: | FAW01 FLA01 FUBA1 Volltext |
Beschreibung: | "Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"-- Includes bibliographical references and index |
Beschreibung: | 1 Online-Ressource (1 online resource) |
ISBN: | 9780240824109 0240824105 1299553176 9781299553170 9780240824086 0240824083 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV042314320 | ||
003 | DE-604 | ||
005 | 20231023 | ||
007 | cr|uuu---uuuuu | ||
008 | 150129s2013 |||| o||u| ||||||eng d | ||
020 | |a 9780240824109 |c electronic bk. |9 978-0-240-82410-9 | ||
020 | |a 0240824105 |c electronic bk. |9 0-240-82410-5 | ||
020 | |a 1299553176 |c electronic bk. |9 1-299-55317-6 | ||
020 | |a 9781299553170 |c electronic bk. |9 978-1-299-55317-0 | ||
020 | |a 9780240824086 |9 978-0-240-82408-6 | ||
020 | |a 0240824083 |9 0-240-82408-3 | ||
035 | |a (ZDB-33-EBS)ocn843187679 | ||
035 | |a (OCoLC)843187679 | ||
035 | |a (DE-599)BVBBV042314320 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
049 | |a DE-1046 |a DE-188 | ||
082 | 0 | |a 006.8 | |
084 | |a ST 323 |0 (DE-625)143659: |2 rvk | ||
100 | 1 | |a Craig, Alan B. |e Verfasser |4 aut | |
245 | 1 | 0 | |a Understanding augmented reality |b concepts and applications |c Alan B. Craig |
264 | 1 | |a Amsterdam |b Morgan Kaufmann |c 2013 | |
300 | |a 1 Online-Ressource (1 online resource) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a "Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"-- | ||
500 | |a Includes bibliographical references and index | ||
650 | 7 | |a COMPUTERS / Virtual Worlds |2 bisacsh | |
650 | 7 | |a Augmented reality |2 fast | |
650 | 4 | |a Augmented reality | |
650 | 0 | 7 | |a Erweiterte Realität |g Informatik |0 (DE-588)4715802-5 |2 gnd |9 rswk-swf |
653 | |a Electronic books | ||
689 | 0 | 0 | |a Erweiterte Realität |g Informatik |0 (DE-588)4715802-5 |D s |
689 | 0 | |5 DE-604 | |
856 | 4 | 0 | |u https://www.sciencedirect.com/book/9780240824086 |x Verlag |z URL des Erstveröffentlichers |3 Volltext |
912 | |a ZDB-33-ESD |a ZDB-33-EBS | ||
940 | 1 | |q FLA_PDA_ESD | |
999 | |a oai:aleph.bib-bvb.de:BVB01-027751311 | ||
966 | e | |u https://www.sciencedirect.com/book/9780240824086 |l FAW01 |p ZDB-33-ESD |q FAW_PDA_ESD_Kauf |x Verlag |3 Volltext | |
966 | e | |u https://www.sciencedirect.com/book/9780240824086 |l FLA01 |p ZDB-33-ESD |q FLA_PDA_ESD |x Verlag |3 Volltext | |
966 | e | |u https://www.sciencedirect.com/book/9780240824086 |l FUBA1 |p ZDB-33-ESD |x Verlag |3 Volltext |
Datensatz im Suchindex
_version_ | 1804152907349622784 |
---|---|
any_adam_object | |
author | Craig, Alan B. |
author_facet | Craig, Alan B. |
author_role | aut |
author_sort | Craig, Alan B. |
author_variant | a b c ab abc |
building | Verbundindex |
bvnumber | BV042314320 |
classification_rvk | ST 323 |
collection | ZDB-33-ESD ZDB-33-EBS |
ctrlnum | (ZDB-33-EBS)ocn843187679 (OCoLC)843187679 (DE-599)BVBBV042314320 |
dewey-full | 006.8 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.8 |
dewey-search | 006.8 |
dewey-sort | 16.8 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03143nmm a2200529zc 4500</leader><controlfield tag="001">BV042314320</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20231023 </controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">150129s2013 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780240824109</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">978-0-240-82410-9</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0240824105</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">0-240-82410-5</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1299553176</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">1-299-55317-6</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781299553170</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">978-1-299-55317-0</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780240824086</subfield><subfield code="9">978-0-240-82408-6</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0240824083</subfield><subfield code="9">0-240-82408-3</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-33-EBS)ocn843187679</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)843187679</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV042314320</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-1046</subfield><subfield code="a">DE-188</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">006.8</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 323</subfield><subfield code="0">(DE-625)143659:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Craig, Alan B.</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Understanding augmented reality</subfield><subfield code="b">concepts and applications</subfield><subfield code="c">Alan B. Craig</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Amsterdam</subfield><subfield code="b">Morgan Kaufmann</subfield><subfield code="c">2013</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (1 online resource)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">"Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"--</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS / Virtual Worlds</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Augmented reality</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Augmented reality</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Erweiterte Realität</subfield><subfield code="g">Informatik</subfield><subfield code="0">(DE-588)4715802-5</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Electronic books</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Erweiterte Realität</subfield><subfield code="g">Informatik</subfield><subfield code="0">(DE-588)4715802-5</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://www.sciencedirect.com/book/9780240824086</subfield><subfield code="x">Verlag</subfield><subfield code="z">URL des Erstveröffentlichers</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-33-ESD</subfield><subfield code="a">ZDB-33-EBS</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">FLA_PDA_ESD</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-027751311</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://www.sciencedirect.com/book/9780240824086</subfield><subfield code="l">FAW01</subfield><subfield code="p">ZDB-33-ESD</subfield><subfield code="q">FAW_PDA_ESD_Kauf</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://www.sciencedirect.com/book/9780240824086</subfield><subfield code="l">FLA01</subfield><subfield code="p">ZDB-33-ESD</subfield><subfield code="q">FLA_PDA_ESD</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://www.sciencedirect.com/book/9780240824086</subfield><subfield code="l">FUBA1</subfield><subfield code="p">ZDB-33-ESD</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV042314320 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T01:18:10Z |
institution | BVB |
isbn | 9780240824109 0240824105 1299553176 9781299553170 9780240824086 0240824083 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-027751311 |
oclc_num | 843187679 |
open_access_boolean | |
owner | DE-1046 DE-188 |
owner_facet | DE-1046 DE-188 |
physical | 1 Online-Ressource (1 online resource) |
psigel | ZDB-33-ESD ZDB-33-EBS FLA_PDA_ESD ZDB-33-ESD FAW_PDA_ESD_Kauf ZDB-33-ESD FLA_PDA_ESD |
publishDate | 2013 |
publishDateSearch | 2013 |
publishDateSort | 2013 |
publisher | Morgan Kaufmann |
record_format | marc |
spelling | Craig, Alan B. Verfasser aut Understanding augmented reality concepts and applications Alan B. Craig Amsterdam Morgan Kaufmann 2013 1 Online-Ressource (1 online resource) txt rdacontent c rdamedia cr rdacarrier "Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"-- Includes bibliographical references and index COMPUTERS / Virtual Worlds bisacsh Augmented reality fast Augmented reality Erweiterte Realität Informatik (DE-588)4715802-5 gnd rswk-swf Electronic books Erweiterte Realität Informatik (DE-588)4715802-5 s DE-604 https://www.sciencedirect.com/book/9780240824086 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Craig, Alan B. Understanding augmented reality concepts and applications COMPUTERS / Virtual Worlds bisacsh Augmented reality fast Augmented reality Erweiterte Realität Informatik (DE-588)4715802-5 gnd |
subject_GND | (DE-588)4715802-5 |
title | Understanding augmented reality concepts and applications |
title_auth | Understanding augmented reality concepts and applications |
title_exact_search | Understanding augmented reality concepts and applications |
title_full | Understanding augmented reality concepts and applications Alan B. Craig |
title_fullStr | Understanding augmented reality concepts and applications Alan B. Craig |
title_full_unstemmed | Understanding augmented reality concepts and applications Alan B. Craig |
title_short | Understanding augmented reality |
title_sort | understanding augmented reality concepts and applications |
title_sub | concepts and applications |
topic | COMPUTERS / Virtual Worlds bisacsh Augmented reality fast Augmented reality Erweiterte Realität Informatik (DE-588)4715802-5 gnd |
topic_facet | COMPUTERS / Virtual Worlds Augmented reality Erweiterte Realität Informatik |
url | https://www.sciencedirect.com/book/9780240824086 |
work_keys_str_mv | AT craigalanb understandingaugmentedrealityconceptsandapplications |