Understanding virtual reality: interface, application, and design
Gespeichert in:
Hauptverfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam [u.a.]
Morgan Kaufmann
2003
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Schriftenreihe: | Morgan Kaufmann series in computer graphics and geometric modeling
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Schlagworte: | |
Online-Zugang: | FAW01 FUBA1 UBM01 Volltext |
Beschreibung: | Includes bibliographical references (pages 541-556) and index Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies. * Substantive, illuminating coverage designed for technical and business readers and well-suited to the classroom. * Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction, and other fields, and explains how they are being united in cohesive VR systems. * Via a companion Web site, provides additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system |
Beschreibung: | 1 Online-Ressource (XXIV, 582 S.) Ill., graph. Darst. |
ISBN: | 008052009X 9780080520094 |
Internformat
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500 | |a Includes bibliographical references (pages 541-556) and index | ||
500 | |a Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies. * Substantive, illuminating coverage designed for technical and business readers and well-suited to the classroom. * Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction, and other fields, and explains how they are being united in cohesive VR systems. * Via a companion Web site, provides additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system | ||
650 | 4 | |a Human-computer interaction. Virtual reality | |
650 | 4 | |a Human-computer interaction | |
650 | 4 | |a Virtual reality | |
650 | 4 | |a Interaction homme-machine (Informatique) | |
650 | 4 | |a Réalité virtuelle | |
650 | 7 | |a COMPUTERS / Interactive & Multimedia |2 bisacsh | |
650 | 7 | |a COMPUTERS / Social Aspects / Human-Computer Interaction |2 bisacsh | |
650 | 4 | |a Human-computer interaction | |
650 | 4 | |a Virtual reality | |
650 | 0 | 7 | |a Virtuelle Realität |0 (DE-588)4399931-1 |2 gnd |9 rswk-swf |
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Datensatz im Suchindex
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any_adam_object | |
author | Sherman, William R. Craig, Alan B. |
author_GND | (DE-588)143923277 |
author_facet | Sherman, William R. Craig, Alan B. |
author_role | aut aut |
author_sort | Sherman, William R. |
author_variant | w r s wr wrs a b c ab abc |
building | Verbundindex |
bvnumber | BV042307592 |
classification_rvk | ST 323 |
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dewey-full | 004/.01/9 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 004 - Computer science |
dewey-raw | 004/.01/9 |
dewey-search | 004/.01/9 |
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dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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indexdate | 2024-07-10T01:17:56Z |
institution | BVB |
isbn | 008052009X 9780080520094 |
language | English |
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physical | 1 Online-Ressource (XXIV, 582 S.) Ill., graph. Darst. |
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publishDate | 2003 |
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publisher | Morgan Kaufmann |
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spelling | Sherman, William R. Verfasser aut Understanding virtual reality interface, application, and design William R. Sherman, Alan B. Craig Amsterdam [u.a.] Morgan Kaufmann 2003 1 Online-Ressource (XXIV, 582 S.) Ill., graph. Darst. txt rdacontent c rdamedia cr rdacarrier Morgan Kaufmann series in computer graphics and geometric modeling Includes bibliographical references (pages 541-556) and index Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies. * Substantive, illuminating coverage designed for technical and business readers and well-suited to the classroom. * Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction, and other fields, and explains how they are being united in cohesive VR systems. * Via a companion Web site, provides additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system Human-computer interaction. Virtual reality Human-computer interaction Virtual reality Interaction homme-machine (Informatique) Réalité virtuelle COMPUTERS / Interactive & Multimedia bisacsh COMPUTERS / Social Aspects / Human-Computer Interaction bisacsh Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 s DE-604 Craig, Alan B. Verfasser (DE-588)143923277 aut Erscheint auch als Druckausgabe 1-55860-353-0 Erscheint auch als Druckausgabe 978-1-55860-353-0 http://www.sciencedirect.com/science/book/9781558603530 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Sherman, William R. Craig, Alan B. Understanding virtual reality interface, application, and design Human-computer interaction. Virtual reality Human-computer interaction Virtual reality Interaction homme-machine (Informatique) Réalité virtuelle COMPUTERS / Interactive & Multimedia bisacsh COMPUTERS / Social Aspects / Human-Computer Interaction bisacsh Virtuelle Realität (DE-588)4399931-1 gnd |
subject_GND | (DE-588)4399931-1 |
title | Understanding virtual reality interface, application, and design |
title_auth | Understanding virtual reality interface, application, and design |
title_exact_search | Understanding virtual reality interface, application, and design |
title_full | Understanding virtual reality interface, application, and design William R. Sherman, Alan B. Craig |
title_fullStr | Understanding virtual reality interface, application, and design William R. Sherman, Alan B. Craig |
title_full_unstemmed | Understanding virtual reality interface, application, and design William R. Sherman, Alan B. Craig |
title_short | Understanding virtual reality |
title_sort | understanding virtual reality interface application and design |
title_sub | interface, application, and design |
topic | Human-computer interaction. Virtual reality Human-computer interaction Virtual reality Interaction homme-machine (Informatique) Réalité virtuelle COMPUTERS / Interactive & Multimedia bisacsh COMPUTERS / Social Aspects / Human-Computer Interaction bisacsh Virtuelle Realität (DE-588)4399931-1 gnd |
topic_facet | Human-computer interaction. Virtual reality Human-computer interaction Virtual reality Interaction homme-machine (Informatique) Réalité virtuelle COMPUTERS / Interactive & Multimedia COMPUTERS / Social Aspects / Human-Computer Interaction Virtuelle Realität |
url | http://www.sciencedirect.com/science/book/9781558603530 |
work_keys_str_mv | AT shermanwilliamr understandingvirtualrealityinterfaceapplicationanddesign AT craigalanb understandingvirtualrealityinterfaceapplicationanddesign |