Complete Maya programming, Vol. II: an in-depth guide to 3D fundamentals, geometry, and modeling
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
San Francisco, CA
Morgan Kaufmann Publishers
c2005
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Schriftenreihe: | Morgan Kaufmann series in computer graphics and geometric modeling
|
Schlagworte: | |
Online-Zugang: | FAW01 Volltext |
Beschreibung: | David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features. David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks. * Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling. * Offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions. * Discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each Includes bibliographical references (p. 687-689) and index |
Beschreibung: | 1 Online-Ressource (xv, 719 p.) |
ISBN: | 0080529577 0120884828 9780080529578 9780120884827 |
Internformat
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500 | |a David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features. David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks. * Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling. * Offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions. * Discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each | ||
500 | |a Includes bibliographical references (p. 687-689) and index | ||
630 | 0 | 4 | |a Maya (Computer file) |
650 | 7 | |a Maya (Computer file) |2 blmlsh | |
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Datensatz im Suchindex
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any_adam_object | |
author | Gould, David A. D. |
author_facet | Gould, David A. D. |
author_role | aut |
author_sort | Gould, David A. D. |
author_variant | d a d g dad dadg |
building | Verbundindex |
bvnumber | BV042307502 |
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dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.696 |
dewey-search | 006.696 |
dewey-sort | 16.696 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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illustrated | Not Illustrated |
indexdate | 2024-07-10T01:17:56Z |
institution | BVB |
isbn | 0080529577 0120884828 9780080529578 9780120884827 |
language | English |
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physical | 1 Online-Ressource (xv, 719 p.) |
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publishDate | 2005 |
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publisher | Morgan Kaufmann Publishers |
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series2 | Morgan Kaufmann series in computer graphics and geometric modeling |
spelling | Gould, David A. D. Verfasser aut Complete Maya programming, Vol. II an in-depth guide to 3D fundamentals, geometry, and modeling David A.D. Gould San Francisco, CA Morgan Kaufmann Publishers c2005 1 Online-Ressource (xv, 719 p.) txt rdacontent c rdamedia cr rdacarrier Morgan Kaufmann series in computer graphics and geometric modeling David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features. David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks. * Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling. * Offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions. * Discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each Includes bibliographical references (p. 687-689) and index Maya (Computer file) Maya (Computer file) blmlsh Three-dimensional display systems local Computer animation local Computer graphics local C++ (Computer program language) local Three-dimensional display systems Computer animation Computer graphics C++ (Computer program language) Electronic books http://www.sciencedirect.com/science/book/9780120884827 Verlag Volltext |
spellingShingle | Gould, David A. D. Complete Maya programming, Vol. II an in-depth guide to 3D fundamentals, geometry, and modeling Maya (Computer file) Maya (Computer file) blmlsh Three-dimensional display systems local Computer animation local Computer graphics local C++ (Computer program language) local Three-dimensional display systems Computer animation Computer graphics C++ (Computer program language) |
title | Complete Maya programming, Vol. II an in-depth guide to 3D fundamentals, geometry, and modeling |
title_auth | Complete Maya programming, Vol. II an in-depth guide to 3D fundamentals, geometry, and modeling |
title_exact_search | Complete Maya programming, Vol. II an in-depth guide to 3D fundamentals, geometry, and modeling |
title_full | Complete Maya programming, Vol. II an in-depth guide to 3D fundamentals, geometry, and modeling David A.D. Gould |
title_fullStr | Complete Maya programming, Vol. II an in-depth guide to 3D fundamentals, geometry, and modeling David A.D. Gould |
title_full_unstemmed | Complete Maya programming, Vol. II an in-depth guide to 3D fundamentals, geometry, and modeling David A.D. Gould |
title_short | Complete Maya programming, Vol. II |
title_sort | complete maya programming vol ii an in depth guide to 3d fundamentals geometry and modeling |
title_sub | an in-depth guide to 3D fundamentals, geometry, and modeling |
topic | Maya (Computer file) Maya (Computer file) blmlsh Three-dimensional display systems local Computer animation local Computer graphics local C++ (Computer program language) local Three-dimensional display systems Computer animation Computer graphics C++ (Computer program language) |
topic_facet | Maya (Computer file) Three-dimensional display systems Computer animation Computer graphics C++ (Computer program language) |
url | http://www.sciencedirect.com/science/book/9780120884827 |
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