Real-time shader programming: covering DirectX 9.0
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
San Francisco
Morgan Kaufmann Publishers
c2003
|
Schriftenreihe: | Morgan Kaufmann series in computer graphics and geometric modeling
|
Schlagworte: | |
Online-Zugang: | FAW01 Volltext |
Beschreibung: | Title from title screen. - Includes link to companion web site. - Title from website (viewed Jan. 12, 2006) Includes bibliographical references and index Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Includes a CD ROM containing all shader examples, source code, and tools, plus the DirectX SDK * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics |
Beschreibung: | 1 Online-Ressource (1 online resource) |
ISBN: | 0080515908 1558608532 9780080515908 9781558608535 |
Internformat
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500 | |a Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Includes a CD ROM containing all shader examples, source code, and tools, plus the DirectX SDK * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics | ||
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Fosner, Ron |
author_facet | Fosner, Ron |
author_role | aut |
author_sort | Fosner, Ron |
author_variant | r f rf |
building | Verbundindex |
bvnumber | BV042307389 |
collection | ZDB-33-ESD |
ctrlnum | (OCoLC)62882071 (DE-599)BVBBV042307389 |
dewey-full | 006.6/93 |
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dewey-ones | 006 - Special computer methods |
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discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV042307389 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T01:17:56Z |
institution | BVB |
isbn | 0080515908 1558608532 9780080515908 9781558608535 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-027744381 |
oclc_num | 62882071 |
open_access_boolean | |
owner | DE-1046 |
owner_facet | DE-1046 |
physical | 1 Online-Ressource (1 online resource) |
psigel | ZDB-33-ESD FLA_PDA_ESD ZDB-33-ESD FAW_PDA_ESD |
publishDate | 2003 |
publishDateSearch | 2003 |
publishDateSort | 2003 |
publisher | Morgan Kaufmann Publishers |
record_format | marc |
series2 | Morgan Kaufmann series in computer graphics and geometric modeling |
spelling | Fosner, Ron Verfasser aut Real-time shader programming covering DirectX 9.0 Ron Fosner San Francisco Morgan Kaufmann Publishers c2003 1 Online-Ressource (1 online resource) txt rdacontent c rdamedia cr rdacarrier Morgan Kaufmann series in computer graphics and geometric modeling Title from title screen. - Includes link to companion web site. - Title from website (viewed Jan. 12, 2006) Includes bibliographical references and index Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Includes a CD ROM containing all shader examples, source code, and tools, plus the DirectX SDK * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics DirectX. COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh DirectX. fast Computer graphics fast Real-time data processing fast Three-dimensional display systems fast Computer graphics 3-dimensional computer graphics Real-time data processing Three-dimensional display systems Echtzeitverarbeitung (DE-588)4151002-1 gnd rswk-swf DirectX 9.0 (DE-588)4730867-9 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf Electronic books Dreidimensionale Computergrafik (DE-588)4133691-4 s Echtzeitverarbeitung (DE-588)4151002-1 s 1\p DE-604 DirectX 9.0 (DE-588)4730867-9 s 2\p DE-604 http://www.sciencedirect.com/science/book/9781558608535 Verlag Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Fosner, Ron Real-time shader programming covering DirectX 9.0 DirectX. COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh DirectX. fast Computer graphics fast Real-time data processing fast Three-dimensional display systems fast Computer graphics 3-dimensional computer graphics Real-time data processing Three-dimensional display systems Echtzeitverarbeitung (DE-588)4151002-1 gnd DirectX 9.0 (DE-588)4730867-9 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd |
subject_GND | (DE-588)4151002-1 (DE-588)4730867-9 (DE-588)4133691-4 |
title | Real-time shader programming covering DirectX 9.0 |
title_auth | Real-time shader programming covering DirectX 9.0 |
title_exact_search | Real-time shader programming covering DirectX 9.0 |
title_full | Real-time shader programming covering DirectX 9.0 Ron Fosner |
title_fullStr | Real-time shader programming covering DirectX 9.0 Ron Fosner |
title_full_unstemmed | Real-time shader programming covering DirectX 9.0 Ron Fosner |
title_short | Real-time shader programming |
title_sort | real time shader programming covering directx 9 0 |
title_sub | covering DirectX 9.0 |
topic | DirectX. COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh DirectX. fast Computer graphics fast Real-time data processing fast Three-dimensional display systems fast Computer graphics 3-dimensional computer graphics Real-time data processing Three-dimensional display systems Echtzeitverarbeitung (DE-588)4151002-1 gnd DirectX 9.0 (DE-588)4730867-9 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd |
topic_facet | DirectX. COMPUTERS / Image Processing PHOTOGRAPHY / Techniques / Digital TECHNOLOGY & ENGINEERING / Imaging Systems COMPUTERS / Digital Media / Graphics Applications Computer graphics Real-time data processing Three-dimensional display systems 3-dimensional computer graphics Echtzeitverarbeitung DirectX 9.0 Dreidimensionale Computergrafik |
url | http://www.sciencedirect.com/science/book/9781558608535 |
work_keys_str_mv | AT fosnerron realtimeshaderprogrammingcoveringdirectx90 |