Real-time shader programming: covering DirectX 9.0
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Bibliographische Detailangaben
1. Verfasser: Fosner, Ron (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: San Francisco Morgan Kaufmann Publishers c2003
Schriftenreihe:Morgan Kaufmann series in computer graphics and geometric modeling
Schlagworte:
Online-Zugang:FAW01
Volltext
Beschreibung:Title from title screen. - Includes link to companion web site. - Title from website (viewed Jan. 12, 2006)
Includes bibliographical references and index
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Includes a CD ROM containing all shader examples, source code, and tools, plus the DirectX SDK * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics
Beschreibung:1 Online-Ressource (1 online resource)
ISBN:0080515908
1558608532
9780080515908
9781558608535

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