Level of detail for 3D graphics:
Gespeichert in:
Format: | Elektronisch E-Book |
---|---|
Sprache: | English |
Veröffentlicht: |
Boston, MA
Morgan Kaufmann Publishers
c2003
|
Ausgabe: | 1st ed |
Schriftenreihe: | Morgan Kaufmann series in computer graphics and geometric modeling
|
Schlagworte: | |
Online-Zugang: | FAW01 Volltext |
Beschreibung: | Includes bibliographical references (p. 349-369) and index Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods. Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work. * Is a complete, practical resource for programmers wishing to incorporate LOD technology into their own systems. * Is an important reference for professionals in game development, computer animation, information visualization, real-time graphics and simulation, data capture and preview, CAD display, and virtual worlds. * Is accessible to anyone familiar with the essentials of computer science and interactive computer graphics. * Covers the full range of LOD methods from mesh simplification to error metrics, as well as advanced issues of human perception, temporal detail, and visual fidelity measurement. * Includes an accompanying Web site rich in supplementary material including source code, tools, 3D models, public domain software, documentation, LOD updates, and more. Visit http://LODBook.com |
Beschreibung: | 1 Online-Ressource (xxiv, 390 p.) |
ISBN: | 0585450862 1558608389 9780585450865 9781558608382 |
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Datensatz im Suchindex
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any_adam_object | |
building | Verbundindex |
bvnumber | BV042307325 |
collection | ZDB-33-ESD |
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dewey-full | 006.6/93 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/93 |
dewey-search | 006.6/93 |
dewey-sort | 16.6 293 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 1st ed |
format | Electronic eBook |
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isbn | 0585450862 1558608389 9780585450865 9781558608382 |
language | English |
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spelling | Level of detail for 3D graphics David Luebke ... [et al.] 1st ed Boston, MA Morgan Kaufmann Publishers c2003 1 Online-Ressource (xxiv, 390 p.) txt rdacontent c rdamedia cr rdacarrier Morgan Kaufmann series in computer graphics and geometric modeling Includes bibliographical references (p. 349-369) and index Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods. Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work. * Is a complete, practical resource for programmers wishing to incorporate LOD technology into their own systems. * Is an important reference for professionals in game development, computer animation, information visualization, real-time graphics and simulation, data capture and preview, CAD display, and virtual worlds. * Is accessible to anyone familiar with the essentials of computer science and interactive computer graphics. * Covers the full range of LOD methods from mesh simplification to error metrics, as well as advanced issues of human perception, temporal detail, and visual fidelity measurement. * Includes an accompanying Web site rich in supplementary material including source code, tools, 3D models, public domain software, documentation, LOD updates, and more. Visit http://LODBook.com COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer graphics fast Three-dimensional display systems fast Computer graphics Three-dimensional display systems Geometrische Modellierung (DE-588)4156717-1 gnd rswk-swf Softwareentwicklung (DE-588)4116522-6 gnd rswk-swf Rendering (DE-588)4219666-8 gnd rswk-swf Metamathematik (DE-588)4074759-1 gnd rswk-swf Computergrafik (DE-588)4010450-3 gnd rswk-swf Realistische Computergrafik (DE-588)4205002-9 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 s Rendering (DE-588)4219666-8 s Softwareentwicklung (DE-588)4116522-6 s Metamathematik (DE-588)4074759-1 s 1\p DE-604 Realistische Computergrafik (DE-588)4205002-9 s Geometrische Modellierung (DE-588)4156717-1 s DE-604 Computergrafik (DE-588)4010450-3 s Luebke, David P. Sonstige oth http://www.sciencedirect.com/science/book/9781558608382 Verlag Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Level of detail for 3D graphics COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer graphics fast Three-dimensional display systems fast Computer graphics Three-dimensional display systems Geometrische Modellierung (DE-588)4156717-1 gnd Softwareentwicklung (DE-588)4116522-6 gnd Rendering (DE-588)4219666-8 gnd Metamathematik (DE-588)4074759-1 gnd Computergrafik (DE-588)4010450-3 gnd Realistische Computergrafik (DE-588)4205002-9 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd |
subject_GND | (DE-588)4156717-1 (DE-588)4116522-6 (DE-588)4219666-8 (DE-588)4074759-1 (DE-588)4010450-3 (DE-588)4205002-9 (DE-588)4133691-4 |
title | Level of detail for 3D graphics |
title_auth | Level of detail for 3D graphics |
title_exact_search | Level of detail for 3D graphics |
title_full | Level of detail for 3D graphics David Luebke ... [et al.] |
title_fullStr | Level of detail for 3D graphics David Luebke ... [et al.] |
title_full_unstemmed | Level of detail for 3D graphics David Luebke ... [et al.] |
title_short | Level of detail for 3D graphics |
title_sort | level of detail for 3d graphics |
topic | COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer graphics fast Three-dimensional display systems fast Computer graphics Three-dimensional display systems Geometrische Modellierung (DE-588)4156717-1 gnd Softwareentwicklung (DE-588)4116522-6 gnd Rendering (DE-588)4219666-8 gnd Metamathematik (DE-588)4074759-1 gnd Computergrafik (DE-588)4010450-3 gnd Realistische Computergrafik (DE-588)4205002-9 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd |
topic_facet | COMPUTERS / Image Processing PHOTOGRAPHY / Techniques / Digital TECHNOLOGY & ENGINEERING / Imaging Systems COMPUTERS / Digital Media / Graphics Applications Computer graphics Three-dimensional display systems Geometrische Modellierung Softwareentwicklung Rendering Metamathematik Computergrafik Realistische Computergrafik Dreidimensionale Computergrafik |
url | http://www.sciencedirect.com/science/book/9781558608382 |
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