Race, gender, and deviance in Xbox live: theoretical perspectives from the virtual margins
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Waltham, MA
Elsevier, Anderson Publishing
[2014]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Beschreibung: | Race, Gender, and Deviance in Xbox Live: Theoretical Criminology from the Virtual Margins provides a much-needed theoretical framework for examining deviant behavior and deviant bodies within one of the largest virtual gaming communities-Xbox Live. Previous research on video games has focused mostly on violence and examining violent behavior resulting from consuming this medium. This limited scope has skewed criminologists' understanding of video games and video game culture. Xbox Live has proven to be more than just a gaming platform for users. It has evolved into a multimedi |
Beschreibung: | 1 Online-Ressource (114 pages) |
ISBN: | 9780323296250 0323296254 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV042300069 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 150129s2014 |||| o||u| ||||||eng d | ||
020 | |a 9780323296250 |c electronic bk. |9 978-0-323-29625-0 | ||
020 | |a 0323296254 |c electronic bk. |9 0-323-29625-4 | ||
035 | |a (OCoLC)875098394 | ||
035 | |a (DE-599)BVBBV042300069 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
049 | |a DE-1046 | ||
082 | 0 | |a 688.74 |2 23 | |
082 | 0 | |a 794.8 |2 23 | |
100 | 1 | |a Gray, Kishonna L. |e Verfasser |4 aut | |
245 | 1 | 0 | |a Race, gender, and deviance in Xbox live |b theoretical perspectives from the virtual margins |c Kishonna L. Gray |
264 | 1 | |a Waltham, MA |b Elsevier, Anderson Publishing |c [2014] | |
300 | |a 1 Online-Ressource (114 pages) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Race, Gender, and Deviance in Xbox Live: Theoretical Criminology from the Virtual Margins provides a much-needed theoretical framework for examining deviant behavior and deviant bodies within one of the largest virtual gaming communities-Xbox Live. Previous research on video games has focused mostly on violence and examining violent behavior resulting from consuming this medium. This limited scope has skewed criminologists' understanding of video games and video game culture. Xbox Live has proven to be more than just a gaming platform for users. It has evolved into a multimedi | ||
650 | 7 | |a GAMES / Board |2 bisacsh | |
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Violence in video games | |
650 | 4 | |a Xbox video games |x Social aspects | |
856 | 4 | 0 | |u http://www.sciencedirect.com/science/book/9780323296496 |x Verlag |3 Volltext |
912 | |a ZDB-33-ESD |a ZDB-33-EBS | ||
940 | 1 | |q FAW_PDA_ESD | |
999 | |a oai:aleph.bib-bvb.de:BVB01-027737061 |
Datensatz im Suchindex
_version_ | 1804152877086670848 |
---|---|
any_adam_object | |
author | Gray, Kishonna L. |
author_facet | Gray, Kishonna L. |
author_role | aut |
author_sort | Gray, Kishonna L. |
author_variant | k l g kl klg |
building | Verbundindex |
bvnumber | BV042300069 |
collection | ZDB-33-ESD ZDB-33-EBS |
ctrlnum | (OCoLC)875098394 (DE-599)BVBBV042300069 |
dewey-full | 688.74 794.8 |
dewey-hundreds | 600 - Technology (Applied sciences) 700 - The arts |
dewey-ones | 688 - Other final products & packaging 794 - Indoor games of skill |
dewey-raw | 688.74 794.8 |
dewey-search | 688.74 794.8 |
dewey-sort | 3688.74 |
dewey-tens | 680 - Manufacture of products for specific uses 790 - Recreational and performing arts |
discipline | Handwerk und Gewerbe / Verschiedene Technologien Sport |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01851nmm a2200385zc 4500</leader><controlfield tag="001">BV042300069</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">150129s2014 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780323296250</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">978-0-323-29625-0</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0323296254</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">0-323-29625-4</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)875098394</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV042300069</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-1046</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">688.74</subfield><subfield code="2">23</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8</subfield><subfield code="2">23</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Gray, Kishonna L.</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Race, gender, and deviance in Xbox live</subfield><subfield code="b">theoretical perspectives from the virtual margins</subfield><subfield code="c">Kishonna L. Gray</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Waltham, MA</subfield><subfield code="b">Elsevier, Anderson Publishing</subfield><subfield code="c">[2014]</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (114 pages)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Race, Gender, and Deviance in Xbox Live: Theoretical Criminology from the Virtual Margins provides a much-needed theoretical framework for examining deviant behavior and deviant bodies within one of the largest virtual gaming communities-Xbox Live. Previous research on video games has focused mostly on violence and examining violent behavior resulting from consuming this medium. This limited scope has skewed criminologists' understanding of video games and video game culture. Xbox Live has proven to be more than just a gaming platform for users. It has evolved into a multimedi</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">GAMES / Board</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Gesellschaft</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Violence in video games</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Xbox video games</subfield><subfield code="x">Social aspects</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">http://www.sciencedirect.com/science/book/9780323296496</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-33-ESD</subfield><subfield code="a">ZDB-33-EBS</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">FAW_PDA_ESD</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-027737061</subfield></datafield></record></collection> |
id | DE-604.BV042300069 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T01:17:41Z |
institution | BVB |
isbn | 9780323296250 0323296254 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-027737061 |
oclc_num | 875098394 |
open_access_boolean | |
owner | DE-1046 |
owner_facet | DE-1046 |
physical | 1 Online-Ressource (114 pages) |
psigel | ZDB-33-ESD ZDB-33-EBS FAW_PDA_ESD |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Elsevier, Anderson Publishing |
record_format | marc |
spelling | Gray, Kishonna L. Verfasser aut Race, gender, and deviance in Xbox live theoretical perspectives from the virtual margins Kishonna L. Gray Waltham, MA Elsevier, Anderson Publishing [2014] 1 Online-Ressource (114 pages) txt rdacontent c rdamedia cr rdacarrier Race, Gender, and Deviance in Xbox Live: Theoretical Criminology from the Virtual Margins provides a much-needed theoretical framework for examining deviant behavior and deviant bodies within one of the largest virtual gaming communities-Xbox Live. Previous research on video games has focused mostly on violence and examining violent behavior resulting from consuming this medium. This limited scope has skewed criminologists' understanding of video games and video game culture. Xbox Live has proven to be more than just a gaming platform for users. It has evolved into a multimedi GAMES / Board bisacsh Gesellschaft Violence in video games Xbox video games Social aspects http://www.sciencedirect.com/science/book/9780323296496 Verlag Volltext |
spellingShingle | Gray, Kishonna L. Race, gender, and deviance in Xbox live theoretical perspectives from the virtual margins GAMES / Board bisacsh Gesellschaft Violence in video games Xbox video games Social aspects |
title | Race, gender, and deviance in Xbox live theoretical perspectives from the virtual margins |
title_auth | Race, gender, and deviance in Xbox live theoretical perspectives from the virtual margins |
title_exact_search | Race, gender, and deviance in Xbox live theoretical perspectives from the virtual margins |
title_full | Race, gender, and deviance in Xbox live theoretical perspectives from the virtual margins Kishonna L. Gray |
title_fullStr | Race, gender, and deviance in Xbox live theoretical perspectives from the virtual margins Kishonna L. Gray |
title_full_unstemmed | Race, gender, and deviance in Xbox live theoretical perspectives from the virtual margins Kishonna L. Gray |
title_short | Race, gender, and deviance in Xbox live |
title_sort | race gender and deviance in xbox live theoretical perspectives from the virtual margins |
title_sub | theoretical perspectives from the virtual margins |
topic | GAMES / Board bisacsh Gesellschaft Violence in video games Xbox video games Social aspects |
topic_facet | GAMES / Board Gesellschaft Violence in video games Xbox video games Social aspects |
url | http://www.sciencedirect.com/science/book/9780323296496 |
work_keys_str_mv | AT graykishonnal racegenderanddevianceinxboxlivetheoreticalperspectivesfromthevirtualmargins |