Handbook of digital games:
"The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social...
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Hoboken, NJ
Wiley-IEEE Press
2014
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | "The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"-- |
Beschreibung: | XI, 767 S. Ill., graph. Darst. |
ISBN: | 9781118328033 |
Internformat
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300 | |a XI, 767 S. |b Ill., graph. Darst. | ||
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Datensatz im Suchindex
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any_adam_object | |
building | Verbundindex |
bvnumber | BV042216544 |
classification_rvk | ST 324 |
ctrlnum | (OCoLC)899009553 (DE-599)GBV75750700X |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
format | Book |
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id | DE-604.BV042216544 |
illustrated | Illustrated |
indexdate | 2024-07-10T01:15:32Z |
institution | BVB |
institution_GND | (DE-588)1692-5 |
isbn | 9781118328033 |
language | English |
lccn | 2013027315 |
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oclc_num | 899009553 |
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owner_facet | DE-355 DE-BY-UBR DE-20 |
physical | XI, 767 S. Ill., graph. Darst. |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Wiley-IEEE Press |
record_format | marc |
spelling | Handbook of digital games ed. by Marios C. Angelides ... Hoboken, NJ Wiley-IEEE Press 2014 XI, 767 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier "The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"-- Computerspiel (DE-588)4010457-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s DE-604 Angelides, Marios C. Sonstige oth Institute of Electrical and Electronics Engineers Sonstige (DE-588)1692-5 oth DE-601 pdf/application http://www.gbv.de/dms/bowker/toc/9781118328033.pdf Inhaltsverzeichnis |
spellingShingle | Handbook of digital games Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4143413-4 |
title | Handbook of digital games |
title_auth | Handbook of digital games |
title_exact_search | Handbook of digital games |
title_full | Handbook of digital games ed. by Marios C. Angelides ... |
title_fullStr | Handbook of digital games ed. by Marios C. Angelides ... |
title_full_unstemmed | Handbook of digital games ed. by Marios C. Angelides ... |
title_short | Handbook of digital games |
title_sort | handbook of digital games |
topic | Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Computerspiel Aufsatzsammlung |
url | http://www.gbv.de/dms/bowker/toc/9781118328033.pdf |
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