Practical game development with unity and blender:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston, Massachusetts
Cengage Learning
2015
|
Schlagworte: | |
Beschreibung: | Includes index |
Beschreibung: | 1 Online-Ressource (353 pages) |
ISBN: | 9781305074705 9781305074712 |
Internformat
MARC
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650 | 4 | |a Video games / Design | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Three-dimensional display systems | |
653 | |a Electronic books | ||
912 | |a ZDB-38-EBR | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-027594068 |
Datensatz im Suchindex
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any_adam_object | |
author | Thorn, Alan |
author_facet | Thorn, Alan |
author_role | aut |
author_sort | Thorn, Alan |
author_variant | a t at |
building | Verbundindex |
bvnumber | BV042154297 |
collection | ZDB-38-EBR |
ctrlnum | (OCoLC)894731348 (DE-599)BVBBV042154297 |
dewey-full | 794.81526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV042154297 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T01:14:03Z |
institution | BVB |
isbn | 9781305074705 9781305074712 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-027594068 |
oclc_num | 894731348 |
open_access_boolean | |
physical | 1 Online-Ressource (353 pages) |
psigel | ZDB-38-EBR |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | Cengage Learning |
record_format | marc |
spelling | Thorn, Alan Verfasser aut Practical game development with unity and blender Alan Thorn Boston, Massachusetts Cengage Learning 2015 1 Online-Ressource (353 pages) txt rdacontent c rdamedia cr rdacarrier Includes index Computer games / Programming Video games / Design Computer graphics Three-dimensional display systems Electronic books |
spellingShingle | Thorn, Alan Practical game development with unity and blender Computer games / Programming Video games / Design Computer graphics Three-dimensional display systems |
title | Practical game development with unity and blender |
title_auth | Practical game development with unity and blender |
title_exact_search | Practical game development with unity and blender |
title_full | Practical game development with unity and blender Alan Thorn |
title_fullStr | Practical game development with unity and blender Alan Thorn |
title_full_unstemmed | Practical game development with unity and blender Alan Thorn |
title_short | Practical game development with unity and blender |
title_sort | practical game development with unity and blender |
topic | Computer games / Programming Video games / Design Computer graphics Three-dimensional display systems |
topic_facet | Computer games / Programming Video games / Design Computer graphics Three-dimensional display systems |
work_keys_str_mv | AT thornalan practicalgamedevelopmentwithunityandblender |