Game engine architecture:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boca Raton [u.a.]
CRC Press
2014
|
Ausgabe: | 2. ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XXVI, 1014 S. Ill., graph. Darst. |
ISBN: | 9781466560017 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
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003 | DE-604 | ||
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010 | |a 013044336 | ||
020 | |a 9781466560017 |9 978-1-4665-6001-7 | ||
035 | |a (OCoLC)891785285 | ||
035 | |a (DE-599)BVBBV042083284 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-92 |a DE-703 |a DE-355 |a DE-859 |a DE-20 |a DE-M347 |a DE-91G |a DE-858 |a DE-861 | ||
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100 | 1 | |a Gregory, Jason |d 1970- |e Verfasser |0 (DE-588)139901485 |4 aut | |
245 | 1 | 0 | |a Game engine architecture |c Jason Gregory |
250 | |a 2. ed. | ||
264 | 1 | |a Boca Raton [u.a.] |b CRC Press |c 2014 | |
300 | |a XXVI, 1014 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
650 | 7 | |a COMPUTERS / Computer Graphics |2 bisacsh | |
650 | 7 | |a COMPUTERS / Programming / Games |2 bisacsh | |
650 | 4 | |a Computer games |x Programming |x Computer programs | |
650 | 4 | |a Software architecture | |
650 | 4 | |a Computer games |x Design | |
650 | 4 | |a COMPUTERS / Computer Graphics | |
650 | 4 | |a COMPUTERS / Programming / Games | |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Softwareentwicklung |0 (DE-588)4116522-6 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Softwareentwicklung |0 (DE-588)4116522-6 |D s |
689 | 0 | |5 DE-604 | |
856 | 4 | 2 | |m SWB Datenaustausch |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027524317&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-027524317 |
Datensatz im Suchindex
_version_ | 1804152535828660224 |
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adam_text | FOREWORDTOTHEFIRSTEDITION
FOREWORDTOTHESECONDEDITION
PREFACETOTHEFIRSTEDITION
PREFACETOTHESECONDEDITION
ACKNOWLEDGEMENTS
FOUNDATIONS
INTRODUCTION
1.1
STRUCTURE
OFATYPICALGAMETEAM
12
WHAT
ISAGAME?
1.3
WHAT
ISAGAMEENGINE?
1.4
ENGINEDIFFERENCES
ACROSSGENRES
1.5
GAMEENGINESURVEY
VII
CONTENTS
XIII
XVII
XXI
XXIII
XXIV
3
5
8
11
13
26
VIII
CONTENTS
1.6
RUNTIMEENGINEARCHITECTURE
32
1.7
TOOLSANDTHEASSETPIPELINE
54
2
TOOLS
OF
THE
TRADE
63
2.1
VERSIONCONTROL
63
2.2
MICROSOFT
VISUALSTUDIO
73
2.3
PROFILINGTOOLS
91
2.4
MEMORY
LEAKANDCORRUPTION
DETECTION
93
2.5
OTHER
TOOLS
94
3
FUNDAMENTALS
OF
SOFTWARE
ENGINEERING
FOR
GAMES
97
3.1
C++
REVIEWANDBESTPRACTICES
97
3.2
DATA.CODEANDMEMORY
112
3.3
CATCHING
ANDHANDLING
ERRORS
144
3.4
PIPELINES.CACHESANDOPTIMIZATION
152
4
3DMATH
FOR
GAMES
165
4.1
SOLVING3DPROBLEMSIN2D
165
4.2
POINTSANDVECTORS
166
4.3
MATRICES
181
4.4
QUATERNIONS
200
4.5
COMPARISON
OF
ROTATIONAL
REPRESENTATIONS
209
4.6
OTHER
USEFULMATHEMATICAL
OBJECTS
213
4.7
HARDWARE-ACCELERATED
SIMDMATH
218
4.8
RANDOMNUMBERGENERATION
227
II
LOW-LEVEL
ENGINESYSTEMS
229
5
ENGINE
SUPPORT
SYSTEMS
231
5.1
SUBSYSTEMSTART-UP
ANDSHUT-DOWN
231
5.2
MEMORY
MANAGEMENT
239
5.3
CONTAINERS
254
5.4
STRINGS
274
5.5
ENGINECONFIGURATION
290
CONTENTS
LX
6
RESOURCES
AND
THE
FILESYSTEM
297
6.1
FILESYSTEM
298
6.2
THERESOURCEMANAGER
308
7
THE
GAME
LOOP
AND
REAL-TIME
SIMULATION
339
7.1
THERENDERINGLOOP
339
7.2
THEGAMELOOP
340
7.3
GAMELOOPARCHITECTURAL
STYLES
343
7.4
ABSTRACT
TIMELINES
346
7.5
MEASURING
ANDDEALINGWITH
TIME
348
7.6
MULTIPROCESSOR
GAMELOOPS
361
7.7
NETWORKED
MULTIPLAYER
GAMELOOPS
375
8
HUMAN
INTERFACE
DEVICES
(HID)
381
8.1
TYPESOF
HUMANINTERFACE
DEVICES
381
8.2
INTERFACING
WITH
AHID
383
8.3
TYPESOF
INPUTS
385
8.4
TYPESOF
OUTPUTS
391
8.5
GAMEENGINEHIDSYSTEMS
392
8.6
HUMANINTERFACE
DEVICESINPRACTICE
409
9
TOOLS
FOR
DEBUGGING
AND
DEVELOPMENT
411
9.1
LOGGINGANDTRACING
411
9.2
DEBUGDRAWING
FACILITIES
416
9.3
IN-GAMEMENUS
423
9.4
IN-GAMECONSOLE
426
9.5
DEBUGCAMERASANDPAUSINGTHEGAME
427
9.6
CHEATS
427
9.7
SCREENSHOTS
ANDMOVIECAPTURE
428
9.8
IN-GAMEPROFILING
429
9.9
IN-GAMEMEMORY
STATSANDLEAKDETECTION
436
III
GRAPHICS,
MOTION
AND
SOUND
441
10THE
RENDERING
ENGINE
443
|
any_adam_object | 1 |
author | Gregory, Jason 1970- |
author_GND | (DE-588)139901485 |
author_facet | Gregory, Jason 1970- |
author_role | aut |
author_sort | Gregory, Jason 1970- |
author_variant | j g jg |
building | Verbundindex |
bvnumber | BV042083284 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
classification_rvk | AP 15963 ST 320 ST 324 |
classification_tum | DAT 758f |
ctrlnum | (OCoLC)891785285 (DE-599)BVBBV042083284 |
dewey-full | 794.8/1536 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1536 |
dewey-search | 794.8/1536 |
dewey-sort | 3794.8 41536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik |
edition | 2. ed. |
format | Book |
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id | DE-604.BV042083284 |
illustrated | Illustrated |
indexdate | 2024-07-10T01:12:16Z |
institution | BVB |
isbn | 9781466560017 |
language | English |
lccn | 013044336 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-027524317 |
oclc_num | 891785285 |
open_access_boolean | |
owner | DE-92 DE-703 DE-355 DE-BY-UBR DE-859 DE-20 DE-M347 DE-91G DE-BY-TUM DE-858 DE-861 |
owner_facet | DE-92 DE-703 DE-355 DE-BY-UBR DE-859 DE-20 DE-M347 DE-91G DE-BY-TUM DE-858 DE-861 |
physical | XXVI, 1014 S. Ill., graph. Darst. |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | CRC Press |
record_format | marc |
spelling | Gregory, Jason 1970- Verfasser (DE-588)139901485 aut Game engine architecture Jason Gregory 2. ed. Boca Raton [u.a.] CRC Press 2014 XXVI, 1014 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index COMPUTERS / Computer Graphics bisacsh COMPUTERS / Programming / Games bisacsh Computer games Programming Computer programs Software architecture Computer games Design COMPUTERS / Computer Graphics COMPUTERS / Programming / Games Computerspiel (DE-588)4010457-6 gnd rswk-swf Softwareentwicklung (DE-588)4116522-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Softwareentwicklung (DE-588)4116522-6 s DE-604 SWB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027524317&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Gregory, Jason 1970- Game engine architecture COMPUTERS / Computer Graphics bisacsh COMPUTERS / Programming / Games bisacsh Computer games Programming Computer programs Software architecture Computer games Design COMPUTERS / Computer Graphics COMPUTERS / Programming / Games Computerspiel (DE-588)4010457-6 gnd Softwareentwicklung (DE-588)4116522-6 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4116522-6 |
title | Game engine architecture |
title_auth | Game engine architecture |
title_exact_search | Game engine architecture |
title_full | Game engine architecture Jason Gregory |
title_fullStr | Game engine architecture Jason Gregory |
title_full_unstemmed | Game engine architecture Jason Gregory |
title_short | Game engine architecture |
title_sort | game engine architecture |
topic | COMPUTERS / Computer Graphics bisacsh COMPUTERS / Programming / Games bisacsh Computer games Programming Computer programs Software architecture Computer games Design COMPUTERS / Computer Graphics COMPUTERS / Programming / Games Computerspiel (DE-588)4010457-6 gnd Softwareentwicklung (DE-588)4116522-6 gnd |
topic_facet | COMPUTERS / Computer Graphics COMPUTERS / Programming / Games Computer games Programming Computer programs Software architecture Computer games Design Computerspiel Softwareentwicklung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027524317&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT gregoryjason gameenginearchitecture |