Gameworlds: virtual media and children's everyday play
"Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between t...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; London ; Oxford ; New Delhi ; Sydney
Bloomsbury Academic
2014
|
Schlagworte: | |
Online-Zugang: | kostenfrei |
Zusammenfassung: | "Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Poke;mon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world".. |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | 184 Seiten Illustrationen |
ISBN: | 9781623566326 9781501318290 |
DOI: | 10.5040/9781501300233 |
Internformat
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245 | 1 | 0 | |a Gameworlds |b virtual media and children's everyday play |c Seth Giddings |
264 | 1 | |a New York ; London ; Oxford ; New Delhi ; Sydney |b Bloomsbury Academic |c 2014 | |
300 | |a 184 Seiten |b Illustrationen | ||
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337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
520 | |a "Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Poke;mon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world".. | ||
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650 | 7 | |a EDUCATION / Non-Formal Education |2 bisacsh | |
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Video games |x Social aspects | |
650 | 4 | |a Virtual reality | |
650 | 4 | |a Play environments | |
650 | 4 | |a SOCIAL SCIENCE / Media Studies | |
650 | 4 | |a EDUCATION / Non-Formal Education | |
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689 | 1 | |5 DE-604 | |
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912 | |a ebook | ||
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Giddings, Seth |
author_GND | (DE-588)143646931 |
author_facet | Giddings, Seth |
author_role | aut |
author_sort | Giddings, Seth |
author_variant | s g sg |
building | Verbundindex |
bvnumber | BV042077771 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.S52 |
callnumber-search | GV1469.34.S52 |
callnumber-sort | GV 41469.34 S52 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 MS 1960 MS 7965 ST 324 |
collection | ebook |
ctrlnum | (OCoLC)892914655 (DE-599)BVBBV042077771 |
dewey-full | 794.8083 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8083 |
dewey-search | 794.8083 |
dewey-sort | 3794.8083 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik Soziologie |
doi_str_mv | 10.5040/9781501300233 |
format | Book |
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id | DE-604.BV042077771 |
illustrated | Illustrated |
indexdate | 2024-07-10T01:12:07Z |
institution | BVB |
isbn | 9781623566326 9781501318290 |
language | English |
lccn | 014009329 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-027518894 |
oclc_num | 892914655 |
open_access_boolean | 1 |
owner | DE-12 DE-11 DE-703 DE-29 DE-20 |
owner_facet | DE-12 DE-11 DE-703 DE-29 DE-20 |
physical | 184 Seiten Illustrationen |
psigel | ebook |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Bloomsbury Academic |
record_format | marc |
spelling | Giddings, Seth Verfasser (DE-588)143646931 aut Gameworlds virtual media and children's everyday play Seth Giddings New York ; London ; Oxford ; New Delhi ; Sydney Bloomsbury Academic 2014 184 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index "Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Poke;mon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world".. SOCIAL SCIENCE / Media Studies bisacsh EDUCATION / Non-Formal Education bisacsh Gesellschaft Video games Social aspects Virtual reality Play environments SOCIAL SCIENCE / Media Studies EDUCATION / Non-Formal Education Neue Medien (DE-588)4196910-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Medienpädagogik (DE-588)4074659-8 gnd rswk-swf Spiel (DE-588)4056218-9 gnd rswk-swf Online-Spiel (DE-588)4509428-7 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Alltag (DE-588)4001307-8 gnd rswk-swf Kind (DE-588)4030550-8 gnd rswk-swf Kind (DE-588)4030550-8 s Spiel (DE-588)4056218-9 s Alltag (DE-588)4001307-8 s Neue Medien (DE-588)4196910-8 s DE-604 Computerspiel (DE-588)4010457-6 s Online-Spiel (DE-588)4509428-7 s Medienpädagogik (DE-588)4074659-8 s Virtuelle Realität (DE-588)4399931-1 s 1\p DE-604 Erscheint auch als Online-Ausgabe, ePub 978-1-6235-6802-3 Erscheint auch als Online-Ausgabe, ePDF 978-1-6235-6389-9 Erscheint auch als Online-Ausgabe 9781501300233 https://doi.org/10.5040/9781501300233 Verlag kostenfrei Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Giddings, Seth Gameworlds virtual media and children's everyday play SOCIAL SCIENCE / Media Studies bisacsh EDUCATION / Non-Formal Education bisacsh Gesellschaft Video games Social aspects Virtual reality Play environments SOCIAL SCIENCE / Media Studies EDUCATION / Non-Formal Education Neue Medien (DE-588)4196910-8 gnd Computerspiel (DE-588)4010457-6 gnd Medienpädagogik (DE-588)4074659-8 gnd Spiel (DE-588)4056218-9 gnd Online-Spiel (DE-588)4509428-7 gnd Virtuelle Realität (DE-588)4399931-1 gnd Alltag (DE-588)4001307-8 gnd Kind (DE-588)4030550-8 gnd |
subject_GND | (DE-588)4196910-8 (DE-588)4010457-6 (DE-588)4074659-8 (DE-588)4056218-9 (DE-588)4509428-7 (DE-588)4399931-1 (DE-588)4001307-8 (DE-588)4030550-8 |
title | Gameworlds virtual media and children's everyday play |
title_auth | Gameworlds virtual media and children's everyday play |
title_exact_search | Gameworlds virtual media and children's everyday play |
title_full | Gameworlds virtual media and children's everyday play Seth Giddings |
title_fullStr | Gameworlds virtual media and children's everyday play Seth Giddings |
title_full_unstemmed | Gameworlds virtual media and children's everyday play Seth Giddings |
title_short | Gameworlds |
title_sort | gameworlds virtual media and children s everyday play |
title_sub | virtual media and children's everyday play |
topic | SOCIAL SCIENCE / Media Studies bisacsh EDUCATION / Non-Formal Education bisacsh Gesellschaft Video games Social aspects Virtual reality Play environments SOCIAL SCIENCE / Media Studies EDUCATION / Non-Formal Education Neue Medien (DE-588)4196910-8 gnd Computerspiel (DE-588)4010457-6 gnd Medienpädagogik (DE-588)4074659-8 gnd Spiel (DE-588)4056218-9 gnd Online-Spiel (DE-588)4509428-7 gnd Virtuelle Realität (DE-588)4399931-1 gnd Alltag (DE-588)4001307-8 gnd Kind (DE-588)4030550-8 gnd |
topic_facet | SOCIAL SCIENCE / Media Studies EDUCATION / Non-Formal Education Gesellschaft Video games Social aspects Virtual reality Play environments Neue Medien Computerspiel Medienpädagogik Spiel Online-Spiel Virtuelle Realität Alltag Kind |
url | https://doi.org/10.5040/9781501300233 |
work_keys_str_mv | AT giddingsseth gameworldsvirtualmediaandchildrenseverydayplay |