Increasing student engagement and retention using immersive interfaces: virtual worlds, gaming, and simulation
Gespeichert in:
Format: | Elektronisch E-Book |
---|---|
Sprache: | English |
Veröffentlicht: |
Bingley
Emerald
2012
|
Ausgabe: | 1. ed. |
Schriftenreihe: | Cutting-edge technologies in higher education
6C |
Schlagworte: | |
Online-Zugang: | DE-898 DE-703 Volltext |
Beschreibung: | Immersive interface technologies are reshaping and reframing the practice of teaching and learning in higher education. This volume will discuss how gaming, simulation, and virtualization are being used in higher education to increase learner engagement in an epoch of increasing globalization and diversity, on the basis of new research |
Beschreibung: | 1 Online-Ressource |
ISBN: | 9781781902417 |
Internformat
MARC
LEADER | 00000nmm a2200000zcb4500 | ||
---|---|---|---|
001 | BV042043439 | ||
003 | DE-604 | ||
005 | 20220913 | ||
007 | cr|uuu---uuuuu | ||
008 | 140826s2012 |||| o||u| ||||||eng d | ||
020 | |a 9781781902417 |c Online |9 978-1-78190-241-7 | ||
035 | |a (OCoLC)823723176 | ||
035 | |a (DE-599)BVBBV042043439 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
049 | |a DE-703 |a DE-898 | ||
082 | 0 | |a 378.1734 | |
084 | |a AL 34330 |0 (DE-625)2957: |2 rvk | ||
084 | |a AL 34350 |0 (DE-625)2958: |2 rvk | ||
245 | 1 | 0 | |a Increasing student engagement and retention using immersive interfaces |b virtual worlds, gaming, and simulation |c ed. by Charles Wankel ; Patrick Blessinger |
250 | |a 1. ed. | ||
264 | 1 | |a Bingley |b Emerald |c 2012 | |
300 | |a 1 Online-Ressource | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 1 | |a Cutting-edge technologies in higher education |v 6C | |
500 | |a Immersive interface technologies are reshaping and reframing the practice of teaching and learning in higher education. This volume will discuss how gaming, simulation, and virtualization are being used in higher education to increase learner engagement in an epoch of increasing globalization and diversity, on the basis of new research | ||
650 | 0 | 7 | |a Hochschuldidaktik |0 (DE-588)4025226-7 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerunterstütztes Lernen |0 (DE-588)4225938-1 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Hochschule |0 (DE-588)4072560-1 |2 gnd |9 rswk-swf |
653 | |a Education, Higher / Simulation methods | ||
653 | |a Internet in higher education | ||
653 | |a Simulation games in education | ||
653 | |a Virtual reality in education | ||
653 | |a Electronic books | ||
689 | 0 | 0 | |a Hochschule |0 (DE-588)4072560-1 |D s |
689 | 0 | 1 | |a Hochschuldidaktik |0 (DE-588)4025226-7 |D s |
689 | 0 | 2 | |a Computerunterstütztes Lernen |0 (DE-588)4225938-1 |D s |
689 | 0 | |C b |5 DE-604 | |
700 | 1 | |a Wankel, Charles |d 1948- |e Sonstige |0 (DE-588)101949963X |4 oth | |
700 | 1 | |a Blessinger, Patrick |d 1964- |e Sonstige |0 (DE-588)1196714630 |4 oth | |
776 | 0 | 8 | |i Erscheint auch als |n Druckausgabe |z 978-1-78190-240-0 |
830 | 0 | |a Cutting-edge technologies in higher education |v 6C |w (DE-604)BV040271210 |9 6,3 | |
856 | 4 | 0 | |u http://www.emeraldinsight.com/doi/book/10.1108/S2044-9968%282012%296_Part_C |x Verlag |3 Volltext |
912 | |a ZDB-55-ESS | ||
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-027484656 | |
966 | e | |u http://www.emeraldinsight.com/doi/book/10.1108/S2044-9968%282012%296_Part_C |l DE-898 |p ZDB-55-ESS |x Verlag |3 Volltext | |
966 | e | |u http://www.emeraldinsight.com/doi/book/10.1108/S2044-9968%282012%296_Part_C |l DE-703 |p ZDB-55-ESS |x Verlag |3 Volltext |
Datensatz im Suchindex
_version_ | 1810980848254582784 |
---|---|
adam_text | |
any_adam_object | |
author_GND | (DE-588)101949963X (DE-588)1196714630 |
building | Verbundindex |
bvnumber | BV042043439 |
classification_rvk | AL 34330 AL 34350 |
collection | ZDB-55-ESS |
ctrlnum | (OCoLC)823723176 (DE-599)BVBBV042043439 |
dewey-full | 378.1734 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 378 - Higher education (Tertiary education) |
dewey-raw | 378.1734 |
dewey-search | 378.1734 |
dewey-sort | 3378.1734 |
dewey-tens | 370 - Education |
discipline | Allgemeines Pädagogik |
edition | 1. ed. |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>00000nmm a2200000zcb4500</leader><controlfield tag="001">BV042043439</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20220913</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">140826s2012 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781781902417</subfield><subfield code="c">Online</subfield><subfield code="9">978-1-78190-241-7</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)823723176</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV042043439</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-703</subfield><subfield code="a">DE-898</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">378.1734</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">AL 34330</subfield><subfield code="0">(DE-625)2957:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">AL 34350</subfield><subfield code="0">(DE-625)2958:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Increasing student engagement and retention using immersive interfaces</subfield><subfield code="b">virtual worlds, gaming, and simulation</subfield><subfield code="c">ed. by Charles Wankel ; Patrick Blessinger</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1. ed.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Bingley</subfield><subfield code="b">Emerald</subfield><subfield code="c">2012</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">Cutting-edge technologies in higher education</subfield><subfield code="v">6C</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Immersive interface technologies are reshaping and reframing the practice of teaching and learning in higher education. This volume will discuss how gaming, simulation, and virtualization are being used in higher education to increase learner engagement in an epoch of increasing globalization and diversity, on the basis of new research</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Hochschuldidaktik</subfield><subfield code="0">(DE-588)4025226-7</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerunterstütztes Lernen</subfield><subfield code="0">(DE-588)4225938-1</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Hochschule</subfield><subfield code="0">(DE-588)4072560-1</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Education, Higher / Simulation methods</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Internet in higher education</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Simulation games in education</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Virtual reality in education</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Electronic books</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Hochschule</subfield><subfield code="0">(DE-588)4072560-1</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Hochschuldidaktik</subfield><subfield code="0">(DE-588)4025226-7</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Computerunterstütztes Lernen</subfield><subfield code="0">(DE-588)4225938-1</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="C">b</subfield><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Wankel, Charles</subfield><subfield code="d">1948-</subfield><subfield code="e">Sonstige</subfield><subfield code="0">(DE-588)101949963X</subfield><subfield code="4">oth</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Blessinger, Patrick</subfield><subfield code="d">1964-</subfield><subfield code="e">Sonstige</subfield><subfield code="0">(DE-588)1196714630</subfield><subfield code="4">oth</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druckausgabe</subfield><subfield code="z">978-1-78190-240-0</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Cutting-edge technologies in higher education</subfield><subfield code="v">6C</subfield><subfield code="w">(DE-604)BV040271210</subfield><subfield code="9">6,3</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">http://www.emeraldinsight.com/doi/book/10.1108/S2044-9968%282012%296_Part_C</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-55-ESS</subfield></datafield><datafield tag="943" ind1="1" ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-027484656</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://www.emeraldinsight.com/doi/book/10.1108/S2044-9968%282012%296_Part_C</subfield><subfield code="l">DE-898</subfield><subfield code="p">ZDB-55-ESS</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://www.emeraldinsight.com/doi/book/10.1108/S2044-9968%282012%296_Part_C</subfield><subfield code="l">DE-703</subfield><subfield code="p">ZDB-55-ESS</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV042043439 |
illustrated | Not Illustrated |
indexdate | 2024-09-23T10:05:21Z |
institution | BVB |
isbn | 9781781902417 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-027484656 |
oclc_num | 823723176 |
open_access_boolean | |
owner | DE-703 DE-898 DE-BY-UBR |
owner_facet | DE-703 DE-898 DE-BY-UBR |
physical | 1 Online-Ressource |
psigel | ZDB-55-ESS |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | Emerald |
record_format | marc |
series | Cutting-edge technologies in higher education |
series2 | Cutting-edge technologies in higher education |
spelling | Increasing student engagement and retention using immersive interfaces virtual worlds, gaming, and simulation ed. by Charles Wankel ; Patrick Blessinger 1. ed. Bingley Emerald 2012 1 Online-Ressource txt rdacontent c rdamedia cr rdacarrier Cutting-edge technologies in higher education 6C Immersive interface technologies are reshaping and reframing the practice of teaching and learning in higher education. This volume will discuss how gaming, simulation, and virtualization are being used in higher education to increase learner engagement in an epoch of increasing globalization and diversity, on the basis of new research Hochschuldidaktik (DE-588)4025226-7 gnd rswk-swf Computerunterstütztes Lernen (DE-588)4225938-1 gnd rswk-swf Hochschule (DE-588)4072560-1 gnd rswk-swf Education, Higher / Simulation methods Internet in higher education Simulation games in education Virtual reality in education Electronic books Hochschule (DE-588)4072560-1 s Hochschuldidaktik (DE-588)4025226-7 s Computerunterstütztes Lernen (DE-588)4225938-1 s b DE-604 Wankel, Charles 1948- Sonstige (DE-588)101949963X oth Blessinger, Patrick 1964- Sonstige (DE-588)1196714630 oth Erscheint auch als Druckausgabe 978-1-78190-240-0 Cutting-edge technologies in higher education 6C (DE-604)BV040271210 6,3 http://www.emeraldinsight.com/doi/book/10.1108/S2044-9968%282012%296_Part_C Verlag Volltext |
spellingShingle | Increasing student engagement and retention using immersive interfaces virtual worlds, gaming, and simulation Cutting-edge technologies in higher education Hochschuldidaktik (DE-588)4025226-7 gnd Computerunterstütztes Lernen (DE-588)4225938-1 gnd Hochschule (DE-588)4072560-1 gnd |
subject_GND | (DE-588)4025226-7 (DE-588)4225938-1 (DE-588)4072560-1 |
title | Increasing student engagement and retention using immersive interfaces virtual worlds, gaming, and simulation |
title_auth | Increasing student engagement and retention using immersive interfaces virtual worlds, gaming, and simulation |
title_exact_search | Increasing student engagement and retention using immersive interfaces virtual worlds, gaming, and simulation |
title_full | Increasing student engagement and retention using immersive interfaces virtual worlds, gaming, and simulation ed. by Charles Wankel ; Patrick Blessinger |
title_fullStr | Increasing student engagement and retention using immersive interfaces virtual worlds, gaming, and simulation ed. by Charles Wankel ; Patrick Blessinger |
title_full_unstemmed | Increasing student engagement and retention using immersive interfaces virtual worlds, gaming, and simulation ed. by Charles Wankel ; Patrick Blessinger |
title_short | Increasing student engagement and retention using immersive interfaces |
title_sort | increasing student engagement and retention using immersive interfaces virtual worlds gaming and simulation |
title_sub | virtual worlds, gaming, and simulation |
topic | Hochschuldidaktik (DE-588)4025226-7 gnd Computerunterstütztes Lernen (DE-588)4225938-1 gnd Hochschule (DE-588)4072560-1 gnd |
topic_facet | Hochschuldidaktik Computerunterstütztes Lernen Hochschule |
url | http://www.emeraldinsight.com/doi/book/10.1108/S2044-9968%282012%296_Part_C |
volume_link | (DE-604)BV040271210 |
work_keys_str_mv | AT wankelcharles increasingstudentengagementandretentionusingimmersiveinterfacesvirtualworldsgamingandsimulation AT blessingerpatrick increasingstudentengagementandretentionusingimmersiveinterfacesvirtualworldsgamingandsimulation |