Introduction to game analysis:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York
Routledge
2015
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XIII, 274 Seiten Illustrationen |
ISBN: | 9780415703260 9780415703277 |
Internformat
MARC
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100 | 1 | |a Fernández-Vara, Clara |e Verfasser |0 (DE-588)1072398974 |4 aut | |
245 | 1 | 0 | |a Introduction to game analysis |c Clara Fernández-Vara |
264 | 1 | |a New York |b Routledge |c 2015 | |
300 | |a XIII, 274 Seiten |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
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999 | |a oai:aleph.bib-bvb.de:BVB01-027464512 |
Datensatz im Suchindex
_version_ | 1804152441707429888 |
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adam_text | Contents
List of Figures
xi
Acknowledgments
xii
How Are Games Texts?
5
What Is Textual Analysis?
8
Game Analysis for All
9
The Building Blocks and Areas of Study of Game Analysis
13
The Context
14
Game Overview
14
Formal Aspects
15
Defining the Area of Study and Our Audience
17
Are We Ready?
19
2
Preparing for the Analysis
Your Analysis Is as Good as Your Sources
24
Playing the Game Critically
26
What Does Finished Mean?
27
Interactivity and Critical Distance
28
Exercise: What Type of Player Are You?
29
Walkthroughs and Cheats
30
Gathering Information About the Game
32
Overview of Possible Resources
35
Game Box and Manual
35
Game Reviews
37
Academic Articles
37
Press Releases and Advertisements
37
Newspaper Articles
38
vi
Contents
Developer Diaries and Talks 38
Postmortems
39
Resorting to Pre-existing Theories to
Understand Games
40
Access to the Game and Accounting for Your Sources
40
Secondary Sources
44
Player Data
46
Preparing to Analyze Virtual Worlds
46
The Problem with Spoilers
48
lhe
Readiness Is All
49
Text box: Walkthrough on How to Prepare to
Analyze a Game 5O
3
Areas of Analysis
1:
Context
55
Context Helps Understand the Game
57
What Counts as Context?
58
Context: The Building Blocks
59
Context Inside the Game
60
Further Reading
61
Exercise: Mapping
Gameplay
Ó2
Production Team
64
Further Reading
67
Game Genre
67
Further Reading
70
Exercise: Genre History 7O
Technological Context
70
Further Reading
74
Exercise: Platform Comparison
74
Socio-historical Context
74
Further Reading
75
Economic Context
76
Further Reading
77
Audience
77
Exercise: What Makes a Game Hardcore?
79
Relations to Other Media
80
Further Reading
83
To Sum Up
83
Contents
vii
Areas of Analysis
2:
Game
О
verview
86
87
88
89
89
90
Game Overview: Building Blocks
Number of Players
88
Single Player vs. Game
Multiple Players vs. Game
Player vs. Player
89
Multilateral Competition
Team Competition
90
Unilateral Competition
Cooperative Play
90
Further Reading
93
Exercise: Mow Many Players Can Play This Game?
Rules and Goals of the Game/Game Modes
94
Further Reading
97
Exercise: Getting to the Core of How to Play a Game
Game Mechanics
97
Further Reading
99
Exercise: Counting the Verbs
99
Spaces of the Game
100
Further Reading
104
Fictional World of the Game
104
Further Reading
106
Story
106
Further Reading
109
Exercise: What Makes a Game Story-driven?
1О9
Gameplay
Experience
109
Further Reading 111
Exercise: Player-watching 111
Game Communities 111
Further Reading
113
To Sum Up
113
93
97
5 Ar
>fA
reas
or Analysis
is3:
F
orma
Elements
117
Exercise: Learning from Bad Games
121
Formal Elements: Building Blocks
122
Rules of the World
122
viii Contents
Further Reading
123
Exercise: Matching the Verbs with the Fictional World
124
Diegetic vs. Extradiegetic Rules
125
Further Reading
126
Save Games
126
Further Reading
127
Relationship between Rules and the Fictional World
128
Further Reading
130
Exercise: Simulation vs. Representation
13O
Values and Procedural Rhetoric
131
Further Reading
133
Exercise: Serious Games
133
Procedural Content vs. Hard-coded Content
134
Further Reading
136
Game Dynamics
136
Further Reading
139
The Gap between the Player and the Game: Mediation
139
Further Reading
142
Control Schemes and Peripherals
142
Further Reading
144
Exercise: Mow Intuitive Are the Controls?
144
Difficulty Levels/Game Balance
145
Further Reading
148
Exercise: Hard Games Are Fun Too
148
Representation (Visual Design, Sound Design, and Music)
141
Further Reading
151
Rule-driven vs. Goal-driven Games
151
Further Reading
154
Exercise: Goal Structure
154
Levels and Level Design
155
Further Reading
160
Exercise: Wordless Tutorials
16O
Choice Design
161
Further Reading
163
Exercise: Examining Moral Choices
163
Cheats/Hacks/Mods/Bugs
164
Further Reading
167
Exercise: Fan Remakes
167
To Sum Up
168
Contents
ix
177
U8
179
187
187
Types of Analyses: Overview
Exercise: Analyzing the Analysis
Game Summary: The Key Section
journalistic Review
181
Exercise: Write a Retro Review
Text box: imitating Bad Writing
Historical Analysis
188
Exercise: Key Games
193
Game Communities
193
Quantitative vs. Qualitative
195
Quantitative Analysis
195
Qualitative Analysis
196
The Issue with Virtual Worlds
197
Exercise: Expert Players in Online Games
Text box: Close Reading 2OO
Illustration of a Theory
201
Text box: Defining Your Terms
2Ο5
Interpretative Analysis
207
Personal Account
210
Exercise: Rewrite the Analysis
215
Putting It All Together
215
199
7
Wrapping Things Up
222
The Art of the Rewrite
223
Including Your Sources
223
What Next?
226
Appendix I: Sample Analyses
227
Sample Analysis
1:
Journalistic Review
227
Sample Analysis
2:
Historical Analysis
229
Sample Analysis
3:
Games as Examples to Illustrate
a Theory
233
Sample Analysis
4:
Personal Account
238
χ
Contents
Appendix
II: List of Other Published Analyses
Analyses of Individual Games
243
Collections of Game Analyses
244
Analyses of Game Communities
245
Glossary
246
Ludography
253
index
264
243
te
Game analysis allows us to understand games better, providing insight into the player-
game relationship, the construction of the game, and its
sociocultural
relevance. As the
field of game studies grows, videogame writing is evolving from the mere evaluation of
gameplay, graphics, sound, and replayablity to more reflective writing that manages to
convey the complexity of a game and the way it is played in a cultural context.
Introduction to Game Anaifsis serves as an accessible guide to analyzing games using
strategies borrowed from textual analysis. Clara Fernandez-Vara s concise primer provides
instruction on the basic building blocks of game analysis-examination of context, content
and reception, and formal qualities
—
as well as the vocabulary necessary for talking about
videogames distinguishing characteristics. Examples are drawn from a range of games,
both digital and non-digital—from
Bioshock
and
Шгіа
of
Шсгвћ
to Monopoly—and the
book provides a variety of exercises and sample analyses, as well as a comprehensive
glossary and ludography.
|
any_adam_object | 1 |
author | Fernández-Vara, Clara |
author_GND | (DE-588)1072398974 |
author_facet | Fernández-Vara, Clara |
author_role | aut |
author_sort | Fernández-Vara, Clara |
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bvnumber | BV042022881 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.15.F46 |
callnumber-search | GV1469.15.F46 |
callnumber-sort | GV 41469.15 F46 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 ST 324 |
classification_tum | DAT 758f |
ctrlnum | (OCoLC)889724198 (DE-599)GBV786550341 |
dewey-full | 794.81536 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81536 |
dewey-search | 794.81536 |
dewey-sort | 3794.81536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik |
format | Book |
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language | English |
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spelling | Fernández-Vara, Clara Verfasser (DE-588)1072398974 aut Introduction to game analysis Clara Fernández-Vara New York Routledge 2015 XIII, 274 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s DE-604 Erscheint auch als Online-Ausgabe 978-0-203-79477-7 Überarbeitet als Second edition 2019 978-0-8153-5183-2 978-0-8153-5184-9 (DE-604)BV045284321 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027464512&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027464512&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Fernández-Vara, Clara Introduction to game analysis Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4010457-6 |
title | Introduction to game analysis |
title_auth | Introduction to game analysis |
title_exact_search | Introduction to game analysis |
title_full | Introduction to game analysis Clara Fernández-Vara |
title_fullStr | Introduction to game analysis Clara Fernández-Vara |
title_full_unstemmed | Introduction to game analysis Clara Fernández-Vara |
title_short | Introduction to game analysis |
title_sort | introduction to game analysis |
topic | Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Computerspiel |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027464512&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027464512&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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