The proteus paradox: how online games and virtual worlds change us - and how they don't
"Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism,...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New Haven, Conn.
Yale University Press
[2014]
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Schlagworte: | |
Zusammenfassung: | "Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change that does occur is often out of our control and effected by unparalleled...but rarely recognized...tools for controlling what players think and how they behave. Using player surveys, psychological experiments, and in-game data, Yee breaks down misconceptions about who plays fantasy games and the extent to which the online and offline worlds operate separately. With a wealth of entertaining and provocative examples, he explains what virtual worlds are about and why they matter, not only for entertainment but also for business and education. He uses gaming as a lens through which to examine the pressing question of what it means to be human in a digital world. His thought-provoking book is an invitation to think more deeply about virtual worlds and what they reveal to us about ourselves. ".. |
Beschreibung: | 1 Online-Ressource (x, 248 Seiten) |
ISBN: | 9780300199291 |
Internformat
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520 | |a "Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change that does occur is often out of our control and effected by unparalleled...but rarely recognized...tools for controlling what players think and how they behave. Using player surveys, psychological experiments, and in-game data, Yee breaks down misconceptions about who plays fantasy games and the extent to which the online and offline worlds operate separately. With a wealth of entertaining and provocative examples, he explains what virtual worlds are about and why they matter, not only for entertainment but also for business and education. He uses gaming as a lens through which to examine the pressing question of what it means to be human in a digital world. His thought-provoking book is an invitation to think more deeply about virtual worlds and what they reveal to us about ourselves. ".. | ||
650 | 7 | |a SOCIAL SCIENCE / Media Studies |2 bisacsh | |
650 | 7 | |a PSYCHOLOGY / Social Psychology |2 bisacsh | |
650 | 7 | |a COMPUTERS / Virtual Worlds |2 bisacsh | |
650 | 4 | |a Computer games | |
650 | 4 | |a Virtual reality | |
650 | 4 | |a Shared virtual environments | |
650 | 4 | |a SOCIAL SCIENCE / Media Studies | |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Yee, Nick |
author_facet | Yee, Nick |
author_role | aut |
author_sort | Yee, Nick |
author_variant | n y ny |
building | Verbundindex |
bvnumber | BV041979645 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.15 |
callnumber-search | GV1469.15 |
callnumber-sort | GV 41469.15 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | MS 7965 AP 15963 |
collection | ZDB-38-EBR ZDB-23-DGG |
ctrlnum | (OCoLC)890135992 (DE-599)BVBBV041979645 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Soziologie |
format | Electronic eBook |
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isbn | 9780300199291 |
language | English |
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spelling | Yee, Nick Verfasser aut The proteus paradox how online games and virtual worlds change us - and how they don't Nick Yee New Haven, Conn. Yale University Press [2014] 1 Online-Ressource (x, 248 Seiten) txt rdacontent c rdamedia cr rdacarrier "Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change that does occur is often out of our control and effected by unparalleled...but rarely recognized...tools for controlling what players think and how they behave. Using player surveys, psychological experiments, and in-game data, Yee breaks down misconceptions about who plays fantasy games and the extent to which the online and offline worlds operate separately. With a wealth of entertaining and provocative examples, he explains what virtual worlds are about and why they matter, not only for entertainment but also for business and education. He uses gaming as a lens through which to examine the pressing question of what it means to be human in a digital world. His thought-provoking book is an invitation to think more deeply about virtual worlds and what they reveal to us about ourselves. ".. SOCIAL SCIENCE / Media Studies bisacsh PSYCHOLOGY / Social Psychology bisacsh COMPUTERS / Virtual Worlds bisacsh Computer games Virtual reality Shared virtual environments SOCIAL SCIENCE / Media Studies PSYCHOLOGY / Social Psychology COMPUTERS / Virtual Worlds Computerspiel (DE-588)4010457-6 gnd rswk-swf Verhaltensmodifikation (DE-588)4062871-1 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Virtuelle Realität (DE-588)4399931-1 s Verhaltensmodifikation (DE-588)4062871-1 s DE-604 Erscheint auch als Druck-Ausgabe 978-0-300-19099-1 |
spellingShingle | Yee, Nick The proteus paradox how online games and virtual worlds change us - and how they don't SOCIAL SCIENCE / Media Studies bisacsh PSYCHOLOGY / Social Psychology bisacsh COMPUTERS / Virtual Worlds bisacsh Computer games Virtual reality Shared virtual environments SOCIAL SCIENCE / Media Studies PSYCHOLOGY / Social Psychology COMPUTERS / Virtual Worlds Computerspiel (DE-588)4010457-6 gnd Verhaltensmodifikation (DE-588)4062871-1 gnd Virtuelle Realität (DE-588)4399931-1 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4062871-1 (DE-588)4399931-1 |
title | The proteus paradox how online games and virtual worlds change us - and how they don't |
title_auth | The proteus paradox how online games and virtual worlds change us - and how they don't |
title_exact_search | The proteus paradox how online games and virtual worlds change us - and how they don't |
title_full | The proteus paradox how online games and virtual worlds change us - and how they don't Nick Yee |
title_fullStr | The proteus paradox how online games and virtual worlds change us - and how they don't Nick Yee |
title_full_unstemmed | The proteus paradox how online games and virtual worlds change us - and how they don't Nick Yee |
title_short | The proteus paradox |
title_sort | the proteus paradox how online games and virtual worlds change us and how they don t |
title_sub | how online games and virtual worlds change us - and how they don't |
topic | SOCIAL SCIENCE / Media Studies bisacsh PSYCHOLOGY / Social Psychology bisacsh COMPUTERS / Virtual Worlds bisacsh Computer games Virtual reality Shared virtual environments SOCIAL SCIENCE / Media Studies PSYCHOLOGY / Social Psychology COMPUTERS / Virtual Worlds Computerspiel (DE-588)4010457-6 gnd Verhaltensmodifikation (DE-588)4062871-1 gnd Virtuelle Realität (DE-588)4399931-1 gnd |
topic_facet | SOCIAL SCIENCE / Media Studies PSYCHOLOGY / Social Psychology COMPUTERS / Virtual Worlds Computer games Virtual reality Shared virtual environments Computerspiel Verhaltensmodifikation Virtuelle Realität |
work_keys_str_mv | AT yeenick theproteusparadoxhowonlinegamesandvirtualworldschangeusandhowtheydont |