Getting started in ZBrush: an introduction to digital sculpting and illustration
"Getting Started in ZBrush is a gentle introduction to ZBrush, today's premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professiona...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Burlington
Focal Press
2014
|
Ausgabe: | 1. ed. |
Schlagworte: | |
Online-Zugang: | Cover image |
Zusammenfassung: | "Getting Started in ZBrush is a gentle introduction to ZBrush, today's premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage. Special consideration is given to ZBrush's integration plug-ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered so your Zbrush creations can come to life without sacrificing that high-resolution look. Ease your way into this complex subject with this straight-forward approach to ZBrushPerfect your technique with step-by-step tutorials that allow you to create high res models from start to finish.Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources".. |
Beschreibung: | XIII, 315 S. zahlr. Ill. |
ISBN: | 9780415705141 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV041921563 | ||
003 | DE-604 | ||
005 | 20170224 | ||
007 | t | ||
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020 | |a 9780415705141 |c pbk |9 978-0-415-70514-1 | ||
035 | |a (OCoLC)881845405 | ||
035 | |a (DE-599)BVBBV041921563 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-1050 | ||
050 | 0 | |a T386.Z33 | |
082 | 0 | |a 006.6/93 |2 23 | |
084 | |a ST 321 |0 (DE-625)143658: |2 rvk | ||
100 | 1 | |a Johnson, Greg |e Verfasser |4 aut | |
245 | 1 | 0 | |a Getting started in ZBrush |b an introduction to digital sculpting and illustration |c Greg Johnson |
250 | |a 1. ed. | ||
264 | 1 | |a Burlington |b Focal Press |c 2014 | |
300 | |a XIII, 315 S. |b zahlr. Ill. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
520 | |a "Getting Started in ZBrush is a gentle introduction to ZBrush, today's premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage. Special consideration is given to ZBrush's integration plug-ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered so your Zbrush creations can come to life without sacrificing that high-resolution look. Ease your way into this complex subject with this straight-forward approach to ZBrushPerfect your technique with step-by-step tutorials that allow you to create high res models from start to finish.Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources".. | ||
630 | 0 | 4 | |a ZBrush |
650 | 7 | |a ART / Techniques / Cartooning |2 bisacsh | |
650 | 7 | |a ART / Digital |2 bisacsh | |
650 | 4 | |a Computer graphics |x Computer programs | |
650 | 4 | |a Computer art |x Computer programs | |
650 | 4 | |a ART / Techniques / Cartooning | |
650 | 4 | |a ART / Digital | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-315-88996-2 |
856 | 4 | |u http://images.tandf.co.uk/common/jackets/websmall/978041570/9780415705141.jpg |3 Cover image | |
999 | |a oai:aleph.bib-bvb.de:BVB01-027365071 |
Datensatz im Suchindex
_version_ | 1804152290760720384 |
---|---|
any_adam_object | |
author | Johnson, Greg |
author_facet | Johnson, Greg |
author_role | aut |
author_sort | Johnson, Greg |
author_variant | g j gj |
building | Verbundindex |
bvnumber | BV041921563 |
callnumber-first | T - Technology |
callnumber-label | T386 |
callnumber-raw | T386.Z33 |
callnumber-search | T386.Z33 |
callnumber-sort | T 3386 Z33 |
callnumber-subject | T - General Technology |
classification_rvk | ST 321 |
ctrlnum | (OCoLC)881845405 (DE-599)BVBBV041921563 |
dewey-full | 006.6/93 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/93 |
dewey-search | 006.6/93 |
dewey-sort | 16.6 293 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 1. ed. |
format | Book |
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id | DE-604.BV041921563 |
illustrated | Illustrated |
indexdate | 2024-07-10T01:08:22Z |
institution | BVB |
isbn | 9780415705141 |
language | English |
lccn | 013045280 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-027365071 |
oclc_num | 881845405 |
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owner | DE-1050 |
owner_facet | DE-1050 |
physical | XIII, 315 S. zahlr. Ill. |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Focal Press |
record_format | marc |
spelling | Johnson, Greg Verfasser aut Getting started in ZBrush an introduction to digital sculpting and illustration Greg Johnson 1. ed. Burlington Focal Press 2014 XIII, 315 S. zahlr. Ill. txt rdacontent n rdamedia nc rdacarrier "Getting Started in ZBrush is a gentle introduction to ZBrush, today's premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage. Special consideration is given to ZBrush's integration plug-ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered so your Zbrush creations can come to life without sacrificing that high-resolution look. Ease your way into this complex subject with this straight-forward approach to ZBrushPerfect your technique with step-by-step tutorials that allow you to create high res models from start to finish.Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources".. ZBrush ART / Techniques / Cartooning bisacsh ART / Digital bisacsh Computer graphics Computer programs Computer art Computer programs ART / Techniques / Cartooning ART / Digital Erscheint auch als Online-Ausgabe 978-1-315-88996-2 http://images.tandf.co.uk/common/jackets/websmall/978041570/9780415705141.jpg Cover image |
spellingShingle | Johnson, Greg Getting started in ZBrush an introduction to digital sculpting and illustration ZBrush ART / Techniques / Cartooning bisacsh ART / Digital bisacsh Computer graphics Computer programs Computer art Computer programs ART / Techniques / Cartooning ART / Digital |
title | Getting started in ZBrush an introduction to digital sculpting and illustration |
title_auth | Getting started in ZBrush an introduction to digital sculpting and illustration |
title_exact_search | Getting started in ZBrush an introduction to digital sculpting and illustration |
title_full | Getting started in ZBrush an introduction to digital sculpting and illustration Greg Johnson |
title_fullStr | Getting started in ZBrush an introduction to digital sculpting and illustration Greg Johnson |
title_full_unstemmed | Getting started in ZBrush an introduction to digital sculpting and illustration Greg Johnson |
title_short | Getting started in ZBrush |
title_sort | getting started in zbrush an introduction to digital sculpting and illustration |
title_sub | an introduction to digital sculpting and illustration |
topic | ZBrush ART / Techniques / Cartooning bisacsh ART / Digital bisacsh Computer graphics Computer programs Computer art Computer programs ART / Techniques / Cartooning ART / Digital |
topic_facet | ZBrush ART / Techniques / Cartooning ART / Digital Computer graphics Computer programs Computer art Computer programs |
url | http://images.tandf.co.uk/common/jackets/websmall/978041570/9780415705141.jpg |
work_keys_str_mv | AT johnsongreg gettingstartedinzbrushanintroductiontodigitalsculptingandillustration |