Software engineering: a practitioner's approach
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Singapore
McGraw-Hill
2015
|
Ausgabe: | 8., internat., ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XXX, 941 S. graph. Darst. |
ISBN: | 9781259253157 1259253155 |
Internformat
MARC
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015 | |a GBB426519 |2 dnb | ||
020 | |a 9781259253157 |9 978-1-259-25315-7 | ||
020 | |a 1259253155 |9 1-259-25315-5 | ||
035 | |a (OCoLC)884955544 | ||
035 | |a (DE-599)BVBBV041890047 | ||
040 | |a DE-604 |b ger |e rakwb | ||
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100 | 1 | |a Pressman, Roger S. |d 1947- |e Verfasser |0 (DE-588)172313414 |4 aut | |
245 | 1 | 0 | |a Software engineering |b a practitioner's approach |c Roger S. Pressman ; Bruce R. Maxim |
250 | |a 8., internat., ed. | ||
264 | 1 | |a Singapore |b McGraw-Hill |c 2015 | |
300 | |a XXX, 941 S. |b graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
650 | 0 | 7 | |a Software Engineering |0 (DE-588)4116521-4 |2 gnd |9 rswk-swf |
655 | 7 | |8 1\p |0 (DE-588)4151278-9 |a Einführung |2 gnd-content | |
689 | 0 | 0 | |a Software Engineering |0 (DE-588)4116521-4 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Maxim, Bruce R. |e Verfasser |4 aut | |
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999 | |a oai:aleph.bib-bvb.de:BVB01-027333997 | ||
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk |
Datensatz im Suchindex
DE-BY-863_location | 1340 |
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DE-BY-FWS_call_number | 1340/ST 230 P935(8) |
DE-BY-FWS_katkey | 527060 |
DE-BY-FWS_media_number | 083101322477 |
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adam_text | Contents at a Glance
CHAPTER
1
CHAPTER
2
The Nature of Software
1
Software Engineering
14
PART ONE
THE SOFTWARE PROCESS
29
CHAPTER
3
CHAPTER
4
CHAPTER
5
CHAPTER
6
Software Process Structure
30
Process Models
40
Agile Development
óó
Human Aspects of Software Engineering
87
PART TWO
MODELING
юз
CHAPTER
7
CHAPTER
8
CHAPTER
9
CHAPTER
10
CHAPTER
11
CHAPTER
12
CHAPTER
13
CHAPTER
14
CHAPTER
15
CHAPTER
16
CHAPTER
17
CHAPTER
18
Principles That Guide Practice
104
Understanding Requirements
1 31
Requirements Modeling: Scenario-Based Methods
166
Requirements Modeling: Class-Based Methods
1 84
Requirements Modeling: Behavior, Patterns, and Web/Mobile Apps
202
Design Concepts
224
Architectural Design
252
Component-Level Design
285
User Interface Design
317
Pattern-Based Design
347
WebApp Design
371
MobileApp Design
391
part three QUALITY MANAGEMENT 4i
CHAPTER
19
CHAPTER
20
CHAPTER
21
CHAPTER
22
CHAPTER
23
CHAPTER
24
CHAPTER
25
CHAPTER
26
Quality Concepts
41 2
Review Techniques
431
Software Qualify Assurance
448
Software Testing Strategies
466
Testing Conventional Applications
496
Testing Object-Oriented Applications
523
Testing Web Applications
540
Testing MobileApps
567
CHAPTER
27
CHAPTER
28
CHAPTER
29
CHAPTER
30
Security Engineering
584
Formal Modeling and Verification
601
Software Configuration Management
623
Product Metrics
653
part four MANAGING SOFTWARE PROJECTS
CHAPTER
31
CHAPTER
32
CHAPTER
33
CHAPTER
34
CHAPTER
35
CHAPTER
36
Project Management Concepts
684
Process and Project Metrics
703
Estimation for Software Projects
727
Project Scheduling
754
Risk Management
777
Maintenance and
Reengineering
795
PART FIVE
ADVANCED TOPICS
817
CHAPTER
37
Software Process Improvement
818
CHAPTER
38
Emerging Trends in Software Engineering
839
CHAPTER
39
Concluding Comments
860
APPENDIX
1
APPENDIX
2
APPENDIX
3
REFERENCES
INDEX
933
An Introduction to UML
8Ó9
Object-Oriented Concepts
891
Formal Methods
899
909
Table of Contents
Preface
xxvii
CHAPTER
1
THE NATURE OF SOFTWARE
1
Ì
.
Ì
The Nature of Software
3
1.1.1
Defining Software
4
1.1.2
Software Application Domains
1.1.3
Legacy Software
7
1.2
The Changing Nature of Software
9
1.2.1
WebApps
9
1.2.2
Mobile Applications
9
1.2.3
Cloud Computing
10
1.2.4
Product Line Software
1 1
1.3
Summary
1 1
PROBLEMS AND POINTS TO PONDER
1 2
FURTHER READINGS AND INFORMATION SOURCES
1 2
CHAPTER
2
SOFTWARE ENGINEERING
14
2.1
Defining the Discipline
15
2.2
The Software Process
ló
2.2.1
The Process Framework
2.2.2
Umbrella Activities
18
2.2.3
Process Adaptation
18
2.3
Software Engineering Practice
19
2.3.1
The Essence of Practice
2.3.2
General Principles
2]
2.4
Software Development Myths
23
2.5
How It All Starts
26
2.6
Summary
27
PROBIEMS AND POINTS TO PONDER
27
FURTHER READINGS AND INFORMATION SOURCES
27
17
19
PART ONE
THE SOFTWARE PROCESS
29
CHAPTER
3
SOFTWARE PROCESS STRUCTURE
30
3.1
A Generic Process Model
31
3.2
Defining a Framework Activity
32
3.3
Identifying a Task Set
34
3.4
Process Patterns
35
3.5
Process Assessment and Improvement
37
3.Ó
Summary
38
PROBLEMS AND POINTS TO PONDER
38
FURTHER READINGS AND INFORMATION SOURCES
39
CHAPTER
4
PROCESS
MODELS 40
4.1
Prescriptive Process Models
41
4.1.1
The Waterfall Model
41
4.1.2
Incremental Process Models
43
4.1.3
Evolutionary Process Models
45
4.1.4
Concurrent Models
49
4.1.5
A Final Word on Evolutionary Processes
51
4.2
Specialized Process Models
52
4.2.1
Component-Based Development
53
4.2.2
The Formal Methods Model
53
4.2.3
Aspect-Oriented Software Development
54
4.3
The Unified Process
55
4.3.1
A Brief History
56
4.3.2
Phases of the Unified Process
56
4.4
Personal and Team Process Models
59
4.4.1
Personal Software Process
59
4.4.2
Team Software Process
60
4.5
Process Technology
ól
4.6
Product and Process
62
4.7
Summary
64
PROBLEMS AND POINTS TO PONDER
64
FURTHER READINGS AND INFORMATION SOURCES
65
CHAPTER
5
AGILE DEVELOPMENT
66
5.1
What Is Agility?
68
5.2
Agiliiy and the Cost of Change
68
5.3
What Is an Agile Process?
69
5.3.1
Agility Principles
70
5.3.2
The Politics of Agile Development
71
5.4
Extreme Programming
72
5.4.1
The XP Process
72
5.4.2
Industrial XP
75
5.5
Other Agile Process Models
77
5.5.1
Scrum
78
5.5.2
Dynamic Systems Development Method
79
5.5.3
Agile Modeling
80
5.5.4
Agile Unified Process
82
5.6
A Tool Set for the Agile Process
83
5.7
Summary
84
PROBLEMS AND POINTS TO PONDER
85
FURTHER READINGS AND INFORMATION SOURCES
85
CHAPTER
6
HUMAN ASPECTS OF SOFTWARE ENGINEERING
87
6.1
Characteristics of a Software Engineer
88
6.2
The Psychology of Software Engineering
89
6.3
The Software Team
90
6.4
Team Structures
92
6.5
Agile Teams
93
6.5.1
The Generic Agile Team
93
6.5.2
The XP Team
94
6.
ó
The Impact of Social Media
95
6.7
Software Engineering Using the Cloud
97
6.8
Collaboration Tools
98
Ó.9
Global Teams
99
6.10
Summa^
100
PROBLEMS AND POINTS TO PONDER
1 01
FURTHER READINGS AND INFORMATION SOURCES
1 02
PART TWO MODELING
103
CHAPTER
7
PRINCIPLES THAT GUIDE PRACTICE
104
7.1
Software Engineering Knowledge
105
7.2
Core Principles
106
7.2.1
Principles That Guide Process
106
7.2.2
Principles That Guide Practice
107
7.3
Principles That Guide Each Framework Activity
109
7.3.1
Communication Principles
110
7.3.2
Planning Principles
112
7.3.3
Modeling Principles
114
7.3.4
Construction Principles
121
7.3.5
Deployment Principles
125
7.4
Work Practices
1 26
7.5
Summary
127
PROBLEMS AND POINTS TO PONDER
128
FURTHER READINGS AND INFORMATION SOURCES
1 29
CHAPTER
8
UNDERSTANDING REQUIREMENTS
131
8.1
Requirements Engineering
132
8.2
Establishing the Groundwork
138
8.2.1
Identifying Stakeholders
139
8.2.2
Recognizing Multiple Viewpoints
139
8.2.3
Working toward Collaboration
140
8.2.4
Asking the First Questions
140
8.2.5
Nonfunctional Requirements
141
8.2.6
Traceability
142
8.3
Eliciting Requirements
142
8.3.1
Collaborative Requirements Gathering
143
8.3.2
Quality Function Deployment
146
8.3.3
Usage Scenarios
146
8.3.4
Elicitation Work Products
147
8.3.5
Agile Requirements Elicitation
148
8.3.6
Service-Oriented Methods
148
8.4
Developing Use Cases
149
8.5
Building the Analysis Model
154
8.5.1
Elements of the Analysis Model
154
8.5.2
Analysis Patterns
157
8.5.3
Agile Requirements Engineering
158
8.5.4
Requirements for Self-Adaptive
Sysřems
158
8.6
Negotiating Requirements
159
8.7
Requirements
Monitoring lóO
8.8
Validating Requirements
161
8.9
Avoiding Common Mistakes
162
8.10
Summary
162
PROBLEMS AND POINTS TO PONDER
1 63
FURTHER READINGS AND OTHER INFORMATION SOURCES
1 64
CHAPTER
9
REQUIREMENTS MODELING: SCENARIO-BASED
METHODS
166
9.1
Requirements Analysis
1Ó7
9.1.1
Overall Objectives and Philosophy
1 68
9.Ì.2
Analysis Rules of Thumb
169
9.1.3
Domain Analysis
170
9.1.4
Requirements Modeling Approaches
171
9.2
Scenario-Based Modeling
173
9.2.1
Creating a Preliminary Use Case
173
9.2.2
Refining a Preliminary Use Case
1
7Ó
9.2.3
Writing a Formal Use Case
177
9.3
UML Models That Supplement the Use Case
179
9.3.1
Developing an Activity Diagram
1 80
9.3.2
Swimlane Diagrams
181
9.4
Summary
182
PROBLEMS AND POINTS TO PONDER
1 82
FURTHER READINGS AND INFORMATION SOURCES
1 83
CHAPTER
10
REQUIREMENTS MODELING: CLASS-BASED METHODS
184
10.
Ì
Identifying Analysis Classes
1 85
10.2
Specifying Attributes
188
10.3
Defining Operations
189
10.4
Class-Responsibility-Collaborator Modeling
192
10.5
Associations and Dependencies
198
10.6
Analysis Packages
199
10.7
Summary
200
PROBLEMS AND POINTS TO PONDER
20 1
FURTHER READINGS AND INFORMATION SOURCES
201
CHAPTER
U
REQUIREMENTS MODELING: BEHAVIOR, PATTERNS,
AND WEB/MOBILE APPS
202
11.1
Creating a Behavioral Model
203
11.2
Identifying Events with the Use Case
203
11.3
State Representations
204
1 1.4
Patterns for Requirements Modeling
207
1 1.4.1
Discovering Analysis Patterns
208
1 1.4.2
A Requirements Pattern Example: Actuator-Sensor
209
1
.5
Requirements Modeling
íor
Web and Mobile Apps
213
11.5.1
How Much Analysis Is Enough?
214
11.5.2
Requirements Modeling Input
214
1 1.5.3
Requirements Modeling Output
215
11.5.4
Content Model
216
1 1.5.5
Interaction
Model for Web and Mobile Apps
217
11.5.6
Functional Model
218
Ì
1.5.7
Configuration Models for WebApps
219
11.5.8
Navigation Modeling
220
1 1.6
Summary
221
PROBLEMS AND POINTS TO PONDER
222
FURTHER READINGS AND INFORMATION SOURCES
222
CHAPTER
12
DESIGN CONCEPTS
224
1 2.1
Design within the Context of Software Engineering
225
12.2
The Design Process
228
12.2.1
Software Quality Guidelines and Attributes
228
1 2.2.2
The Evolution of Soffware Design
230
12.3
Design Concepts
231
12.4
12
.3.
1
Abstraction
232
12
.3.
2
Architecture
232
12
.3.
3
Patterns
233
12
.3.
4
Separation of Concerns
234
12
.3.5
Modularity
234
12
.3.
6
Information
Hiding
235
12
.3.
7
Functional Independence
23Ó
12
.3.
8
Refinement
237
12
.3.
9
Aspects
237
12
,3.
10
Refactoring
238
12
.3.
11
Object-Oriented Design Concepts
238
12
.3.
12
Design Classes
239
12,
,3.
13
Dependency Inversion
24
1
12.
.3.
14
Design for Test
242
The
■
Design
Model
243
12.
.4.
1
Data Design Elements
244
12.4.
2
Architectural Design Elements
244
12
.4.
3
Interface Design Elements
245
12.
4.4
Component-Level Design Elements
247
12.
4.
5
Deployment-Level Design Elements
248
Summary
249
12.5
PROBLEMS AND POINTS TO PONDER
250
FURTHER READINGS AND INFORMATION SOURCES
25 1
CHAPTER
13
ARCHITECTURAL DESIGN
252
13.1
Software Archifectu re
253
13.1.1
What Is Architecture?
253
13.1.2
Why Is Architecture Important?
254
13.1.3
Architectural Descriptions
255
13.1.4
Architectural Decisions
256
13.2
Architectural Genres
257
13.3
Architectural Styles
258
13.3.1
A Brief Taxonomy of Architectural Styles
258
13.3.2
Architectural Patterns
2Ó3
13.3.3
Organization and Refinement
2Ó3
13.4
Architectural Considerations
264
13.5
Architectural
Decisions
266
13.6
Architectural
Design
267
1
3.Ó.
1
Representing the System in Context
267
13.6.2
Defining Archetypes
269
1 3.6.3
Refining the Architecture into Components
270
13.6.4
Describing Instantiations of the System
272
1 3.6.5
Architectural Design for Web Apps
273
13.6.6
Architectural Design for Mobile Apps
274
13.7
Assessing Alternative Architectural Designs
274
13.7.1
Architectural Description Languages
276
13.7.2
Architectural Reviews
277
13.8
Lessons Learned
278
13.9
Pattern-based Architecture Review
278
13.10
Architecture Conformance Checking
279
13.11
Agility and Architecture
280
13.12
Summary
282
PROBLEMS AND POINTS TO PONDER
282
FURTHER READINGS AND INFORMATION SOURCES
283
CHAPTER
14
COMPONENT-LEVEL DESIGN
285
14.1
What Is a Component?
286
14.1.1
An Object-Oriented View
286
14.1.2
The Traditional View
288
14.1.3
A Process-Related View
291
14.2
Designing Class-Based Components
291
14.2.1
Basic Design Principles
292
14.2.2
Component-Level Design Guidelines
295
14.2.3
Cohesion
296
14.2.4
Coupling
298
14.3
Conducting Component-Levei Design
299
14.4
Component-Level Design for WebApps
305
14.4.1
Content Design at the Component Level
306
14.4.2
Functional Design at the Component Level
306
14.5
Component-Level Design for Mobile Apps
306
14.6
Designing Traditional Components
307
14.7
Component-Based Development
308
14.7.1
Domain Engineering
308
14.7.2
Component Qualification, Adaptation, and Composition
309
14.7.3
Architectural Mismatch
311
14.7.4
Analysis and Design for Reuse
31 2
14.7.5
Classifying and Retrieving Components
31 2
14.8
Summary
313
PROBLEMS AND POINTS TO PONDER
3 1 5
FURTHER READINGS AND INFORMATION SOURCES
3 1 5
CHAPTER
15
USER INTERFACE DESIGN
317
15.1
The Golden Rules
318
15.1.1
Place the User in Control
318
15.1.2
Reduce the User s Memory Load
319
15.1.3
Make the Interface Consistent
321
ì
5.2
User Interface
Analysis and
Design
322
15.2.1
Interface
Analysis
and Design
Models 322
15.2.2
The
Process
323
15.3
Interface
Analysis
325
15.3.1
User
Analysis
325
15.3.2
Task Analysis and Modeling
326
15.3.3
Analysis of Display Content
331
15.3.4
Analysis of the Work Environment
331
15.4
Interface Design Steps
332
15.4.1
Applying Interface Design Steps
332
15.4.2
User Interface Design Patterns
334
15.4.3
Design Issues
335
15.5
WebApp and Mobile Interface Design
337
15.5.1
Interface Design Principles and Guidelines
337
15.5.2
Interface Design Workflow for Web and Mobile Apps
341
15.6
Design Evaluation
342
15.7
Summary
344
PROBLEMS AND POINTS TO PONDER
345
FURTHER READINGS AND INFORMATiON SOURCES
346
CHAPTER
16
PATTERN-BASED DESIGN
347
16.1
Design Patterns
348
16.1.1
Kinds of Patterns
349
1Ó.Ì.2
Frameworks
351
16.1.3
Describing a Pattern
352
16.1.4
Pattern Languages and Repositories
353
16.2
Pattern-Based Software Design
354
16.2.1
Pattern-Based Design in Context
354
16.2.2
Thinking in Patterns
354
16.2.3
Design Tasks
356
16.2.4
Building a Pattern-Organizing Table
358
16.2.5
Common Design Mistakes
359
16.3
Architectural Patterns
359
16.4
Component-Level Design Patterns
360
16.5
User Interface Design Patterns
362
16.6
WebApp Design Patterns
364
16.6.1
Design Focus
365
16.6.2
Design Granularity
365
16.7
Patterns for Mobile Apps
366
16.8
Summary
367
PROBLEMS AND POINTS TO PONDER
368
FURTHER READINGS AND INFORMATION SOURCES
369
CHAPTER
17
WEBAPP DESIGN
371
17.1
WebApp Design Quality
372
17.2
Design Goals
374
17.3
A Design Pyramid for WebApps
375
17.4
WebApp Interface Design
376
17.5
Aesthetic
Design
377
17.5.1
Layout Issues
378
17.5.2
Graphic Design Issues
378
17.6
Content Design
379
17,6.1
Content Objects
379
17.6.2
Content Design Issues
380
17.7
Architecture Design
381
17.7.1
Content Architecture
381
17.7.2
WebApp Architecture
384
17.8
Navigation Design
385
17.8.1
Navigation Semantics
385
17.8.2
Navigation Syntax
387
17.9
Component-Level Design
387
17.10
Summary
388
PROBLEMS AND POINTS TO PONDER
389
FURTHER READINGS AND INFORMATION SOURCES
389
CHAPTER
18
MOBILEAPP DESIGN
391
1 8.1
The Challenges
392
18.1.1
Development Considerations
392
18.1.2
Technical Considerations
393
18.2
Developing MobileApps
395
18.2.1
MobileApp Quality
397
] 8.2.2
User Interface Design
398
18.2.3
Context-Aware Apps
399
18.2.4
Lessons Learned
400
18.3
MobileApp Design—Best Practices
401
18.4
Mobility Environments
403
18.5
The Cloud
405
1 8.6
The Applicability of Conventional Software Engineering
407
18.7
Summary
408
PROBLEMS AND POINTS TO PONDER
409
FURTHER READINGS AND INFORMATION SOURCES
409
PART THREE QUALITY MANAGEMENT
411
CHAPTER
19
QUALITY CONCEPTS
412
19.1
What Is Quality?
413
19.2
Software Quality
414
19.2.1
Garvin s Quality Dimensions
415
19.2.2
McCall
s
Quality Factors
416
19.2.3
ISO
9126
Quality Factors
418
19.2.4
Targeted Quality Factors
41 8
19.2.5
The Transition to a Quantitative View
420
19.3
The Software Quality Dilemma
420
19.3.1
Good Enough Software
421
19.3.2
The Cost of Quality
422
19.3.3
Risks
424
19.3.4
Negligence and Liability
425
19.3.5
Quality and Security
425
19.3.6
The Impact of Management Actions
426
19.4
Achieving Software Quality
427
19.4.1
Software Engineering Methods
427
19.4.2
Project Management Techniques
427
19.4.3
Quality Control
427
19.4.4
Quality Assurance
428
19.5
Summary
428
PROBLEMS AND POINTS TO PONDER
429
FURTHER READINGS AND INFORMATION SOURCES
429
CHAPTER
20
REVIEW TECHNIQUES
431
20.1
Cost Impact of Software Defects
432
20.2
Defect Amplification and Removal
433
20.3
Review Metrics and Their Use
435
20.3.1
Analyzing Metrics
435
20.3.2
Cost-Effectiveness of Reviews
436
20.4
Reviews: A Formality Spectrum
438
20.5
Informal Reviews
439
20.6
Formal Technical Reviews
441
20.6.1
The Review Meeting
441
20.6.2
Review Reporting and Record Keeping
442
20.6.3
Review Guidelines
442
20.6.4
Sample-Driven Reviews
444
20.7
Post-Mortem Evaluations
445
20.8
Summary
446
PROBLEMS AND POINTS TO PONDER
446
FURTHER READINGS AND INFORMATION SOURCES
447
CHAPTER
21
SOFTWARE QUALITY ASSURANCE
448
21.1
Background Issues
449
21.2
Elements of Software Quality Assurance
450
21.3
SQA Processes and Product Characteristics
452
21.4
SQA Tasks, Goals, and Metrics
452
21.4.1
SQA Tasks
453
21.4.2
Goals, Attributes, and Metrics
454
21.5
Formal Approaches to SQA
456
21.6
Statistical Software Quality Assurance
456
21.6.1
A Generic Example
457
21.6.2
Six Sigma for Software Engineering
458
21.7
Software Reliability
459
21.7.1
Measures of Reliability and Availability
459
21.7.2
Software Safety
460
21.8
The ISO
9000
Quality Standards
461
21.9
The SQA Plan
463
21.10
Summary
463
PROBLEMS AND POINTS TO PONDER
464
FURTHER READINGS AND INFORMATION SOURCES
464
CHAPTER
22
SOFTWARE TESTING STRATEGIES
466
22.1
A Strategic Approach to Software Testing
466
22.1.1
Verification and Validation
468
22.1.2
Organizing for Software Testing
468
22.1.3
Software Testing Strategy—The Big Picture
469
22.1.4
Criteria for Completion of Testing
472
22.2
Strategic Issues
472
22.3
Test Strategies for Conventional Software
473
22.3.1
Unit Testing
473
22.3.2
Integraiion Testing
475
22.4
Test Strategies for Object-Oriented Software
481
22.4.1
Unit Testing in the OO Context
481
22.4.2 -
Integration Testing in the OO Context
481
22.5
Test Strategies for WebApps
482
22.6
Test Strategies for
Mobi
leApps
483
22.7
Validation Testing
483
22.7.1
Validation-Test Criteria
484
22.7.2
Configuration Review
484
22.7.3
Alpha and Beta Testing
484
22.8
System Testing
486
22.8.1
Recovery Testing
486
22.8.2
Security Testing
486
22.8.3
Stress Testing
487
22.8.4
Performance Testing
487
22.8.5
Deployment Testing
487
22.9
The Art of Debugging
488
22.9.1
The Debugging Process
488
22.9.2
Psychological Considerations
490
22.9.3
Debugging Strategies
491
22.9.4
Correcting the Error
492
22.10
Summary
493
PROBLEMS AND POINTS TO PONOER
493
FURTHER READINGS AND INFORMATION SOURCES
494
CHAPTER
23
TESTING CONVENTIONAL APPLICATIONS
496
23.1
SoftwaTe Testing Fundamentals
497
23.2
Internal and External Views of Testing
499
23.3
White-Box Testing
500
23.4
Basis Path Testing
500
23.4.1
How Graph Notation
500
23.4.2
Independent Program Paths
502
23.4.3
Deriving Test Cases
504
23.4.4
Graph Matrices
506
23.5
Control Structure Testing
507
23.6
Black-Box Testing
509
23.6.1
Graph-Based Testing Methods
509
23.6.2
Equivalence Partitioning
511
23.6.3
Boundary Value Analysis
512
23.6.4
Orthogonal Array Testing
5
Ì
3
23.7
Model-Based
Teşii ng
516
23.8
Testing Documentation and Help Facilities
516
23.9
Testing for Real-Time Systems
517
23.10
Patterns for Software Testing
519
23.11
Summary
520
PROBLEMS AND POINTS TO PONDER
5 2 1
FURTHER READINGS AND INFORMATION SOURCES
5 2 1
CHAPTER
24
TESTING OBJECT-ORIENTED APPLICATIONS
523
24.1
Broadening the View of Testing
524
24.2
Testing OOA and OOD Models
525
24.2.1
Correctness of OOA and OOD Models
525
24.2.2
Consistency of Object-Oriented Models
526
24.3
Object-Oriented Testing Strategies
528
24.3.1
Unit Testing in the OO Context
528
24.3.2
Integration Testing in the OO Context
529
24.3.3
Validation Testing in an OO Context
529
24.4
Object-Oriented Testing Methods
529
24.4.1
The Test-Case Design Implications of OO Concepts
530
24.4.2
Applicability of Conventional Test-Case Design Methods
531
24.4.3
Fault-Based Testing
531
24.4.4
Scenario-Based Test Design
532
24.5
Testing Methods Applicable at the Class Level
532
24.5.1
Random Testing for OO Classes
532
24.5.2
Partition Testing at the Class Level
533
24.
ó Interclass
Test-Case Design
534
24.6.1
Multiple Class Testing
534
24.6.2
Tests Derived from Behavior Models
536
24.7
Summary
537
PROBLEMS AND POINTS TO PONDER
538
FURTHER READINGS AND INFORMATION SOURCES
538
CHAPTER
25
TESTING WEB APPLICATIONS
540
25.1
Testing Concepts for WebApps
541
25.1.Ì
Dimensions of Quality
541
25.1.2
Errors within a WebApp Environment
542
25.1.3
Testing Strategy
543
25.1.4
Test Planning
543
25.2
The Testing Process—An Overview
544
25.3
Content Testing
545
25.3.1
Content Testing Objectives
545
25.3.2
Database Testing
547
25.4
User Interface Testing
549
25.4.1
Interface Testing Strategy
549
25.4.2
Testing Interface Mechanisms
550
25.4.3
Testing Interface Semantics
552
25.4.4
Usability Tests
552
25.4.5
Compatibility Tests
554
25.5
Component-Level Testing
555
25.
ó
Navigation
Testing
556
25.6.1
Testing
Navigation Syntax 556
25.6.2
Testing Navigation Semantics
556
25.7
Configuration Testing
558
25.7.1
Server-Side Issues
558
25.7.2
Client-Side Issues
559
25.8
Security Testing
559
25.9
Performance Testing
560
25.9.1
Performance Testing Objectives
561
25.9.2
Load Testing
562
25.9.3
Stress Testing
562
25.10
Summary
563
PROBLEMS AND POINTS TO PONDER
564
FURTHER READINGS AND INFORMATION SOURCES
565
CHAPTER
26
TESTING MOBILEAPPS
567
26.1
Testing Guidelines
568
26.2
The Testing Strategies
569
26.2.1
Are Conventional Approaches Applicable?
570
26.2.2
The Need for Automation
571
26.2.3
Building a Test Matrix
572
26.2.4
Stress Testing
573
26.2.5
Testing in a Production Environment
573
26.3
Considering the Spectrum of User Interaction
574
26.3.1
Gesture Testing
575
26.3.2
Voice Input and Recognition
576
26.3.3
Virtual Key Board Input
577
26.3.4
Alerts and Extraordinary Conditions
577
26.4
Test Across Borders
578
26.5
Real-Time
Testing Issues
578
26.6
Testing Tools and Environments
579
26.7
Summary
581
PROBLEMS AND POINTS TO PONDER
582
FURTHER READINGS AND INFORMATION SOURCES
582
CHAPTER
27
SECURITY ENGINEERING
584
27.1
Analyzing Security Requirements
585
27.2
Security and Privacy in an Online World
586
27.2.
Ì
Social Media
587
27.2.2
Mobile Applications
587
27.2.3
Cloud Computing
587
27.2.4
The Internet of Things
588
27.3
Security Engineering Analysis
588
27.3.1
Security Requirement Elicitation
589
27.3.2
Security Modeling
590
27.3.3
Measures Design
591
27.3.4
Correctness Checks
591
27.4
Security Assurance
592
27.4.1
The Security Assurance Process
592
27.4.2
Organization and Management
593
27.5
Security Risk Analysis
594
27.
ó
The Role of Conventional Software Engineering Activities
595
27.7
Verification of Trustworthy Systems
597
27.8
Summary
599
PROBLEMS AND POINTS TO PONDER
599
FURTHER READINGS AND INFORMATION SOURCES
600
CHAPTER
28
FORMAL MODELING AND VERIFICATION
601
28.1
The Cleanroom Strategy
602
28.2
Functional Specification
604
28.2.1
Black-Box Specification
605
28.2.2
State-Box Specification
606
28.2.3
Clear-Box Specification
607
28.3
Cleanroom Design
607
28.3.1
Design Refinement
608
28.3.2
Design Verification
608
28.4
Cleanroom Testing
610
28.4.1
Statistical Use Testing
610
28.4.2
Certification
612
28.5
Rethinking Formal Methods
612
28.6
Formal Methods Concepts
615
28.7
Alternative Arguments
618
28.8
Summary
619
PROBLEMS AND POINTS TO PONDER
620
FURTHER READINGS AND INFORMATION SOURCES
62 1
CHAPTER
29
SOFTWARE CONFIGURATION MANAGEMENT
623
29.1
Software Configuration Management
624
29.1.1
An SCM Scenario
625
29.1.2
Elements of a Configuration Management System
626
29.1.3
Baselines
626
29.1.4
Software Configuration Items
628
29.1.5
Management of Dependencies and Changes
628
29.2
The SCM Repository
630
29.2.1
General Features and Content
630
29.2.2
SCM Features
631
29.3
The SCM Process
632
29.3.1
Identification of Objects in the Software Configuration
633
29.3.2
Version Control
634
29.3.3
Change Control
635
29.3.4
Impact Management
638
29.3.5
Configuration Audit
639
29.3.6
Status Reporting
639
29.4
Configuration Management for Web and MobileApps
640
29.4.1
Dominant Issues
641
29.4.2
Configuration Objects
642
29.4.3
Content Management
643
29.4.4
Change Management
646
29.4.5
Version Control
648
29.4.6
Auditing and Reporting
649
29.5
Summary
ó50
PROBLEMS AND POINTS TO PONDER
65 1
FURTHER READINGS AND INFORMATION SOURCES
65 1
CHAPTER
30
PRODUCT METRICS
653
30.1
A Framework for Product Metrics
654
30.1.1
Measures, Metrics, and Indicators
654
30.1.2
The Challenge of Product Metrics
655
30.1.3
Measurement Principles
656
30.1.4
Goal-Oriented Software Measurement
656
30.1.5
The Attributes of Effective Software Metrics
657
30.2
Metrics for the Requirements Model
659
30.2.1
Function-Based Metrics
659
30.2.2
Metrics for Specification Qualify
662
30.3
Metrics for the Design Model
663
30.3.1
Architectural Design Metrics
663
30.3.2
Metrics for Object-Oriented Design
Ó6Ó
30.3.3
Class-Oriented Metrics—The CK Metrics Suite
667
30.3.4
Class-Oriented
Merries-The
MOOD Metrics Suite
670
30.3.5
OO Metrics Proposed by
Lorenz
and Kidd
671
30.3.6
Component-Level Design Metrics
671
30.3.7
Operation-Oriented Metrics
671
30.3.8
User Interface Design Metrics
672
30.4
Design Metrics for Web and Mobile Apps
672
30.5
Metrics for Source Code
675
30.6
Metrics for Testing
676
30.6.1
Halstead Metrics Applied to Testing
676
30.6.2
Metrics for Object-Oriented Testing
677
30.7
Metrics for Maintenance
678
30.8
Summary
679
PRO81EMS AND POINTS TO PONDER
679
FURTHER READINGS AND INFORMATION SOURCES
680
PART FOUR MANAGING SOFTWARE PROJECTS
683
CHAPTER
31
PROJECT MANAGEMENT CONCEPTS
684
31.1
The Management Spectrum
685
31.2
31.1.1
The People
685
31.1.2
The Product
686
31.1.3
The Process
686
31.1.4
The Project
686
People
687
31.2.1
The Stakeholders
687
31.2.2
Team Leaders
688
31.2.3
The Software Team
689
31.2.4
Agile Teams
691
31.2.5
Coordination and Communication Issues
The Product
693
31.3.1
Software Scope
694
31.3.2
Problem Decomposition
694
692
31.3
31.4
The Process
694
3
Ì
.4.1
Melding the Product and the Process
695
31.4.2
Process Decomposition
696
31.5
The Project
697
31.6
The W5HH Principle
Ó98
31.7
Critical Practices
Ó99
31.8
Summary
700
PROBLEMS AND POINTS TO PONDER
700
FURTHER READINGS AND INFORMATION SOURCES
701
CHAPTER
32
PROCESS AND PROJECT METRICS
703
32.1
Metrics in the Process and Project Domains
704
32.1.1
Process Metrics and Software Process Improvement
704
32.1.2
Pro[ect Metrics
707
32.2
Software Measurement
708
32.2.1
Size-Oriented Metrics
709
32.2.2
Function-Oriented Metrics
710
32.2.3
Reconciling
LOC
and FP Metrics
71 1
32.2.4
Object-Oriented Metrics
713
32.2.5
Use Case-Oriented Metrics
714
32.2.Ó
WebApp Project Metrics
714
32.3
Metrics for Software Quality
716
32.3.1
Measuring Quality
717
32.3.2
Defect Removal Efficiency
718
32.4
Integrating Metrics within the Software Process
719
32.4.1
Arguments for Software Metrics
720
32.4.2
Establishing a Baseline
720
32.4.3
Metrics Collection, Computation, and Evaluation
721
32.5
Metrics for Small Organizations
721
32.
ó
Establishing a Software Metrics Program
722
32.7
Summary
724
PROBLEMS AND POINTS TO PONDER
724
FURTHER READINGS AND INFORMATION SOURCES
725
CHAPTER
33
ESTIMATION FOR SOFTWARE PROJECTS
727
33.1
Observations on Estimation
728
33.2
The Project Planning Process
729
33.3
Software Scope and Feasibility
730
33.4
Resources
731
33.4.1
Human Resources
731
33.4.2
Reusable Software Resources
732
33.4.3
Environmental Resources
732
33.5
Software Project Estimation
733
33.6
Decomposition Techniques
734
33.6.1
Software Sizing
734
33.6.2
Probiem-Based Estimation
735
33.6.3
An Example of LOC-Based Estimation
736
33.6.4
An Example of FP-Based Estimation
738
33.6.5
Process-Based Estimation
739
33.6.6
An Example of Process-Based Estimation
740
33.6.7
Estimation with Use Cases
740
33.6.8
An Example of Estimation Using Use Case Points
742
33.Ó.9
Reconciling Estimates
742
33.7
Empirical Estimation Models
743
33.7.1
The Structure of Estimation Models
744
33.7.2
The COCOMO II Model
744
33.7.3
The Software Equation
744
33.8
Estimation for Object-Oriented Projects
746
33.9
Specialized Estimation Techniques
746
33.9.1
Estimation for Agile Development
746
33.9.2
Estimation for WebApp Projects
747
33.10
The Make/Buy Decision
748
33.10.1
Creating a Decision Tree
749
33.10.2
Outsourcing
750
33.1 1
Summary
752
PROBLEMS AND POINTS TO PONDER
752
FURTHER READINGS AND INFORMATION SOURCES
753
CHAPTER
34
PROJECT SCHEDULING
754
34.1
Basic Concepts
755
ЗА.
2
Project Scheduling
757
34.2.1
Basic Principles
758
34.2.2
The Relationship between People and Effort
759
34.2.3
Effort Distribution
760
34.3
Defining a Task Set for the Software Project
761
34.3.1
A Task Set Example
762
34.3.2
Refinement of Major Tasks
763
34.4
Defining a Task Network
764
34.5
Scheduling
765
34.5.1
Time-Line Charts
766
34.5.2
Tracking the Schedule
767
34.5.3
Tracking Progress for an OO Project
768
34.5.4
Scheduling for WebApp and Mobile Projects
769
34.6
Earned Value Analysis
772
34.7
Summary
774
PROBLEMS AND POINTS TO PONDER
774
FURTHER READINGS AND INFORMATION SOURCES
776
CHAPTER
35
RISK MANAGEMENT
777
35.1
Reactive versus Proactive Risk Strategies
778
35.2
Software Risks
778
35.3
Risk Identification
780
35.3.1
Assessing Overall Project Risk
781
35.3.2
Risk Components and Drivers
782
35.4
Risk Projection
782
35.4.1
Developing a Risk Table
783
35.4.2
Assessing Risk Impact
785
35.5
Risk Refinement
787
35.6
Risk Mitigation, Monitoring, and Management
788
35.7
The RMMM Plan
790
35.8
Summary
792
PROBLEMS AND POINTS
TO PONDER
792
FURTHER READINGS AND INFORMATION SOURCES
793
CHAPTER
36
MAINTENANCE AND
REENGINEERING 795
Зо.
1
Software Maintenance
79Ó
3Ó.2
Software Supportability
798
3Ó.3
Reengineering
798
3Ó.4
Business Process
Reengineering
799
36.4.1
Business Processes
799
36.4.2
ABPRModei
800
36.5
Software
Reengineering
802
36.5.1
A Software
Reengineering
Process Model
802
36.5.2
Software
Reengineering
Activities
803
36.6
Reverse Engineering
805
36.6.1
Reverse Engineering to Understand
Dala
807
36.
ó.
2
Reverse Engineering to Understand Processing
807
36.6.3
Reverse Engineering User Interfaces
808
36.7
Restructuring
809
36.7.1
Code Restructuring
809
36.7.2
Data Restructuring
810
36.8
Forward Engineering
81 1
36.8.1
Forward Engineering for Client-Server Architectures
81 2
36.8.2
Forward Engineering for Object-Oriented Architectures
813
36.9
The Economics of
Reengineering
81 3
36.10
Summary
814
PROBLEMS AND POINTS TO PONDER
8 1 5
FURTHER READINGS AND INFORMATION SOURCES
8 1 6
PART FIVE ADVANCED TOPICS
817
CHAPTER
37
SOFTWARE PROCESS IMPROVEMENT
818
37.1
What Is
SPI?
819
37.1.1
Approaches to SPi
819
37.1.2
Maturity Modeis
821
37.1.3
Is SPI for Everyone?
822
37.2
The SPI Process
823
37.2.1
Assessment and Gap Analysis
823
37.2.2
Education and Training
825
37.2.3
Selection and Justification
825
37.2.4
Installation/Migration
826
37.2.5
Evaluation
827
37.2.6
Risk Management for SPI
827
37.3
TheCMMI
828
37.4
The People CMM
832
37.5
Other SPI Frameworks
832
37.6
SPI Return on Investment
834
37.7
SPI Trends
835
37.8
Summary
836
PROBLEMS AND POINTS TO PONDER
837
FURTHER READINGS AND INFORMATION SOURCES
837
CHAPTER
38
EMERGING TRENDS IN SOFTWARE ENGINEERING
839
38.1
Technology Evolution
840
38.2
Prospects for
α
True Engineering Discipline
841
38.3
Observing Software Engineering Trends
842
38.4
Identifying Soft Trends
843
38.4.1
Managing Complexity
845
38.4.2
Open-World Software
84Ó
38.4.3
Emergent Requirements
84Ó
38.4.4
The Talent Mix
847
38.4.5
Software Building Blocks
847
38.4.6
Changing Perceptions of Vaiue
848
38.4.7
Open Source
848
38.5
Technology Directions
849
38.5.1
Process Trends
849
38.5.2
The Grand Challenge
851
38.5.3
Collaborative Development
852
38.5.4
Requirements Engineering
852
38.5.5
Model-Driven Software Development
853
38.5.6
Postmodern Design
854
38.5.7
Test-Driven Development
854
38.6
Tools-Related Trends
855
38.7
Summary
857
PROBLEMS AND POINTS TO PONDER
857
FURTHER READINGS AND INFORMATION SOURCES
858
CHAPTER
39
CONCLUDING COMMENTS
860
39.1
The Importance of Software—Revisited
861
39.2
People and the Way They Build Systems
861
39.3
New Modes for Representing Information
862
39.4
The Long View
864
39.5
The Software Engineer s Responsibility
865
39.6
A Final Comment from RSP
867
APPENDIX
1
AN INTRODUCTION TO UML
869
APPENDIX
2
OBJECT-ORIENTED CONCEPTS
891
APPENDIX
3
FORMAL METHODS
899
REFERENCES
909
INDEX
933
|
any_adam_object | 1 |
author | Pressman, Roger S. 1947- Maxim, Bruce R. |
author_GND | (DE-588)172313414 |
author_facet | Pressman, Roger S. 1947- Maxim, Bruce R. |
author_role | aut aut |
author_sort | Pressman, Roger S. 1947- |
author_variant | r s p rs rsp b r m br brm |
building | Verbundindex |
bvnumber | BV041890047 |
classification_rvk | ST 230 |
ctrlnum | (OCoLC)884955544 (DE-599)BVBBV041890047 |
discipline | Informatik |
edition | 8., internat., ed. |
format | Book |
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genre | 1\p (DE-588)4151278-9 Einführung gnd-content |
genre_facet | Einführung |
id | DE-604.BV041890047 |
illustrated | Illustrated |
indexdate | 2024-08-01T11:27:34Z |
institution | BVB |
isbn | 9781259253157 1259253155 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-027333997 |
oclc_num | 884955544 |
open_access_boolean | |
owner | DE-83 DE-739 DE-863 DE-BY-FWS DE-573 DE-634 DE-1049 DE-473 DE-BY-UBG |
owner_facet | DE-83 DE-739 DE-863 DE-BY-FWS DE-573 DE-634 DE-1049 DE-473 DE-BY-UBG |
physical | XXX, 941 S. graph. Darst. |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | McGraw-Hill |
record_format | marc |
spellingShingle | Pressman, Roger S. 1947- Maxim, Bruce R. Software engineering a practitioner's approach Software Engineering (DE-588)4116521-4 gnd |
subject_GND | (DE-588)4116521-4 (DE-588)4151278-9 |
title | Software engineering a practitioner's approach |
title_auth | Software engineering a practitioner's approach |
title_exact_search | Software engineering a practitioner's approach |
title_full | Software engineering a practitioner's approach Roger S. Pressman ; Bruce R. Maxim |
title_fullStr | Software engineering a practitioner's approach Roger S. Pressman ; Bruce R. Maxim |
title_full_unstemmed | Software engineering a practitioner's approach Roger S. Pressman ; Bruce R. Maxim |
title_short | Software engineering |
title_sort | software engineering a practitioner s approach |
title_sub | a practitioner's approach |
topic | Software Engineering (DE-588)4116521-4 gnd |
topic_facet | Software Engineering Einführung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027333997&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT pressmanrogers softwareengineeringapractitionersapproach AT maximbrucer softwareengineeringapractitionersapproach |
Inhaltsverzeichnis
THWS Würzburg Teilbibliothek SHL, Raum I.2.11
Signatur: |
1340 ST 230 P935(8) |
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Exemplar 1 | nicht ausleihbar Verfügbar Bestellen |