Learning by playing: video gaming in education
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Oxford [u.a.]
Oxford Univ. Press
2014
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XI, 358 S. Ill., graph. Darst. |
ISBN: | 9780199896646 019989664X |
Internformat
MARC
LEADER | 00000nam a22000002c 4500 | ||
---|---|---|---|
001 | BV041884431 | ||
003 | DE-604 | ||
005 | 20150618 | ||
007 | t | ||
008 | 140528s2014 ad|| |||| 00||| eng d | ||
010 | |a 2013034455 | ||
020 | |a 9780199896646 |c hbk |9 978-019-989-664-6 | ||
020 | |a 019989664X |9 0-19-989664-X | ||
024 | 3 | |a 9780199896646 | |
035 | |a (OCoLC)882526728 | ||
035 | |a (DE-599)BSZ402254791 | ||
040 | |a DE-604 |b ger | ||
041 | 0 | |a eng | |
049 | |a DE-384 |a DE-20 |a DE-19 |a DE-355 | ||
050 | 0 | |a LB1028.3 | |
082 | 0 | |a 371.33 | |
084 | |a AP 15963 |0 (DE-625)6963: |2 rvk | ||
084 | |a DW 4100 |0 (DE-625)20288:761 |2 rvk | ||
084 | |a DW 4400 |0 (DE-625)20291:761 |2 rvk | ||
245 | 1 | 0 | |a Learning by playing |b video gaming in education |c Fran C. Blumberg (Hg.) |
264 | 1 | |a Oxford [u.a.] |b Oxford Univ. Press |c 2014 | |
300 | |a XI, 358 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
650 | 4 | |a Erziehung | |
650 | 4 | |a Educational technology | |
650 | 4 | |a Education / Effect of technological innovations on | |
650 | 4 | |a Video games and children | |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Lernen |0 (DE-588)4035408-8 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Medienpädagogik |0 (DE-588)4074659-8 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Lernen |0 (DE-588)4035408-8 |D s |
689 | 0 | 2 | |a Medienpädagogik |0 (DE-588)4074659-8 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Blumberg, Fran |e Sonstige |0 (DE-588)1047252929 |4 oth | |
856 | 4 | 2 | |m Digitalisierung UB Augsburg - ADAM Catalogue Enrichment |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027328481&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
856 | 4 | 2 | |m Digitalisierung UB Augsburg - ADAM Catalogue Enrichment |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027328481&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |3 Klappentext |
999 | |a oai:aleph.bib-bvb.de:BVB01-027328481 |
Datensatz im Suchindex
_version_ | 1804152230375325696 |
---|---|
adam_text | Contents
Contributors
ix
Part One INTRODUCTION AND OVERVIEW
1.
Academic Lessons from Video Game Learning
:
FRAN
С
BLÜMBERG,
DEBBY
E.
ALMONTE,
YISHAI BARKHARDORI, AND ANDREW
LENO
Part Two THEORETICAL AND COGNITIVE
PERSPECTIVES: HOW SHOULD WE THINK ABOUT
LEARNING IN VIDEO GAMES?
2.
Virtual to Real Life
—
Assessing Transfer of Learning from
Video Games
15
SUSAN M. BARNETT
3.
The Perceptual and Cognitive Effects of Action Video
Game Experience
29
C. SHAWN GREEN
4.
Relations between Video Gaming and Children s
Executive Functions
42
JOHN R. BEST
5.
Developing Scientific Thinking in the Context of Video
Games: Where to Next?
54
CORINNE
ZIMMERMAN
vi
CONTENTS
6.
Do Video
Games Provide Motivation to Learn?
69
ARANE 2USHO,
JARED S. ANTHONY,
NAOKO
HASHIMOTO,
AND GERARD ROBERTSON
7.
What We Know About How Experts Attain Their Superior
Performance: Implications for the Use of Video Games and
Games Training in Schools si
K. ANDERS ERICSSON, JONG SUNG YOON, AND WALTER R. BOOT
8.
Media Effects, Communication, and Complexity Science Insights
on Game for Learning
юл
JOHN L. SHERRY
9.
The General Learning Model: Unveiling the Teaching Potential
of Video Games
121
DOUGLAS A. GENTILE, CHRISTOPHER L. GROVES, AND J. RONALD GENTILE
Part Three GAME DESIGN PERSPECTIVES: HOW
SHOULD WE DESIGN EDUCATIONAL VIDEO GAMES?
10.
Toward a Playful and Usable Education
145
CÉLIA HODENT
11.
Educational Video Games: Two Tools for Research
and Development
159
MATTHEW GAYDOS
12.
Formative Research for Game Design
пь
JAMES BACHHUBER
13.
Transfer of Learning from Video Game Play to the Classroom i89
DEBRA A. LIEBERMAN, ERICA
BIELY,
CHAN L.THAI, AND
SUSANA PEINADO
Part Four LEARNING IN PRACTICE: HOW SHOULD WE
STUDY LEARNING IN VIDEO GAMES FOR TRANSFER TO
ACADEMIC TASKS?
14.
Cross-Platform Learning: How Do Children Learn from
Multiple Media?
207
SHALOM M.
FISCH,
RICHARD LESH, ELIZABETH
MOTORI,
SANDRA
CRESPO,
AND VINCENT MELFI
Contents
vii
15. Electronic Game
Changers for the Obesity Crisis
220
SANDRA
L.
CALVERT, BRADLEY J. BOND, AND AMANDA
E. STAIANO
16.
Tug-of-War: Seeking Help while Playing an Educational
Card Game
232
OSVALDO JIMÉNEZ,
UGOCHI ACHOLONU, AND DYLAN ARENA
17.
Scientific Inquiry in Digital Games
246
JODI ASBELL-CLARKE AND ELIZABETH ROWE
18.
Computer Games and Education: A Multidimensional
Relationship
m
KEITH ROE AND ANNE DICKMEIS
19.
Video Games, Motivation, and Learning
273
MICHAEL A. EVANS, BRETT D. JONES, AND JENNIFER BIEDLER
20.
Video and Computer Games as Grounding Experiences
for Learning
290
JOHN B. BLACK, SAADIA A. KHAN, AND SHIH-CHIEH DOUG HUANG
21.
Evaluating the Specificity of Effects of Video Game Training
302
KASEY L. POWERS AND PATRICIA J. BROOKS
Part Five CONCLUSION
22.
Games in a Digital Age: Supporting a New Ecology of Learning
ззз
MICHAEL H.
LEVINE, LORI TAKEUCHI,
AND SARAH
E. VAALA
Index
347
There is a growing
récognition
in the iearrvm
sciences that video games can no longer
be seen as impediments to
éducation,
but
rather, they can toe developed to enhance
learning. Educational and developmental
psycho
í
oglsts, education researchers, media
psychologists» and cognitive psychologists
are now joining game designers and
developers in seeking out new ways to use
videogame play in the ciassroorn.
vi L&eiming by Ptayingt a diverse group of
contributors provide perspectives on the most
current
t h i n
ki
ng
concern
r n g
the
гэ
m
if icat
ίο η
s
of leisure video game play for academic
classroom learning. The first section of th&
text
ţ^rovid^s
foundationai understanding of
the cognitive skills and content knowledge
that children and adolescents acquireand
refine
^uring
video game play. The second
section explores game features that captivate
џгаа
prpmote
sklí
łs
de vel oprn ent
among
рщгтге
payers, The
s^ösè<|iient
sections
în
the context of different types of games
а гкА-^фщ^І
_
a^t0rsJ^vaţ;
rx^ntrítetóte::
toxtransf
mr -:
of learning from video
sgame píay
to the
classroom. These chapters then form the
basis for the concluding section
óf
the text:
ą
specification of the
mošt
appropriate
research agenda to investigate the academic
potential of video game play, particularly
.^Şiii^;^^ ^^iiofesoerrţ
■ .:.:.:
players find most compelling.. Contributors
í
net
ude
researchers in education, &arnin&
sciences, atn<i cognitive
Brid
developmental
psychology, as
welf
as instructional design
|
any_adam_object | 1 |
author_GND | (DE-588)1047252929 |
building | Verbundindex |
bvnumber | BV041884431 |
callnumber-first | L - Education |
callnumber-label | LB1028 |
callnumber-raw | LB1028.3 |
callnumber-search | LB1028.3 |
callnumber-sort | LB 41028.3 |
callnumber-subject | LB - Theory and Practice of Education |
classification_rvk | AP 15963 DW 4100 DW 4400 |
ctrlnum | (OCoLC)882526728 (DE-599)BSZ402254791 |
dewey-full | 371.33 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33 |
dewey-search | 371.33 |
dewey-sort | 3371.33 |
dewey-tens | 370 - Education |
discipline | Allgemeines Pädagogik |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02226nam a22005172c 4500</leader><controlfield tag="001">BV041884431</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20150618 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">140528s2014 ad|| |||| 00||| eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="a">2013034455</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780199896646</subfield><subfield code="c">hbk</subfield><subfield code="9">978-019-989-664-6</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">019989664X</subfield><subfield code="9">0-19-989664-X</subfield></datafield><datafield tag="024" ind1="3" ind2=" "><subfield code="a">9780199896646</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)882526728</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BSZ402254791</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-384</subfield><subfield code="a">DE-20</subfield><subfield code="a">DE-19</subfield><subfield code="a">DE-355</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">LB1028.3</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">371.33</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">AP 15963</subfield><subfield code="0">(DE-625)6963:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">DW 4100</subfield><subfield code="0">(DE-625)20288:761</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">DW 4400</subfield><subfield code="0">(DE-625)20291:761</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Learning by playing</subfield><subfield code="b">video gaming in education</subfield><subfield code="c">Fran C. Blumberg (Hg.)</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Oxford [u.a.]</subfield><subfield code="b">Oxford Univ. Press</subfield><subfield code="c">2014</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">XI, 358 S.</subfield><subfield code="b">Ill., graph. Darst.</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Erziehung</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Educational technology</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Education / Effect of technological innovations on</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games and children</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Lernen</subfield><subfield code="0">(DE-588)4035408-8</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Medienpädagogik</subfield><subfield code="0">(DE-588)4074659-8</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Lernen</subfield><subfield code="0">(DE-588)4035408-8</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Medienpädagogik</subfield><subfield code="0">(DE-588)4074659-8</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Blumberg, Fran</subfield><subfield code="e">Sonstige</subfield><subfield code="0">(DE-588)1047252929</subfield><subfield code="4">oth</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">Digitalisierung UB Augsburg - ADAM Catalogue Enrichment</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027328481&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">Digitalisierung UB Augsburg - ADAM Catalogue Enrichment</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027328481&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Klappentext</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-027328481</subfield></datafield></record></collection> |
id | DE-604.BV041884431 |
illustrated | Illustrated |
indexdate | 2024-07-10T01:07:24Z |
institution | BVB |
isbn | 9780199896646 019989664X |
language | English |
lccn | 2013034455 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-027328481 |
oclc_num | 882526728 |
open_access_boolean | |
owner | DE-384 DE-20 DE-19 DE-BY-UBM DE-355 DE-BY-UBR |
owner_facet | DE-384 DE-20 DE-19 DE-BY-UBM DE-355 DE-BY-UBR |
physical | XI, 358 S. Ill., graph. Darst. |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Oxford Univ. Press |
record_format | marc |
spelling | Learning by playing video gaming in education Fran C. Blumberg (Hg.) Oxford [u.a.] Oxford Univ. Press 2014 XI, 358 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index Erziehung Educational technology Education / Effect of technological innovations on Video games and children Computerspiel (DE-588)4010457-6 gnd rswk-swf Lernen (DE-588)4035408-8 gnd rswk-swf Medienpädagogik (DE-588)4074659-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Lernen (DE-588)4035408-8 s Medienpädagogik (DE-588)4074659-8 s DE-604 Blumberg, Fran Sonstige (DE-588)1047252929 oth Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027328481&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027328481&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Learning by playing video gaming in education Erziehung Educational technology Education / Effect of technological innovations on Video games and children Computerspiel (DE-588)4010457-6 gnd Lernen (DE-588)4035408-8 gnd Medienpädagogik (DE-588)4074659-8 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4035408-8 (DE-588)4074659-8 |
title | Learning by playing video gaming in education |
title_auth | Learning by playing video gaming in education |
title_exact_search | Learning by playing video gaming in education |
title_full | Learning by playing video gaming in education Fran C. Blumberg (Hg.) |
title_fullStr | Learning by playing video gaming in education Fran C. Blumberg (Hg.) |
title_full_unstemmed | Learning by playing video gaming in education Fran C. Blumberg (Hg.) |
title_short | Learning by playing |
title_sort | learning by playing video gaming in education |
title_sub | video gaming in education |
topic | Erziehung Educational technology Education / Effect of technological innovations on Video games and children Computerspiel (DE-588)4010457-6 gnd Lernen (DE-588)4035408-8 gnd Medienpädagogik (DE-588)4074659-8 gnd |
topic_facet | Erziehung Educational technology Education / Effect of technological innovations on Video games and children Computerspiel Lernen Medienpädagogik |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027328481&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027328481&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT blumbergfran learningbyplayingvideogamingineducation |