Unity 4.x game AI programming: learn and implement game AI in Unity3D with a lot of sample projects and next-generation techniques to use in your Unity3D projects
Gespeichert in:
Hauptverfasser: | , , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Birmingham [u.a.]
Packt Publ.
2013
|
Ausgabe: | 1. publ. |
Schriftenreihe: | Community experience distilled
|
Beschreibung: | IV, 213 S. zahlr. Ill., graph. Darst. |
ISBN: | 9781849693400 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV041846638 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | t | ||
008 | 140514s2013 ad|| |||| 00||| eng d | ||
020 | |a 9781849693400 |9 978-1-84969-340-0 | ||
035 | |a (OCoLC)857707161 | ||
035 | |a (DE-599)BVBBV041846638 | ||
040 | |a DE-604 |b ger |e rakwb | ||
041 | 0 | |a eng | |
049 | |a DE-20 | ||
100 | 1 | |a Kyaw, Aung Sithu |e Verfasser |0 (DE-588)1051072441 |4 aut | |
245 | 1 | 0 | |a Unity 4.x game AI programming |b learn and implement game AI in Unity3D with a lot of sample projects and next-generation techniques to use in your Unity3D projects |c Aung Sithu Kyaw ; Clifford Peters ; Thet Naing Swe |
250 | |a 1. publ. | ||
264 | 1 | |a Birmingham [u.a.] |b Packt Publ. |c 2013 | |
300 | |a IV, 213 S. |b zahlr. Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a Community experience distilled | |
700 | 1 | |a Peters, Clifford |e Verfasser |4 aut | |
700 | 1 | |a Swe, Thet Naing |e Verfasser |0 (DE-588)1051072638 |4 aut | |
999 | |a oai:aleph.bib-bvb.de:BVB01-027291187 |
Datensatz im Suchindex
_version_ | 1804152190860787712 |
---|---|
any_adam_object | |
author | Kyaw, Aung Sithu Peters, Clifford Swe, Thet Naing |
author_GND | (DE-588)1051072441 (DE-588)1051072638 |
author_facet | Kyaw, Aung Sithu Peters, Clifford Swe, Thet Naing |
author_role | aut aut aut |
author_sort | Kyaw, Aung Sithu |
author_variant | a s k as ask c p cp t n s tn tns |
building | Verbundindex |
bvnumber | BV041846638 |
ctrlnum | (OCoLC)857707161 (DE-599)BVBBV041846638 |
edition | 1. publ. |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01104nam a2200301 c 4500</leader><controlfield tag="001">BV041846638</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">140514s2013 ad|| |||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781849693400</subfield><subfield code="9">978-1-84969-340-0</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)857707161</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV041846638</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rakwb</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-20</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Kyaw, Aung Sithu</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)1051072441</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Unity 4.x game AI programming</subfield><subfield code="b">learn and implement game AI in Unity3D with a lot of sample projects and next-generation techniques to use in your Unity3D projects</subfield><subfield code="c">Aung Sithu Kyaw ; Clifford Peters ; Thet Naing Swe</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1. publ.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Birmingham [u.a.]</subfield><subfield code="b">Packt Publ.</subfield><subfield code="c">2013</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">IV, 213 S.</subfield><subfield code="b">zahlr. Ill., graph. Darst.</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Community experience distilled</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Peters, Clifford</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Swe, Thet Naing</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)1051072638</subfield><subfield code="4">aut</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-027291187</subfield></datafield></record></collection> |
id | DE-604.BV041846638 |
illustrated | Illustrated |
indexdate | 2024-07-10T01:06:47Z |
institution | BVB |
isbn | 9781849693400 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-027291187 |
oclc_num | 857707161 |
open_access_boolean | |
owner | DE-20 |
owner_facet | DE-20 |
physical | IV, 213 S. zahlr. Ill., graph. Darst. |
publishDate | 2013 |
publishDateSearch | 2013 |
publishDateSort | 2013 |
publisher | Packt Publ. |
record_format | marc |
series2 | Community experience distilled |
spelling | Kyaw, Aung Sithu Verfasser (DE-588)1051072441 aut Unity 4.x game AI programming learn and implement game AI in Unity3D with a lot of sample projects and next-generation techniques to use in your Unity3D projects Aung Sithu Kyaw ; Clifford Peters ; Thet Naing Swe 1. publ. Birmingham [u.a.] Packt Publ. 2013 IV, 213 S. zahlr. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Community experience distilled Peters, Clifford Verfasser aut Swe, Thet Naing Verfasser (DE-588)1051072638 aut |
spellingShingle | Kyaw, Aung Sithu Peters, Clifford Swe, Thet Naing Unity 4.x game AI programming learn and implement game AI in Unity3D with a lot of sample projects and next-generation techniques to use in your Unity3D projects |
title | Unity 4.x game AI programming learn and implement game AI in Unity3D with a lot of sample projects and next-generation techniques to use in your Unity3D projects |
title_auth | Unity 4.x game AI programming learn and implement game AI in Unity3D with a lot of sample projects and next-generation techniques to use in your Unity3D projects |
title_exact_search | Unity 4.x game AI programming learn and implement game AI in Unity3D with a lot of sample projects and next-generation techniques to use in your Unity3D projects |
title_full | Unity 4.x game AI programming learn and implement game AI in Unity3D with a lot of sample projects and next-generation techniques to use in your Unity3D projects Aung Sithu Kyaw ; Clifford Peters ; Thet Naing Swe |
title_fullStr | Unity 4.x game AI programming learn and implement game AI in Unity3D with a lot of sample projects and next-generation techniques to use in your Unity3D projects Aung Sithu Kyaw ; Clifford Peters ; Thet Naing Swe |
title_full_unstemmed | Unity 4.x game AI programming learn and implement game AI in Unity3D with a lot of sample projects and next-generation techniques to use in your Unity3D projects Aung Sithu Kyaw ; Clifford Peters ; Thet Naing Swe |
title_short | Unity 4.x game AI programming |
title_sort | unity 4 x game ai programming learn and implement game ai in unity3d with a lot of sample projects and next generation techniques to use in your unity3d projects |
title_sub | learn and implement game AI in Unity3D with a lot of sample projects and next-generation techniques to use in your Unity3D projects |
work_keys_str_mv | AT kyawaungsithu unity4xgameaiprogramminglearnandimplementgameaiinunity3dwithalotofsampleprojectsandnextgenerationtechniquestouseinyourunity3dprojects AT petersclifford unity4xgameaiprogramminglearnandimplementgameaiinunity3dwithalotofsampleprojectsandnextgenerationtechniquestouseinyourunity3dprojects AT swethetnaing unity4xgameaiprogramminglearnandimplementgameaiinunity3dwithalotofsampleprojectsandnextgenerationtechniquestouseinyourunity3dprojects |