Game design: how to create video and tabletop games, start to finish
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Jefferson, NC [u.a.]
McFarland
2012
|
Schlagworte: | |
Beschreibung: | Includes index. -- "The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher. |
Beschreibung: | VIII, 268 S. graph. Darst. |
ISBN: | 9780786469529 |
Internformat
MARC
LEADER | 00000nam a2200000zc 4500 | ||
---|---|---|---|
001 | BV041837337 | ||
003 | DE-604 | ||
005 | 20140613 | ||
007 | t| | ||
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010 | |a 2012026732 | ||
020 | |a 9780786469529 |c softcover : alk. paper |9 978-0-7864-6952-9 | ||
035 | |a (OCoLC)881816449 | ||
035 | |a (DE-599)BVBBV041837337 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-703 | ||
050 | 0 | |a GV1469.3 | |
082 | 0 | |a 794.8/1536 | |
084 | |a SU 500 |0 (DE-625)143695: |2 rvk | ||
100 | 1 | |a Pulsipher, Lewis |e Verfasser |4 aut | |
245 | 1 | 0 | |a Game design |b how to create video and tabletop games, start to finish |c Lewis Pulsipher |
264 | 1 | |a Jefferson, NC [u.a.] |b McFarland |c 2012 | |
300 | |a VIII, 268 S. |b graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes index. -- "The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher. | ||
650 | 4 | |a Video games |x Design | |
650 | 4 | |a Computer games |x Design | |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Videospiel |0 (DE-588)4063465-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Entwurf |0 (DE-588)4121208-3 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Videospiel |0 (DE-588)4063465-6 |D s |
689 | 0 | 1 | |a Entwurf |0 (DE-588)4121208-3 |D s |
689 | 0 | |5 DE-604 | |
689 | 1 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 1 | 1 | |a Entwurf |0 (DE-588)4121208-3 |D s |
689 | 1 | |5 DE-604 | |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-027282073 |
Datensatz im Suchindex
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---|---|
adam_text | |
any_adam_object | |
author | Pulsipher, Lewis |
author_facet | Pulsipher, Lewis |
author_role | aut |
author_sort | Pulsipher, Lewis |
author_variant | l p lp |
building | Verbundindex |
bvnumber | BV041837337 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 |
callnumber-search | GV1469.3 |
callnumber-sort | GV 41469.3 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | SU 500 |
ctrlnum | (OCoLC)881816449 (DE-599)BVBBV041837337 |
dewey-full | 794.8/1536 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1536 |
dewey-search | 794.8/1536 |
dewey-sort | 3794.8 41536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
format | Book |
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id | DE-604.BV041837337 |
illustrated | Illustrated |
indexdate | 2025-02-19T17:47:55Z |
institution | BVB |
isbn | 9780786469529 |
language | English |
lccn | 2012026732 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-027282073 |
oclc_num | 881816449 |
open_access_boolean | |
owner | DE-703 |
owner_facet | DE-703 |
physical | VIII, 268 S. graph. Darst. |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | McFarland |
record_format | marc |
spelling | Pulsipher, Lewis Verfasser aut Game design how to create video and tabletop games, start to finish Lewis Pulsipher Jefferson, NC [u.a.] McFarland 2012 VIII, 268 S. graph. Darst. txt rdacontent n rdamedia nc rdacarrier Includes index. -- "The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher. Video games Design Computer games Design Computerspiel (DE-588)4010457-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Entwurf (DE-588)4121208-3 gnd rswk-swf Videospiel (DE-588)4063465-6 s Entwurf (DE-588)4121208-3 s DE-604 Computerspiel (DE-588)4010457-6 s |
spellingShingle | Pulsipher, Lewis Game design how to create video and tabletop games, start to finish Video games Design Computer games Design Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd Entwurf (DE-588)4121208-3 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4063465-6 (DE-588)4121208-3 |
title | Game design how to create video and tabletop games, start to finish |
title_auth | Game design how to create video and tabletop games, start to finish |
title_exact_search | Game design how to create video and tabletop games, start to finish |
title_full | Game design how to create video and tabletop games, start to finish Lewis Pulsipher |
title_fullStr | Game design how to create video and tabletop games, start to finish Lewis Pulsipher |
title_full_unstemmed | Game design how to create video and tabletop games, start to finish Lewis Pulsipher |
title_short | Game design |
title_sort | game design how to create video and tabletop games start to finish |
title_sub | how to create video and tabletop games, start to finish |
topic | Video games Design Computer games Design Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd Entwurf (DE-588)4121208-3 gnd |
topic_facet | Video games Design Computer games Design Computerspiel Videospiel Entwurf |
work_keys_str_mv | AT pulsipherlewis gamedesignhowtocreatevideoandtabletopgamesstarttofinish |