Technologies of inclusive well-being: serious games, alternative realities, and play therapy
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Berlin [u.a.]
Springer
2014
|
Schriftenreihe: | Studies in computational intelligence
536 |
Schlagworte: | |
Beschreibung: | XIX, 360 S. Ill., graph. Darst. |
ISBN: | 9783642454318 |
Internformat
MARC
LEADER | 00000nam a2200000 cb4500 | ||
---|---|---|---|
001 | BV041748377 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | t | ||
008 | 140320s2014 ad|| |||| 00||| eng d | ||
020 | |a 9783642454318 |c Print |9 978-3-642-45431-8 | ||
035 | |a (OCoLC)879610117 | ||
035 | |a (DE-599)BVBBV041748377 | ||
040 | |a DE-604 |b ger | ||
041 | 0 | |a eng | |
049 | |a DE-11 | ||
050 | 0 | |a Q342 | |
082 | 0 | |a 006.3 | |
084 | |a ST 300 |0 (DE-625)143650: |2 rvk | ||
245 | 1 | 0 | |a Technologies of inclusive well-being |b serious games, alternative realities, and play therapy |c Anthony Lewis Brooks ..., eds. |
264 | 1 | |a Berlin [u.a.] |b Springer |c 2014 | |
300 | |a XIX, 360 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 1 | |a Studies in computational intelligence |v 536 | |
650 | 4 | |a Ingenieurwissenschaften | |
650 | 4 | |a Künstliche Intelligenz | |
650 | 4 | |a Artificial intelligence | |
650 | 4 | |a Biomedical engineering | |
650 | 4 | |a Engineering | |
650 | 0 | 7 | |a Assistenzsystem |0 (DE-588)4690490-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Wohlbefinden |0 (DE-588)4124481-3 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Spieltherapie |0 (DE-588)4056245-1 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Virtuelle Realität |0 (DE-588)4399931-1 |2 gnd |9 rswk-swf |
655 | 7 | |0 (DE-588)4143413-4 |a Aufsatzsammlung |2 gnd-content | |
689 | 0 | 0 | |a Wohlbefinden |0 (DE-588)4124481-3 |D s |
689 | 0 | 1 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 2 | |a Virtuelle Realität |0 (DE-588)4399931-1 |D s |
689 | 0 | 3 | |a Assistenzsystem |0 (DE-588)4690490-6 |D s |
689 | 0 | 4 | |a Spieltherapie |0 (DE-588)4056245-1 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Brooks, Anthony L. |4 edt | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-3-642-45432-5 |
830 | 0 | |a Studies in computational intelligence |v 536 |w (DE-604)BV020822171 |9 536 | |
999 | |a oai:aleph.bib-bvb.de:BVB01-027194824 |
Datensatz im Suchindex
_version_ | 1804152044791005184 |
---|---|
any_adam_object | |
author2 | Brooks, Anthony L. |
author2_role | edt |
author2_variant | a l b al alb |
author_facet | Brooks, Anthony L. |
building | Verbundindex |
bvnumber | BV041748377 |
callnumber-first | Q - Science |
callnumber-label | Q342 |
callnumber-raw | Q342 |
callnumber-search | Q342 |
callnumber-sort | Q 3342 |
callnumber-subject | Q - General Science |
classification_rvk | ST 300 |
ctrlnum | (OCoLC)879610117 (DE-599)BVBBV041748377 |
dewey-full | 006.3 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.3 |
dewey-search | 006.3 |
dewey-sort | 16.3 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01953nam a2200529 cb4500</leader><controlfield tag="001">BV041748377</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">140320s2014 ad|| |||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9783642454318</subfield><subfield code="c">Print</subfield><subfield code="9">978-3-642-45431-8</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)879610117</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV041748377</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-11</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">Q342</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">006.3</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 300</subfield><subfield code="0">(DE-625)143650:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Technologies of inclusive well-being</subfield><subfield code="b">serious games, alternative realities, and play therapy</subfield><subfield code="c">Anthony Lewis Brooks ..., eds.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Berlin [u.a.]</subfield><subfield code="b">Springer</subfield><subfield code="c">2014</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">XIX, 360 S.</subfield><subfield code="b">Ill., graph. Darst.</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">Studies in computational intelligence</subfield><subfield code="v">536</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Ingenieurwissenschaften</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Künstliche Intelligenz</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Artificial intelligence</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Biomedical engineering</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Engineering</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Assistenzsystem</subfield><subfield code="0">(DE-588)4690490-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Wohlbefinden</subfield><subfield code="0">(DE-588)4124481-3</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Spieltherapie</subfield><subfield code="0">(DE-588)4056245-1</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Virtuelle Realität</subfield><subfield code="0">(DE-588)4399931-1</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="655" ind1=" " ind2="7"><subfield code="0">(DE-588)4143413-4</subfield><subfield code="a">Aufsatzsammlung</subfield><subfield code="2">gnd-content</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Wohlbefinden</subfield><subfield code="0">(DE-588)4124481-3</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Virtuelle Realität</subfield><subfield code="0">(DE-588)4399931-1</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="3"><subfield code="a">Assistenzsystem</subfield><subfield code="0">(DE-588)4690490-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="4"><subfield code="a">Spieltherapie</subfield><subfield code="0">(DE-588)4056245-1</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Brooks, Anthony L.</subfield><subfield code="4">edt</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Online-Ausgabe</subfield><subfield code="z">978-3-642-45432-5</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Studies in computational intelligence</subfield><subfield code="v">536</subfield><subfield code="w">(DE-604)BV020822171</subfield><subfield code="9">536</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-027194824</subfield></datafield></record></collection> |
genre | (DE-588)4143413-4 Aufsatzsammlung gnd-content |
genre_facet | Aufsatzsammlung |
id | DE-604.BV041748377 |
illustrated | Illustrated |
indexdate | 2024-07-10T01:04:27Z |
institution | BVB |
isbn | 9783642454318 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-027194824 |
oclc_num | 879610117 |
open_access_boolean | |
owner | DE-11 |
owner_facet | DE-11 |
physical | XIX, 360 S. Ill., graph. Darst. |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Springer |
record_format | marc |
series | Studies in computational intelligence |
series2 | Studies in computational intelligence |
spelling | Technologies of inclusive well-being serious games, alternative realities, and play therapy Anthony Lewis Brooks ..., eds. Berlin [u.a.] Springer 2014 XIX, 360 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Studies in computational intelligence 536 Ingenieurwissenschaften Künstliche Intelligenz Artificial intelligence Biomedical engineering Engineering Assistenzsystem (DE-588)4690490-6 gnd rswk-swf Wohlbefinden (DE-588)4124481-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Spieltherapie (DE-588)4056245-1 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Wohlbefinden (DE-588)4124481-3 s Computerspiel (DE-588)4010457-6 s Virtuelle Realität (DE-588)4399931-1 s Assistenzsystem (DE-588)4690490-6 s Spieltherapie (DE-588)4056245-1 s DE-604 Brooks, Anthony L. edt Erscheint auch als Online-Ausgabe 978-3-642-45432-5 Studies in computational intelligence 536 (DE-604)BV020822171 536 |
spellingShingle | Technologies of inclusive well-being serious games, alternative realities, and play therapy Studies in computational intelligence Ingenieurwissenschaften Künstliche Intelligenz Artificial intelligence Biomedical engineering Engineering Assistenzsystem (DE-588)4690490-6 gnd Wohlbefinden (DE-588)4124481-3 gnd Computerspiel (DE-588)4010457-6 gnd Spieltherapie (DE-588)4056245-1 gnd Virtuelle Realität (DE-588)4399931-1 gnd |
subject_GND | (DE-588)4690490-6 (DE-588)4124481-3 (DE-588)4010457-6 (DE-588)4056245-1 (DE-588)4399931-1 (DE-588)4143413-4 |
title | Technologies of inclusive well-being serious games, alternative realities, and play therapy |
title_auth | Technologies of inclusive well-being serious games, alternative realities, and play therapy |
title_exact_search | Technologies of inclusive well-being serious games, alternative realities, and play therapy |
title_full | Technologies of inclusive well-being serious games, alternative realities, and play therapy Anthony Lewis Brooks ..., eds. |
title_fullStr | Technologies of inclusive well-being serious games, alternative realities, and play therapy Anthony Lewis Brooks ..., eds. |
title_full_unstemmed | Technologies of inclusive well-being serious games, alternative realities, and play therapy Anthony Lewis Brooks ..., eds. |
title_short | Technologies of inclusive well-being |
title_sort | technologies of inclusive well being serious games alternative realities and play therapy |
title_sub | serious games, alternative realities, and play therapy |
topic | Ingenieurwissenschaften Künstliche Intelligenz Artificial intelligence Biomedical engineering Engineering Assistenzsystem (DE-588)4690490-6 gnd Wohlbefinden (DE-588)4124481-3 gnd Computerspiel (DE-588)4010457-6 gnd Spieltherapie (DE-588)4056245-1 gnd Virtuelle Realität (DE-588)4399931-1 gnd |
topic_facet | Ingenieurwissenschaften Künstliche Intelligenz Artificial intelligence Biomedical engineering Engineering Assistenzsystem Wohlbefinden Computerspiel Spieltherapie Virtuelle Realität Aufsatzsammlung |
volume_link | (DE-604)BV020822171 |
work_keys_str_mv | AT brooksanthonyl technologiesofinclusivewellbeingseriousgamesalternativerealitiesandplaytherapy |