The proteus paradox: how online games and virtual worlds change us - and how they don't
"Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism,...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New Haven, Conn. [u.a.]
Yale Univ. Press
2014
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | "Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change that does occur is often out of our control and effected by unparalleled...but rarely recognized...tools for controlling what players think and how they behave. Using player surveys, psychological experiments, and in-game data, Yee breaks down misconceptions about who plays fantasy games and the extent to which the online and offline worlds operate separately. With a wealth of entertaining and provocative examples, he explains what virtual worlds are about and why they matter, not only for entertainment but also for business and education. He uses gaming as a lens through which to examine the pressing question of what it means to be human in a digital world. His thought-provoking book is an invitation to think more deeply about virtual worlds and what they reveal to us about ourselves. ".. |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | X, 248 S. |
ISBN: | 9780300190991 |
Internformat
MARC
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035 | |a (DE-599)BVBBV041730000 | ||
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100 | 1 | |a Yee, Nick |e Verfasser |4 aut | |
245 | 1 | 0 | |a The proteus paradox |b how online games and virtual worlds change us - and how they don't |c Nick Yee |
264 | 1 | |a New Haven, Conn. [u.a.] |b Yale Univ. Press |c 2014 | |
300 | |a X, 248 S. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
520 | |a "Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change that does occur is often out of our control and effected by unparalleled...but rarely recognized...tools for controlling what players think and how they behave. Using player surveys, psychological experiments, and in-game data, Yee breaks down misconceptions about who plays fantasy games and the extent to which the online and offline worlds operate separately. With a wealth of entertaining and provocative examples, he explains what virtual worlds are about and why they matter, not only for entertainment but also for business and education. He uses gaming as a lens through which to examine the pressing question of what it means to be human in a digital world. His thought-provoking book is an invitation to think more deeply about virtual worlds and what they reveal to us about ourselves. ".. | ||
650 | 7 | |a SOCIAL SCIENCE / Media Studies |2 bisacsh | |
650 | 7 | |a PSYCHOLOGY / Social Psychology |2 bisacsh | |
650 | 7 | |a COMPUTERS / Virtual Worlds |2 bisacsh | |
650 | 4 | |a Computer games | |
650 | 4 | |a Virtual reality | |
650 | 4 | |a Shared virtual environments | |
650 | 4 | |a SOCIAL SCIENCE / Media Studies | |
650 | 4 | |a PSYCHOLOGY / Social Psychology | |
650 | 4 | |a COMPUTERS / Virtual Worlds | |
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856 | 4 | 2 | |m Digitalisierung UB Bamberg - ADAM Catalogue Enrichment |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027176795&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
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Datensatz im Suchindex
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---|---|
adam_text | CONTENTS
Acknowledgments
ix
Introduction: Mirror, Mirror on the Wall
ι
chapter i: The New World
9
chapter
2:
Who Plays and Why
22
chapter
3:
Superstitions
39
chapter
4:
The Labor of Fun
^9
c h
a PT
e r
5 :
Yi-Shan-Guan
7 8
chapter
6:
The Locker Room Utopia
96
chapter
7:
The Impossible Romance
117
chapter
8:
Tools of Persuasion and Control
138
chapter
9:
Introverted Elves, Conscientious Gnomes,
and the Quest for Big Data 1C9
chapter
то:
Changing the Rules
177
chapter
η
:
The Hidden Logic of Avatars
197
chapter
12:
Reflections and the Future of Virtual Worlds
209
Notes
217
Glossary of Online Gaming Terms
235-
Index
241
|
any_adam_object | 1 |
author | Yee, Nick |
author_facet | Yee, Nick |
author_role | aut |
author_sort | Yee, Nick |
author_variant | n y ny |
building | Verbundindex |
bvnumber | BV041730000 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.15 |
callnumber-search | GV1469.15 |
callnumber-sort | GV 41469.15 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 MS 7965 |
ctrlnum | (OCoLC)881253616 (DE-599)BVBBV041730000 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Soziologie |
format | Book |
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spelling | Yee, Nick Verfasser aut The proteus paradox how online games and virtual worlds change us - and how they don't Nick Yee New Haven, Conn. [u.a.] Yale Univ. Press 2014 X, 248 S. txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index "Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change that does occur is often out of our control and effected by unparalleled...but rarely recognized...tools for controlling what players think and how they behave. Using player surveys, psychological experiments, and in-game data, Yee breaks down misconceptions about who plays fantasy games and the extent to which the online and offline worlds operate separately. With a wealth of entertaining and provocative examples, he explains what virtual worlds are about and why they matter, not only for entertainment but also for business and education. He uses gaming as a lens through which to examine the pressing question of what it means to be human in a digital world. His thought-provoking book is an invitation to think more deeply about virtual worlds and what they reveal to us about ourselves. ".. SOCIAL SCIENCE / Media Studies bisacsh PSYCHOLOGY / Social Psychology bisacsh COMPUTERS / Virtual Worlds bisacsh Computer games Virtual reality Shared virtual environments SOCIAL SCIENCE / Media Studies PSYCHOLOGY / Social Psychology COMPUTERS / Virtual Worlds Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Verhaltensmodifikation (DE-588)4062871-1 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Virtuelle Realität (DE-588)4399931-1 s Verhaltensmodifikation (DE-588)4062871-1 s DE-604 Digitalisierung UB Bamberg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027176795&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Yee, Nick The proteus paradox how online games and virtual worlds change us - and how they don't SOCIAL SCIENCE / Media Studies bisacsh PSYCHOLOGY / Social Psychology bisacsh COMPUTERS / Virtual Worlds bisacsh Computer games Virtual reality Shared virtual environments SOCIAL SCIENCE / Media Studies PSYCHOLOGY / Social Psychology COMPUTERS / Virtual Worlds Virtuelle Realität (DE-588)4399931-1 gnd Computerspiel (DE-588)4010457-6 gnd Verhaltensmodifikation (DE-588)4062871-1 gnd |
subject_GND | (DE-588)4399931-1 (DE-588)4010457-6 (DE-588)4062871-1 |
title | The proteus paradox how online games and virtual worlds change us - and how they don't |
title_auth | The proteus paradox how online games and virtual worlds change us - and how they don't |
title_exact_search | The proteus paradox how online games and virtual worlds change us - and how they don't |
title_full | The proteus paradox how online games and virtual worlds change us - and how they don't Nick Yee |
title_fullStr | The proteus paradox how online games and virtual worlds change us - and how they don't Nick Yee |
title_full_unstemmed | The proteus paradox how online games and virtual worlds change us - and how they don't Nick Yee |
title_short | The proteus paradox |
title_sort | the proteus paradox how online games and virtual worlds change us and how they don t |
title_sub | how online games and virtual worlds change us - and how they don't |
topic | SOCIAL SCIENCE / Media Studies bisacsh PSYCHOLOGY / Social Psychology bisacsh COMPUTERS / Virtual Worlds bisacsh Computer games Virtual reality Shared virtual environments SOCIAL SCIENCE / Media Studies PSYCHOLOGY / Social Psychology COMPUTERS / Virtual Worlds Virtuelle Realität (DE-588)4399931-1 gnd Computerspiel (DE-588)4010457-6 gnd Verhaltensmodifikation (DE-588)4062871-1 gnd |
topic_facet | SOCIAL SCIENCE / Media Studies PSYCHOLOGY / Social Psychology COMPUTERS / Virtual Worlds Computer games Virtual reality Shared virtual environments Virtuelle Realität Computerspiel Verhaltensmodifikation |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027176795&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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