Eye tracking in user experience design:
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Amsterdam [u.a.]
Elsevier
2014
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Literaturangaben |
Beschreibung: | XX, 374 S. Ill., graph. Darst. |
ISBN: | 9780124081383 |
Internformat
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245 | 1 | 0 | |a Eye tracking in user experience design |c Jennifer Romano Bergstrom ; Andrew Jonathan Schall [ed.] |
264 | 1 | |a Amsterdam [u.a.] |b Elsevier |c 2014 | |
300 | |a XX, 374 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
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338 | |b nc |2 rdacarrier | ||
500 | |a Literaturangaben | ||
650 | 4 | |a Human-computer interaction | |
650 | 4 | |a Visual perception | |
650 | 4 | |a Eye |x Movements | |
650 | 4 | |a Eye tracking | |
650 | 4 | |a User interfaces (Computer systems) | |
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700 | 1 | |a Bergstrom, Jennifer Romano |e Sonstige |0 (DE-588)1078005885 |4 oth | |
700 | 1 | |a Schall, Andrew Jonathan |e Sonstige |0 (DE-588)107800658X |4 oth | |
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Datensatz im Suchindex
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---|---|
adam_text | CONTENTS
ACKNOWLEDGMENTS
.................................................................xiii
ABOUT THE EDITORS
...................................................................xv
LIST OF CONTRIBUTORS
............................................................xvii
FOREWORD
...................................................................................xix
Overview of EyeTracking and Visual Search
• .
u
í
Introduction to EyeTracking
.....................................3
What Is EyeTracking?
...................................................................3
How EyeTracking Works
...............................................................3
What Eye Trackers Can and Cannot Tell Us
.................................6
Location
.....................................................................................6
Duration
....................................................................................7
Movement
.................................................................................8
EyeTracking Past and Present
......................................................9
Medieval Torture Devices and Early EyeTrackers
..................9
Maturity of EyeTracking into a User Experience
Research Tool
..........................................................................11
Hardware Designed for Quick and Easy Data Capture
........13
Participant Friendly
................................................................14
Analysis Software Designed for User Experience
Researchers
............................................................................14
EyeTracking Can EmpowerYour DesignTeam
.........................18
Gaining Insights from Eye Gaze
............................................20
See Where People Looked, Not Where They Think
They Looked
...........................................................................20
Determining the Effectiveness of a Visual Hierarchy
...........20
Conclusion
...................................................................................25
Acknowledgments
......................................................................25
References
...................................................................................25
VII
VIH
•»API
ER 2 Visual
Search...........................................................
27
introduction
.................................................................................27
How Do We Visually Search for Information on Web Pages?
.....28
What Does Visual Search Look Like?
.........................................30
Are There DifferentTypes of Visual Search?
..............................34
Visual Search Behavior of SERPs
..............................................35
Can Images of Faces Impact Our Search Behavior More
Than OtherTypes of Images?
.....................................................37
What is Banner Blindness, and Why is it Important?
...............38
The Road Ahead for Designing Visual Search Experiences
.....42
References
...................................................................................43
ton
?
Evaluating the User Experience
Usability Testing
......................................................49
Introduction
.................................................................................49
Incorporating Eye Tracking in Usability Testing
........................51
Eye-Tracking Data Provides a Comprehensive Picture
of Users Experience and Can Help Inform the Design
...........55
Fixations and
Saccades
.........................................................56
Areas of Interest (AOIs)
..........................................................57
Gaze Opacity and Heat Maps
................................................61
Gaze Plots
...............................................................................64
Communicating Usability Results More Effectively
with Clients
..................................................................................67
EyeTracking Can Convince Clients to Make Design
Changes to Improve Usability
...............................................68
Eye-Tracking Visuals Can Aid in the Effort for
User-Centered Design
............................................................70
Considerations and Drawbacks with EyeTracking
in Usability Studies
.....................................................................72
Time
........................................................................................72
Analysis Software
...................................................................73
Think Aloud, Age, and EyeTracking
......................................75
Conclusion
...................................................................................77
Acknowledgments
......................................................................78
References
...................................................................................78
Physiological Response Measurements
...............81
Introduction
.................................................................................81
Dimensions of Physiological Response Measures
..................83
Subjective versus Objective
..................................................83
Real Time versus Delayed
......................................................85
Natural Context versus Artificial Lab
....................................87
Invasive versus Non-Invasive
...............................................88
Practicality of Incorporating Biometrics
...................................89
Physiological Response Measurement in UX
..........................89
Pupil Dilation
..........................................................................89
Facial Emotion Recognition
...................................................93
Skin Conductance
...................................................................95
Neuroimaging:
EEG
...............................................................98
IX
Measuring
Valence
....................................................................105
Conclusion
.................................................................................105
Acknowledgments
....................................................................106
References
.................................................................................106
Section
3
Eye Tracking for Specific Applications
CHAPTER
5
Forms and Surveys
................................................111
Introduction
................................................................................111
Forms and Surveys Have a Lot in Common
...........................112
Some Examples ofWhatWe Can Learn from Eye Tracking
Forms and Surveys
...................................................................114
People Read Pages with Questions onThem
Differently from Other Pages
...............................................114
People Look for Buttons Near the Response Boxes
..........118
People Fill in Forms More Quickly if the Labels Are
Near the Fields
.....................................................................120
Users Get Confused about WhetherThey Are
Supposed to Write Over ExistingText
.................................122
Users May Miss Error MessagesThat Are Too Far
from the Error
.......................................................................122
Double-Banked Lists of Response Options Appear
Shorter
..................................................................................126
When EyeTracking of Forms and Surveys Works
(andWhen it Does Not)
............................................................127
Gaze and Attention Are Different
........................................129
Slot-In Answers: Gaze and AttentionTogetherToward
Questions
..............................................................................131
Gathered Answers: Gaze and Attention Split
.....................131
Created Answers: Gaze Toward Questions, Attention
Elsewhere
.............................................................................132
Third-Party Answers: Gaze and Attention Elsewhere
........133
Conclusion
.................................................................................136
Acknowledgments
....................................................................137
References
.................................................................................137
її;4
i í- -ŕ,
Information Architecture and Web Navigation...
139
Introduction
...............................................................................139
Methods to Evaluate IA
........................................................139
Eye Tracking to Evaluate Navigation in Context
.....................141
Primary Navigation
..............................................................142
Why Users Should Not Spend Much Time Looking
at Navigation
.............................................................................143
Subnavigation
...........................................................................145
Breadcrumb Navigation
...........................................................148
Contextual Navigation
..............................................................149
Utility Navigation
......................................................................151
Dynamic Menus
........................................................................155
Visual Hierarchy and Grouping
...........................................157
Evaluating the Visual Hierarchy of Navigational Elements
... 158
Measuring Navigation Usability
.........................................159
Conclusion
.................................................................................162
References
.................................................................................162
CHAPTER
7
Web Content
..........................................................163
Hunting and Gathering: Information Foraging and
Information Scent
.....................................................................163
How Many Words Do Users See?
............................................164
What Words Do Users Look At?
..........................................165
See IfYour Content Is Causing Confusion
..........................166
How Do Users Read Online?
....................................................166
Reading versus Scanning
....................................................167
Standard Scanning Patterns
................................................168
Vertical Attention
..................................................................169
Horizontal Attention
.............................................................170
The Chicken andThe Egg
.....................................................170
Mobile Content
.....................................................................170
Writing for the Way We Read
...................................................171
The Lead
................................................................................171
The Body
...............................................................................172
The Ending
............................................................................172
Designing Effective Web Content
............................................172
Visual Hierarchy
....................................................................173
White Space
..........................................................................173
Front Loading
.......................................................................174
Headlines
..............................................................................175
Headings and Subheadings
................................................175
Paragraph Text
......................................................................175
Justifying Text
.......................................................................176
Lists
.......................................................................................177
Numerals
..............................................................................178
Image Captions
.....................................................................178
Fonts and Typography
..........................................................179
Colors, Contrast, and Emphasis
..........................................181
Conclusion
.................................................................................183
References
.................................................................................183
CHAPTER
8
E-commerce Websites
..........................................187
Introduction
...............................................................................187
Types of E-commerce Sites
.................................................189
Measuring Interactions
............................................................195
Commerce
............................................................................196
User Experience
...................................................................197
Conceptual Models for Designing, Analyzing, and
Interpreting Eye Tracking
..........................................................198
UserTypes and Models
............................................................203
Design of Eye-Tracking Studies for E-commerce
...................204
Considerations Prior to Data Collection
.............................205
Approaches to Data Analysis of E-commerce Websites
........207
Visualizing the Results of an E-commerce Study
..............209
So How DoesThis Help Me Sell Socks?
..................................212
Conclusion
.................................................................................215
References
.................................................................................216
XI
CHAPTER
9
Social Media
..........................................................217
Introduction
...............................................................................217
Why User Experience Testing of Social Media Is
Important for Brands
............................................................218
Model of Visual Attention
....................................................218
Facebook
...................................................................................221
Research Findings
................................................................224
Making Elements Work forTheir Place on the Page
..........231
Content Hot Spots: Maximize Content Exposure Using
Attractors, Directors, and Informers
...................................232
Cover Crafting: Getting the Most Out of Cover Photos
.....237
Out with the Old In with the....Timeline?
...........................237
Summary for Facebook
.......................................................240
Goog^
.....................................................................................241
Summary for Google-H
.........................................................243
YouTube
.....................................................................................243
Summary for YouTube
.........................................................245
Unkedln
.....................................................................................245
Summary for Linked In
.........................................................247
The Future for Social Media
.....................................................248
TenThings Every Community Manager Should Know
..........249
1.
Make Elements Work forTheir Place on the Page
..........249
2.
Content Hot Spots-Maximize Content Exposure
Using Attractors
....................................................................249
3.
Get the Most Out of Cover Photos
..................................249
4.
Give the Fans WhatThey Want
........................................250
5.
Strategically Position Content
.........................................250
6.
Use ConstructsThat Are Familiar to Users
.....................250
7.
Use Imagery to Highlight Key Information
.....................250
8.
Consider Page Structure
..................................................250
9.
Personalize Elements
.......................................................250
10.
Use Ads Right
..............................................................251
Conclusion
.................................................................................251
References
.................................................................................252
Mobile
....................................................................255
Introduction
...............................................................................255
What Can EyeTrackingTell us About Mobile Design?
............258
The Mobile User Experience
....................................................258
Mobile Device Size Impacts the UX
....................................259
Mobile Device EyeTracking in Action
......................................263
EyeTracking whenTesting a Log-In Page on Mobile Apps
.....263
EyeTracking the Core Features of a Mobile App
................264
EyeTracking Mobile User Experiences across Multiple
Devices
..................................................................................269
EyeTracking WhenTesting
e-Readers
.................................
273
TheTechnology Behind EyeTracking Mobile Device Usage.
.280
Setting Up a Mobile
Ëye-Tracking
Study
............................284
Analyzing Mobile Eye-Tracking Data
..................................286
Conclusion
.................................................................................287
References
.................................................................................288
XII
ľ! i/Vri ť:K Vi
Gaming
..................................................................291
Introduction
...............................................................................291
Two Roles of EyeTracking in Video Games
........................292
Relevant Game Design Elements for UX EyeTracking and
Challenges
.................................................................................295
Menu
.....................................................................................295
Cutscenes
..............................................................................297
Overlays
................................................................................298
Gameplay..............................................................................300
Common Eye-Tracking Research Questions and Analysis
Techniques in Video Games
.....................................................303
Defining the Research Questions
........................................303
Conclusion
.................................................................................308
References
.................................................................................309
EyeTracking with Unique Populations
Older Adults
..........................................................313
Introduction
...............................................................................313
Website Navigation and Search Behavior of Older Adults...
.316
Conducting UX Research with Older Adults
...........................322
1.
Include Large Groups of Older and Younger
Participants
...........................................................................323
2.
Collect Demographic Data
..............................................323
3.
Slow Down
.......................................................................324
Conclusion
.................................................................................324
References
.................................................................................325
CHAP
Π
R
3
Low Literacy Users
...............................................331
Introduction
...............................................................................331
The Impact of Literacy on Web Use
.........................................332
The Value of EyeTracking When Designing
for Low Literacy
....................................................................333
Conclusion
.................................................................................346
References
.................................................................................346
Conclusion
The Future of EyeTracking and User Experience.
...351
Integrating EyeTracking into User-Centered Design
Methodology
.............................................................................351
Continued Improvements to Eye-Tracking Technology
.....353
The Future of the Eye-TrackingTechnology
............................355
Ubiquitous EyeTracking
.......................................................359
Taking the Next Step
................................................................359
References
.................................................................................360
GLOSSARY
...................................................................................361
INDEX
...........................................................................................367
|
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id | DE-604.BV041728692 |
illustrated | Illustrated |
indexdate | 2024-07-10T01:03:55Z |
institution | BVB |
isbn | 9780124081383 |
language | English |
lccn | 013045342 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-027175521 |
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physical | XX, 374 S. Ill., graph. Darst. |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Elsevier |
record_format | marc |
spelling | Eye tracking in user experience design Jennifer Romano Bergstrom ; Andrew Jonathan Schall [ed.] Amsterdam [u.a.] Elsevier 2014 XX, 374 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Literaturangaben Human-computer interaction Visual perception Eye Movements Eye tracking User interfaces (Computer systems) Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd rswk-swf Bewertung (DE-588)4006340-9 gnd rswk-swf Augenfolgebewegung (DE-588)4301487-2 gnd rswk-swf Mensch-Maschine-Kommunikation (DE-588)4125909-9 s Augenfolgebewegung (DE-588)4301487-2 s Bewertung (DE-588)4006340-9 s DE-604 Bergstrom, Jennifer Romano Sonstige (DE-588)1078005885 oth Schall, Andrew Jonathan Sonstige (DE-588)107800658X oth Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027175521&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Eye tracking in user experience design Human-computer interaction Visual perception Eye Movements Eye tracking User interfaces (Computer systems) Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd Bewertung (DE-588)4006340-9 gnd Augenfolgebewegung (DE-588)4301487-2 gnd |
subject_GND | (DE-588)4125909-9 (DE-588)4006340-9 (DE-588)4301487-2 |
title | Eye tracking in user experience design |
title_auth | Eye tracking in user experience design |
title_exact_search | Eye tracking in user experience design |
title_full | Eye tracking in user experience design Jennifer Romano Bergstrom ; Andrew Jonathan Schall [ed.] |
title_fullStr | Eye tracking in user experience design Jennifer Romano Bergstrom ; Andrew Jonathan Schall [ed.] |
title_full_unstemmed | Eye tracking in user experience design Jennifer Romano Bergstrom ; Andrew Jonathan Schall [ed.] |
title_short | Eye tracking in user experience design |
title_sort | eye tracking in user experience design |
topic | Human-computer interaction Visual perception Eye Movements Eye tracking User interfaces (Computer systems) Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd Bewertung (DE-588)4006340-9 gnd Augenfolgebewegung (DE-588)4301487-2 gnd |
topic_facet | Human-computer interaction Visual perception Eye Movements Eye tracking User interfaces (Computer systems) Mensch-Maschine-Kommunikation Bewertung Augenfolgebewegung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027175521&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT bergstromjenniferromano eyetrackinginuserexperiencedesign AT schallandrewjonathan eyetrackinginuserexperiencedesign |