Computer graphics: from pixels to programmable graphics hardware
"Offering a complex view on the current state of the art in computer graphics, programmable graphics hardware, shaders, and shader-based effects, this unique text covers nearly all aspects of modern computer graphics. It presents the necessary mathematical background and algorithms and describe...
Gespeichert in:
Hauptverfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boca Raton, Fla. [u.a.]
CRC Press
2014
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Schriftenreihe: | Computer graphics, geometric modeling, and animation series
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Schlagworte: | |
Online-Zugang: | Cover image |
Zusammenfassung: | "Offering a complex view on the current state of the art in computer graphics, programmable graphics hardware, shaders, and shader-based effects, this unique text covers nearly all aspects of modern computer graphics. It presents the necessary mathematical background and algorithms and describes rasterization, hidden surface removal, and fixed and programmable pipeline. Suitable for a one-semester course, the book requires only basic knowledge of analytic geometry, linear algebra, and C++. It includes questions and practical examples (mostly using OpenGL3.0) and provides full source code and other materials on a supplementary website".. |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XXIII, 543 S. Ill., graph. Darst. |
ISBN: | 9781439867303 |
Internformat
MARC
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100 | 1 | |a Boreskov, Alexey |e Verfasser |4 aut | |
245 | 1 | 0 | |a Computer graphics |b from pixels to programmable graphics hardware |c Alexey Boreskov ; Evgeniy Shikin |
264 | 1 | |a Boca Raton, Fla. [u.a.] |b CRC Press |c 2014 | |
300 | |a XXIII, 543 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a Computer graphics, geometric modeling, and animation series | |
500 | |a Includes bibliographical references and index | ||
520 | |a "Offering a complex view on the current state of the art in computer graphics, programmable graphics hardware, shaders, and shader-based effects, this unique text covers nearly all aspects of modern computer graphics. It presents the necessary mathematical background and algorithms and describes rasterization, hidden surface removal, and fixed and programmable pipeline. Suitable for a one-semester course, the book requires only basic knowledge of analytic geometry, linear algebra, and C++. It includes questions and practical examples (mostly using OpenGL3.0) and provides full source code and other materials on a supplementary website".. | ||
650 | 7 | |a COMPUTERS / Computer Graphics |2 bisacsh | |
650 | 7 | |a COMPUTERS / Programming / Games |2 bisacsh | |
650 | 4 | |a Mathematik | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Computer graphics |x Mathematics | |
650 | 4 | |a COMPUTERS / Computer Graphics | |
650 | 4 | |a COMPUTERS / Programming / Games | |
650 | 0 | 7 | |a Computergrafik |0 (DE-588)4010450-3 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computergrafik |0 (DE-588)4010450-3 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Shikin, Evgeniy |e Verfasser |4 aut | |
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999 | |a oai:aleph.bib-bvb.de:BVB01-026921483 |
Datensatz im Suchindex
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any_adam_object | |
author | Boreskov, Alexey Shikin, Evgeniy |
author_facet | Boreskov, Alexey Shikin, Evgeniy |
author_role | aut aut |
author_sort | Boreskov, Alexey |
author_variant | a b ab e s es |
building | Verbundindex |
bvnumber | BV041475412 |
callnumber-first | T - Technology |
callnumber-label | T385 |
callnumber-raw | T385 |
callnumber-search | T385 |
callnumber-sort | T 3385 |
callnumber-subject | T - General Technology |
classification_rvk | ST 320 |
ctrlnum | (OCoLC)867168213 (DE-599)BVBBV041475412 |
dewey-full | 006.6 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6 |
dewey-search | 006.6 |
dewey-sort | 16.6 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Book |
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id | DE-604.BV041475412 |
illustrated | Illustrated |
indexdate | 2024-07-10T00:57:37Z |
institution | BVB |
isbn | 9781439867303 |
language | English |
lccn | 013027680 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-026921483 |
oclc_num | 867168213 |
open_access_boolean | |
owner | DE-1050 |
owner_facet | DE-1050 |
physical | XXIII, 543 S. Ill., graph. Darst. |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | CRC Press |
record_format | marc |
series2 | Computer graphics, geometric modeling, and animation series |
spelling | Boreskov, Alexey Verfasser aut Computer graphics from pixels to programmable graphics hardware Alexey Boreskov ; Evgeniy Shikin Boca Raton, Fla. [u.a.] CRC Press 2014 XXIII, 543 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Computer graphics, geometric modeling, and animation series Includes bibliographical references and index "Offering a complex view on the current state of the art in computer graphics, programmable graphics hardware, shaders, and shader-based effects, this unique text covers nearly all aspects of modern computer graphics. It presents the necessary mathematical background and algorithms and describes rasterization, hidden surface removal, and fixed and programmable pipeline. Suitable for a one-semester course, the book requires only basic knowledge of analytic geometry, linear algebra, and C++. It includes questions and practical examples (mostly using OpenGL3.0) and provides full source code and other materials on a supplementary website".. COMPUTERS / Computer Graphics bisacsh COMPUTERS / Programming / Games bisacsh Mathematik Computer graphics Computer graphics Mathematics COMPUTERS / Computer Graphics COMPUTERS / Programming / Games Computergrafik (DE-588)4010450-3 gnd rswk-swf Computergrafik (DE-588)4010450-3 s DE-604 Shikin, Evgeniy Verfasser aut http://images.tandf.co.uk/common/jackets/websmall/978143986/9781439867303.jpg Cover image |
spellingShingle | Boreskov, Alexey Shikin, Evgeniy Computer graphics from pixels to programmable graphics hardware COMPUTERS / Computer Graphics bisacsh COMPUTERS / Programming / Games bisacsh Mathematik Computer graphics Computer graphics Mathematics COMPUTERS / Computer Graphics COMPUTERS / Programming / Games Computergrafik (DE-588)4010450-3 gnd |
subject_GND | (DE-588)4010450-3 |
title | Computer graphics from pixels to programmable graphics hardware |
title_auth | Computer graphics from pixels to programmable graphics hardware |
title_exact_search | Computer graphics from pixels to programmable graphics hardware |
title_full | Computer graphics from pixels to programmable graphics hardware Alexey Boreskov ; Evgeniy Shikin |
title_fullStr | Computer graphics from pixels to programmable graphics hardware Alexey Boreskov ; Evgeniy Shikin |
title_full_unstemmed | Computer graphics from pixels to programmable graphics hardware Alexey Boreskov ; Evgeniy Shikin |
title_short | Computer graphics |
title_sort | computer graphics from pixels to programmable graphics hardware |
title_sub | from pixels to programmable graphics hardware |
topic | COMPUTERS / Computer Graphics bisacsh COMPUTERS / Programming / Games bisacsh Mathematik Computer graphics Computer graphics Mathematics COMPUTERS / Computer Graphics COMPUTERS / Programming / Games Computergrafik (DE-588)4010450-3 gnd |
topic_facet | COMPUTERS / Computer Graphics COMPUTERS / Programming / Games Mathematik Computer graphics Computer graphics Mathematics Computergrafik |
url | http://images.tandf.co.uk/common/jackets/websmall/978143986/9781439867303.jpg |
work_keys_str_mv | AT boreskovalexey computergraphicsfrompixelstoprogrammablegraphicshardware AT shikinevgeniy computergraphicsfrompixelstoprogrammablegraphicshardware |