Gaming film: how games are reshaping contemporary cinema
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Basingstoke [u.a.]
Palgrave Macmillan
2013
|
Ausgabe: | 1. publ. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | VII, 156 S. Ill. |
ISBN: | 9781137262943 |
Internformat
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Datensatz im Suchindex
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adam_text | Titel: Gaming film
Autor: Kallay, Jasmina
Jahr: 2013
Contents
List ofFigures vii
Introduction 1
1 Is This a Game or Is This Reality? 12
The gaming geek as hero 18
Gaming salvation 21
Games as Virtual worlds 24
The final frontier 28
2 Narrative Architecture: Databases, Labyrinths
and Stories that Won t End 32
The new cinematic categories 33
The world as the algorithm and the database 36
Database pioneers: Vertov and Greenaway 38
Database cinema: Timecode 40
The forking path: The multiverse narrative 44
The psychological puzzle film: The super-maze 47
Repeat and learn 55
Stories (and characters) that won t end 61
3 New Spatial/Visual Configurations 66
Stylistic montage 68
Spatial montage 72
Eisenstein s legacy 78
Global montage 82
4 Transmedia: The Film-Game Symbiosis 86
Everyone s a filmmaker 87
This is not a game 88
Super-genre 92
5 Escapism versus Involvement 96
Cathartic flow 97
The narratory principle of mimesis 99
Productive pathologies of the digital mind 101
The gaze/the glance/the glaze 106
The post-gendered cyborg 111
Conclusion H9
vi Contents
Notes 136
Bibliography 139
Filmography 149
TV-ography 152
Ludography 153
Machinima Reference 154
Index 155
List of Figures
1.1 Sucker Punch: Remediating Computer games
(Snyder2011) 8
1.1 eXistenZ: The bio-technological melding of man with
gamepod (Cronenberg 1999) 28
2.1 Inception: The dream labyrinth (Nolan 2010) 49
2.2 Memento: The body as the labyrinth (Nolan 2000) 53
3.1 Scott Pilgrim vs. the World: Stylistic montage
(Wright 2010) 71
3.2 Timecode: Which quadrant are you drawn to?
(Figgis 2000) 75
3.3 Crank (Neveldine and Taylor 2006) 84
4.1 Prometheus: The TED viral clip (Scott 2012) 92
|
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illustrated | Illustrated |
indexdate | 2024-07-10T00:53:27Z |
institution | BVB |
isbn | 9781137262943 |
language | English |
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physical | VII, 156 S. Ill. |
publishDate | 2013 |
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publisher | Palgrave Macmillan |
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spelling | Kallay, Jasmina Verfasser (DE-588)1044354046 aut Gaming film how games are reshaping contemporary cinema Jasmina Kallay 1. publ. Basingstoke [u.a.] Palgrave Macmillan 2013 VII, 156 S. Ill. txt rdacontent n rdamedia nc rdacarrier Geschichte gnd rswk-swf Film (DE-588)4017102-4 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Film (DE-588)4017102-4 s Geschichte z DE-604 HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=026737317&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Kallay, Jasmina Gaming film how games are reshaping contemporary cinema Film (DE-588)4017102-4 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4017102-4 (DE-588)4010457-6 |
title | Gaming film how games are reshaping contemporary cinema |
title_auth | Gaming film how games are reshaping contemporary cinema |
title_exact_search | Gaming film how games are reshaping contemporary cinema |
title_full | Gaming film how games are reshaping contemporary cinema Jasmina Kallay |
title_fullStr | Gaming film how games are reshaping contemporary cinema Jasmina Kallay |
title_full_unstemmed | Gaming film how games are reshaping contemporary cinema Jasmina Kallay |
title_short | Gaming film |
title_sort | gaming film how games are reshaping contemporary cinema |
title_sub | how games are reshaping contemporary cinema |
topic | Film (DE-588)4017102-4 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Film Computerspiel |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=026737317&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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